A63F2009/2442

Enrichment device
11260274 · 2022-03-01 ·

The present disclosure provides for an enrichment device. The enrichment device may comprise a body, a cap, a retaining mechanism, a release mechanism, an attachment mechanism. The body may comprise a hollow cavity within the enrichment device that may allow for objects to pass through the body. The release mechanism may comprise an external attached device. In some embodiments, the release mechanism may operate electronically. The attachment mechanism may allow a plurality of orientations of the enrichment device. The body may comprise external tracks that may allow for one or more attachment locations via the attachment mechanism. The release mechanism may exert a passive retention force that may be overcome through a sufficient volume of material applying force on the retaining mechanism from within the enrichment device. In some implementations, one or more enrichment devices may be used in unison.

CHARACTER BASED GAMES AND METHODS OF PLAY
20170312643 · 2017-11-02 ·

Character based games and methods of play are provided. In preferred embodiments, the character based games include hydrophobic game boards that use characters formed from water or other liquids with surrounded or suspended character features. In a preferred embodiment, a method of play is provided. The method of play comprises: adding a character feature to water; placing the water including the character feature on a hydrophobic play surface such that the water forms a bead surrounding the character feature; and manipulating the hydrophobic play surface to cause the bead of water including the character feature to move to different locations on the play surface.

PROCESSING APPARATUS AND IMAGE PROJECTING METHOD

A processing apparatus includes a processing section acquiring a position in which a card is placed, and a rendering control section controlling projection of an image by a projection apparatus. On the basis of the position in which the card is placed, the rendering control section causes the projection apparatus to project the image associated with the card onto the card in a manner larger than the card. An image projecting method includes acquiring a position in which a card is placed, and on the basis of the position in which the card is placed, causing a projection apparatus to project an image associated with the card onto the card in a manner larger than the card.

Information control method and electronic device

The invention discloses an information control method and an electronic device. The information control method is applied to a first electronic device, and the first electronic device is connected with a second electronic device. The method includes: detecting feature information of the first electronic device according to a connection relation between the first electronic device and the second electronic device; and controlling the first electronic device according to the feature information.

GAMES PLAYED WITH ROBOTS
20170225065 · 2017-08-10 ·

A robotic gaming system is provided that includes a plurality of modular wall sections placed on playing surface. At least one robot is controlled by a player to navigate on the playing surface and interact with a plurality of scoring elements on the walls. A sensor associated with a scoring elements identifies when the robot successfully interacts with the scoring element to score a point.

Self-Capacitance Device for Object Recognition on Capacitance Touchscreen
20220269368 · 2022-08-25 ·

Disclosed herein are various embodiments of a self-capacitance device that is configured to be detectable by a known touchscreen without the need for human contact. Such a device has a device body, a capacitance structure disposed within the body, and at least three contacts disposed on one side of the body and electrically coupled to the capacitance structure. Further disclosed herein are systems having at least two such self-capacitance devices and a software application configured to recognize each of the at least two self-capacitance devices.

Augmented reality and physical games

Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation.

Parabolic Ball Launcher Amusement Game
20170278356 · 2017-09-28 · ·

An amusement game with a parabolic ball launcher for projecting a ball that will attempt to strike a primary hoop target, which can pivot or oscillate. The primary target allows the stricken ball to fall through and attempt to hit one of the two openings on a suspended platform positioned on a rotating wheel, which has openings toward the periphery of the wheel to eventually rest the ball. The rotating wheel has programmable displays corresponding to each of the openings on the periphery of the wheel, which can be adjusted based on user input to reflect new parameters or values.

INTERACTIVE VENDING SYSTEM AND METHOD
20170266544 · 2017-09-21 ·

An interactive vending system includes at least one vending machine, at least one portable device, a management server and two routers. The first router is connected to the vending machine, thereby connecting the vending machine to the internet. The portable device is connected to the internet. The second router is connected to the management server, thereby connecting the management server to the internet.

Device for revealing a winner
09757642 · 2017-09-12 ·

The present invention relates to a device for revealing a winner. The current embodiments are in the field of toys and games and reveal a winner in play battle or sport. Specifically the device utilizes at least one sensing mechanism for revealing a winner. More specifically a device for revealing a winner can be Balloon Toys such as Balloon Swords. It uses sensing mechanisms to determine the moment a winner has won and then triggers a mechanism in the non-winners device to destroy itself. A device for revealing a winner may include a bladder fill able with fluid, a way to hold the bladder, a mechanism to detect a win event, a mechanism to notify the loser's equipment of the win event, and a mechanism to burst the bladder of the loser's battle/sport equipment based on their loss.