Patent classifications
A63F2009/2482
VALUE-VARIABLE GAME OF CHANCE
A method for playing a value-variable game of chance includes providing a random number generator including one or more walls forming a grid, the grid including an entrance zone and a finishing zone, and the grid being configured to support a transit of a puck from the entrance zone to the finishing zone; providing the finishing zone as including two or more finishing positions, each of the finishing positions configured to receive the puck, and each of the finishing positions being assigned a different finishing position value; providing the grid as including one or more deflectors; introducing a puck into the grid at the entrance zone and subjecting the puck to a force to drive the puck to the finishing zone, and allowing the puck to be deflected off any of the deflectors that it impacts during the puck's transit.
GAME INCLUDING AN AIRBORNE VEHICLE
Among other things, a game includes individual game pieces and an airborne vehicle (having a motor, a battery connected to the motor, a propulsion device connected to the motor, and a game piece support). A controller is configured to activate the motor when a first period of time has passed after one of the individual game pieces has been received at the game piece support and to deactivate the motor when a second period of time has passed after the motor has been activated.
Remote-controlled board game system and method
A board game is disclosed that includes at least two remote-controlled figures moving on a game board. Each of at least two remote-controlled figures moves to knock over an opponent's building models situated at predetermined build sites on the game board. A method of playing the game is also disclosed that includes: each player selecting a remote-controlled figure and a plurality of building models; situating each remote-controlled figure at a predetermined start site on the game board; situating the building models at the plurality of predetermined build sites on the game board; and moving each remote-controlled figure to knock down an opponent's plurality of building models.
METHOD AND APPARATUS FOR HANDLING CARDS
A card shuffler that moves cards one at a time from the bottom of a group that may be a deck in a deck-crib, to randomly designated single-card receptacles in a receiving or dealing rack, and methods for shuffling and for dealing cards. Either the deck-crib or the receiving rack is moved by a motor to align a single-card receptacle, randomly selected from among remaining empty single-card receptacles, with an outfeed slot of the deck-crib to receive each card to be moved from the deck-crib. A single card is moved from the deck-crib by a card mover mechanism that may include an auxiliary card pusher to ensure that the card is placed fully into the selected single-card receptacle. A controller can cause the dealing rack to move so as to allow a selected number of cards to be removed by the dealer for dealing as a player hand or a dealer hand. A card presentation pusher may make a group of the cards in the dealing rack available to be grasped by the dealer for removal. A card reader may be included, and positions in the receiving or dealing rack of cards identified by the card reader can be stored in memory in the controller.
BANKRUPTCY BOARD GAME
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
Method and apparatus for shuffling and handling cards
A card shuffler that moves cards one at a time from the bottom of a group that may be a deck in a deck-crib, to randomly designated single-card receptacles in a receiving or dealing rack, and methods for shuffling and for dealing cards. Either the deck-crib or the receiving rack is moved by a motor to align a single-card receptacle, randomly selected from among remaining empty single-card receptacles, with an outfeed slot of the deck-crib to receive each card to be moved from the deck-crib. A single card is moved from the deck-crib by a card mover mechanism that may include an auxiliary card pusher to ensure that the card is placed fully into the selected single-card receptacle. A controller can cause the dealing rack to move so as to allow a selected number of cards to be removed by the dealer for dealing as a player hand or a dealer hand. A card presentation pusher may make a group of the cards in the dealing rack available to be grasped by the dealer for removal. A card reader may be included, and positions in the receiving or dealing rack of cards identified by the card reader can be stored in memory in the controller.
ELECTROMAGNETIC GAME BOARD
An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.
AUTOMATIC CARD SHUFFLERS AND RELATED METHODS OF AUTOMATIC JAM RECOVERY
Automatic card shufflers may include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting cards from the card shuffler. The automatic card shufflers may randomly select an internal compartment to be an overflow compartment for inserting cards when a failure of insertion of a card to a selected primary card position occurs.
Parabolic Ball Launcher Amusement Game
An amusement game with a parabolic ball launcher for projecting a ball that will attempt to strike a primary hoop target, which can pivot or oscillate. The primary target allows the stricken ball to fall through and attempt to hit one of the two openings on a suspended platform positioned on a rotating wheel, which has openings toward the periphery of the wheel to eventually rest the ball. The rotating wheel has programmable displays corresponding to each of the openings on the periphery of the wheel, which can be adjusted based on user input to reflect new parameters or values.
Device for revealing a winner
The present invention relates to a device for revealing a winner. The current embodiments are in the field of toys and games and reveal a winner in play battle or sport. Specifically the device utilizes at least one sensing mechanism for revealing a winner. More specifically a device for revealing a winner can be Balloon Toys such as Balloon Swords. It uses sensing mechanisms to determine the moment a winner has won and then triggers a mechanism in the non-winners device to destroy itself. A device for revealing a winner may include a bladder fill able with fluid, a way to hold the bladder, a mechanism to detect a win event, a mechanism to notify the loser's equipment of the win event, and a mechanism to burst the bladder of the loser's battle/sport equipment based on their loss.