A63F2009/2457

Electronic device with a three-dimensional transformable display
11000772 · 2021-05-11 · ·

Electronic devices with bulk transformable display include a plurality of peripheral elements with planar faces adapted to the movement and rotation around the central element. Each of the peripheral elements has at least one display on its outer face, a contact element group, a microprocessor and a power source. The contact group of said peripheral elements are formed by magnets, adapted to connect adjacent peripheral elements to each other and simultaneously transmitting electrical signals therebetween. The magnets can rotate freely inside the sockets, enabling stable and reliable connection between the peripheral elements.

DATA PROCESSING SYSTEMS FOR PROCESSING AND ANALYZING DATA REGARDING SELF-AWARENESS AND EXECUTIVE FUNCTION
20210110737 · 2021-04-15 ·

Data processing systems according to various embodiments are adapted to process data regarding the self-awareness of a user for use in the development of the user's executive function. In various embodiments, the data processing system: (1) executes computer-readable instructions that, when executed by the at least one computer processor, facilitate the playing of a game by the user; (2) gathers performance data indicating the user's performance while the user plays the game; and (3) automatically evaluates the performance data to assess, for the user, the ability to remember to perform various tasks, to stay on task, and to coach others by taking perspective, giving feedback, and mentoring them to do well. The data processing system may gather and process related data on various levels and then use this information to assist the user in improving the user's executive function skills.

PHYSICAL-EVENT-BASED, RANDOM-NUMBER-GENERATION-AND-USE APPARATUS AND METHOD
20210081177 · 2021-03-18 ·

Unpredictable action of a physical device provides a truly random number from a smart top, including a spinner, preferably self-centering, such as a segment of a sphere. A housing containing a CPU and memory device is made to rotate in a plane parallel to a supporting surface, that plane containing the maximum moment of inertia of the apparatus. A central axis, located or self-locating, near a center of mass of the apparatus provides a contact point (pointed or not), shaped to reduce a moment arm of friction acting on the device when spinning on a rigid surface. Executables (programs) track rotation about the central axis, outputting a corresponding random number to other executables using it to control a meaningful outcome. One embodiment may be implemented in a smart phone equipped with a self-centering spinner.

MAHJONG ROULETTE GAMING SYSTEM, AND METHOD

A gaming system combines roulette and mahjong gaming into a single new game for ball-effecting a mahjong event. The game may comprise a grouped series of roulette wheel assemblies bearing mahjong symbols and a plurality of balls respectively receivable in ball-receiving sectors for identifying a number of mahjong symbols. The group of mahjong symbols identified by the randomly received balls defines a wagerable mahjong event. Players may participate in the gaming in a player participation area, which area is opposed a theatrical or auditorium type visual display of the grouped roulette wheel assembly action. Players may input their wagers in the player participation area and watch the roulette action unfold on the visual displays. Certain methodology for effecting the mahjong event is further supported by the roulette medium.

INTERACTIVE GAME SUITABLE FOR PERSONS WITH MOBILITY ISSUES

A board game in which game action is initiated by the use of easy-to-hit buttons, switches or joysticks incorporated into the game, which stimulate board interaction and motion. The board game pieces need not be directly manipulated and cannot move about the board unintentionally. Rather, the pieces are lights or illuminated icons which are fixed to the playing surface, and which are controlled to advance in a pattern.

Electronic device for facilitating user interactions with graphical objects presented on a display

An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.

Computer-implemented networked competitive poker playing platform and associated match play method
10878655 · 2020-12-29 ·

A computer-implemented platform and associated method for conducting a competitive poker-based event, for example, in the form of a league of teams each made up of individual team players, incorporates a unique and unconventional methodology of resetting competitor chip stack sizes prior to the commencement of each dealt hand, such that each player begins each new hand with an identical total chip stack unit value. Players may participate remotely via portable electronic devices. Player rankings are determined based upon a unique skill set including statistical variables such as match success rate, uncontested chips accrued, and equity quotient. Competitive matches incorporate a unique event format featuring predefined time intervals (i.e. Quarters) and a betting time clock limiting a competitor's time to act when action is on that player. Events may be broadcasted over the Internet as well as via a television network.

Front-mounted display configuration for a gaming device
10861279 · 2020-12-08 · ·

A gaming device includes a front-mounted display, such as one or more displays which are mounted to a door of the gaming device. The display may be located in a recess or opening in the front of the gaming device, such as in the door. One or more electrical interconnection points may be electrically connected with one or more electrical attachment points to form one or more electrical connects between the gaming device and the one or more displays. The display may be mounted to the gaming device, such as the door, via one or more connectors which are accessible at an interior of the gaming device, such as the rear of the door.

ELECTRONIC GAMING DEVICE
20200346104 · 2020-11-05 ·

Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

Mahjong roulette gaming system, and method

A gaming system combines roulette and mahjong gaming into a single new game for ball-effecting a mahjong event. The game may comprise a grouped series of roulette wheel assemblies bearing mahjong symbols and a plurality of balls respectively receivable in ball-receiving sectors for identifying a number of mahjong symbols. The group of mahjong symbols identified by the randomly received balls defines a wagerable mahjong event. Players may participate in the gaming in a player participation area, which area is opposed a theatrical or auditorium type visual display of the grouped roulette wheel assembly action. Players may input their wagers in the player participation area and watch the roulette action unfold on the visual displays. Certain methodology for effecting the mahjong event is further supported by the roulette medium.