Patent classifications
A63F2009/2457
METHODS AND APPARATUS FOR PROVIDING SECURE LOGON TO A GAMING MACHINE USING A MOBILE DEVICE
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers.
Electronic board game assembly
An electronic board game assembly for playing digital versions of board games includes a housing that is positionable on a horizontal support to be accessible to a plurality of players. An electronic memory is integrated into the housing for storing a database comprising imagery and operational software for a plurality of board games. A primary touch screen is coupled to the housing to facilitate the players to play the board games. A plurality of secondary touch screens is each coupled to the housing to facilitate each of the players to control operational parameters of the board game being played. Additionally, a plurality of touch pads is each coupled to the housing thereby facilitating each of the players to input directional controls into the board game being played.
BINGO GAME APPLICATION PRODUCT AND SYSTEM RELATED THERETO
The disclosed technology is directed to methods, products and systems for streamlining the process of playing bingo. This patent is directed to a computer application whereby a computing device such as a mobile phone captures one or more likenesses of a bingo card(s) using the camera function of the device. Optical character or image recognition software and algorithms interpret and store the card(s) and corresponding characters. When characters are called for matching with the bingo cards in play, the called character is entered into the computing device. The application compares the called character to those captured by the computing device to identify instances of matches on each card in play until a winning card is identified and the player is alerted of the win, or until the game is over.
Electronic device for facilitating user interactions with graphical objects on a display
An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.
Electronic device for facilitating user interactions with graphical objects presented on a display
An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.
ELECTRONIC DEVICE FOR FACILITATING USER INTERACTIONS WITH GRAPHICAL OBJECTS PRESENTED ON A DISPLAY
An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.
Methods and apparatus for providing secure logon to a gaming machine using a mobile device
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers.
DISPENSING MECHANISM AND GAME DEVICE
This dispensing mechanism of the present invention is configured to dispense objects with a game. The mechanism includes: an accommodating part for accommodating the objects; a dispensing-candidate holding part for holding the objects as dispensing candidates; a pushing mechanism for pushing each of the objects accommodated in the accommodating part to the dispensing-candidate holding part; and a control part for controlling operation of the pushing mechanism
Dispensing mechanism and game device
This dispensing mechanism of the present invention is configured to dispense objects with a game. The mechanism includes: an accommodating part for accommodating the objects; a dispensing-candidate holding part for holding the objects as dispensing candidates; a pushing mechanism for pushing each of the objects accommodated in the accommodating part to the dispensing-candidate holding part; and a control part for controlling operation of the pushing mechanism.
CASINO GAMES
Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game using playing cards derived from the insertion of a physical denomination of currency. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.