A63F2009/2472

System and method for delivering playing cards
09656155 · 2017-05-23 · ·

A method of delivering cards from a card housing unit during a card game including automatically detecting, using one or more processors, at least one of a card being held within an opening in the card housing unit for a period of time longer than a predetermined period of time or an attempt to manually draw a card from the opening after the card game ends, and based on the automatic detection, controlling, using one or more processors, operation of a lock member to restrict movement of the card relative to the opening in the card housing unit.

Game system
09630088 · 2017-04-25 ·

A game system is disclosed that can be played using gross motor skills. The game system is mountable on a portion of a user's body and includes a track along which a playing figure can be propelled by movement of the player's body. The game system can include detachable templates that include tracks of varying difficulty.

Nutrition Education Game For Children
20170061819 · 2017-03-02 ·

The disclosed board game is designed to teach children basic nutrition principles in a fun-filled way. The game is designed to be played by a minimum of five players and/or teams. The game board depicts a fictional community where players have the task of planting nutritional foods in each of five gardens so as to provide nourishment to various sectors of the community. Players acquire colorful magnetic fruit and vegetable tokens to plant in their assigned gardens by correctly answering nutrition-related questions asked by a game facilitator. The first player or team to collect and plant all seven of the fruit and vegetable colors is the winner of the game. The object of the game is to enhance knowledge and understanding of the principles of personal nutrition, daily food consumption and meal planning.

Stop Clerk
20170046972 · 2017-02-16 ·

A portable/wearable self-help invention providing the user with a neutral action and timed interval for a pause to choose a response instead of reacting without thought. The invention provides a set of buttons to assist with choosing responses to intense emotions, to consolidating good memories, and to cancelling criticism. The invention does not change a person's thinking; it provides them an opportunity to choose changes in their thinking. The features are leverage brain science principles.

The invention provides feedback to the user, an action to take, and a scientifically-based time interval to accomplish specific goals to improve the user's thought life and therefore the ability to choose responses beyond habits and reflex.