A63F2009/2451

Illuminated beer pong assembly
10525319 · 2020-01-07 ·

An illuminated beer pong assembly includes a tripod, a box that is pivotally coupled to the tripod and a lid that is hingedly coupled to the box. The lid has a plurality of cup openings to receive a respective beverage cup. A plurality of game light emitters is each positioned within the box and is aligned with a respective one of the cup openings in the lid for illuminating the respective beverage cup. At least one ball, comprised of a phosphorescent material, is thrown toward a selectable one of the cup openings for playing the game of beer pong. A plurality of radiation emitters is each coupled to the box and charges the at least one ball thereby facilitating the at least one ball to glow in the dark.

Illuminated Pinball Machine Legs
20240042307 · 2024-02-08 ·

The subject matter of this application pertains to illuminated legs for pinball machines. The legs have cut outs such as text and graphics. Lights on the inner surface of the leg illuminate the cut out sections. Lights may be housed within a payload which is inserted into the leg. The lights are connected to a power source and a controller and may be synced to other lights on the pinball machine.

ELECTRONIC GAMING DEVICE
20190374849 · 2019-12-12 ·

Presented herein is an electronic gaming device comprising a first axel with a first center cubelet rotatably coupled to the first axel, a first sensor operatively coupled to the first axel to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axel with a second center cubelet rotatably coupled to the second axel, a second sensor operatively coupled to the second axel to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axel with a third center cubelet rotatably coupled to the third axel, a third sensor operatively coupled to the third axel to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axel such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

Lighted hockey puck
10486033 · 2019-11-26 · ·

Certain embodiments of the present disclosure provide game pieces used with simulated hockey game tables, such as air hockey tables. The game pieces incorporate one or more lamps, such as LED lamps, to illuminate the game playing piece. In some embodiments, the body and periphery of the game playing piece are indirectly lit.

Game scoring and tracking system

The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.

Game Scoring and Tracking System
20190275415 · 2019-09-12 ·

The present disclosure provides a game scoring and tracking system, including a playing surface, a projectile, a central unit, at least one speaker, a first corner illuminated indicia, a second corner illuminated indicia, a third corner illuminated indicia, a fourth corner illuminated indicia, a first goal, and a second goal. The first goal and the second goal are configured to receive the projectile from the playing surface. The first goal and the second goal each include an at least one sensor communicatively coupled to the central unit. The at least one sensor detects the projectile entering the applicable goal. The at least one speaker outputs various sounds and the first corner illuminated indicia, the second corner illuminated indicia, the third corner illuminated indicia, and the fourth corner illuminated indicia illuminate in numerous sequences to indicate the status of a game event.

Electronic tag game assembly
10406427 · 2019-09-10 ·

An electronic tag game assembly includes a plurality of bracelets that is each worn on a wrist of a respective one of a plurality of players of the game of tag. The plurality of bracelets includes a trigger bracelet worn by the player that is it and a set of receiver bracelets each worn by players that are not it. A plurality of tracking units is each coupled to a respective one of the bracelets. The tracking unit on the trigger bracelet is actuatable in a first condition indicating the player wearing the trigger bracelet is it. The tracking unit in each of the receiver bracelets is acuated into the first condition when the tracking unit in the trigger bracelet moves within a trigger distance of the tracking unit in any of the receiver bracelets. In this way the tracking units communicate a visual alert for the game of tag.

CARD SHOW APPARATUS AND TABLE GAME SYSTEM
20190262694 · 2019-08-29 ·

A system includes a card shoe that includes a housing for housing cards and an opening through which the housed cards can be drawn. The system includes a computer to detect whether there is any of one or more of the following predefined arrangements: (1) for each of a predefined number of consecutively drawn cards, the respective rank of the respective card is larger or smaller by one than an immediately preceding one of the cards drawn from the card housing; (2) a respective rank of each of a predefined number of consecutively drawn cards is the same; (3) a respective suit of each of a predefined number of consecutively drawn cards is the same; and (4) a same sequence in which a predefined number of the cards are consecutively drawn is repeated.

Safe illumination for computerized facial recognition
10346674 · 2019-07-09 · ·

In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected.

Card shoe apparatus and table game system
10335670 · 2019-07-02 · ·

A table game system for detecting special arrangements of shuffled playing cards having: a shuffle card set made up of a predetermined number of decks; a computer; and a card shoe apparatus, which is communicably connected to the computer, for storing the shuffled playing cards and manually dealing the cards housed in the card shoe apparatus one by one onto a game table, the card shoe apparatus that stores rules of a card game, the card shoe apparatus having: a card housing unit for housing the shuffled playing cards; an opening for drawing out the cards from the card housing unit one by one; a card reading unit that reads information from the card being drawn from the card housing unit; a restriction unit for preventing any cards from moving in a slot; and a motion sensor for detecting movement of any cards travelling through the slot.