Patent classifications
A63F2009/2477
VAPORIZATION DEVICE HAVING INTEGRATED GAMES
A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.
VAPORIZER DEVICE
A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.
Vaporization device having integrated games
A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.
Laser Tag Sword System and Method of Use
A computerized method for operation of laser tag melee weapons is disclosed. The laser tag melee weapons contain infrared emitters, infrared receivers, microprocessors, accelerometers, and gyroscopes. The operation of the infrared emitter is based upon a pattern of signals received by the microprocessor from the accelerometer and gyroscope. The method is also directed toward altering game play information (such as user health, weapon status, power ups, or other game information) based on a pattern of signals received by the microprocessor from the accelerometer and gyroscope. When a user makes a specific movement pattern of the laser tag melee weapon, the microprocessors recognize the specific movement based on patterns of signals received. The microprocessors also compare signals received from the accelerometer and gyroscope to hit signals received from infrared receivers to determine if a user should be hit in the game.