Patent classifications
A63F2009/2482
AMUSEMENT RIDE TARGETS
In an aspect of the disclosure, a method, a computer-readable medium, and an apparatus are provided. The apparatus may include an operating system of an amusement ride. In certain implementations, the apparatus may illuminate a first target associated with a first vehicle for a first time period and a second target associated with a second vehicle for the first time period. The apparatus may determine that a first interaction with the first target occurs before a second interaction with the second target. The apparatus may determine whether the first interaction with the first target is performed by the first vehicle or the second vehicle. The apparatus may increment a first counter associated with the first vehicle upon determining that the first interaction with the first target is performed by the first vehicle.
Automated runway loop for aerial projectile
An automated runway loop including a u-shaped runway, wherein the runway is configured to support an aerial projectile with the runway having a discharging end and a receiving end. The runway has a support attached to the runway and to a motor capable of extending and retracting the runway along an axis. At least one sensor is positioned along the runway and configured to provide at least one output indicative of at least one parameter of the aerial projectile. A computer is connected to the sensors and the motor, the computer controlling energization of the motor based at least in part on an indicated parameter of the aerial projectile, where the energization of the motor causes the aerial projectile to be discharged from one end of the runway and to be received at the other end of the runway.
Robotic platform
A robotic platform is configured to transport a cup. The robotic platform includes a rack housing that has a top side and a bottom side. The top side has a plurality of cup slots configured to accommodate the cup. At least one drop detection sensor and at least one obstacle avoidance sensor are mechanically coupled to the rack housing. An integrated circuit is electrically coupled to a battery, the at least one drop detection sensor, and the at least one obstacle avoidance sensor, a first geared motor and a second geared motor. The geared motors are attached to wheels. The integrated circuit is programmed to determine if a sensor has a data above set point, and then executing a move path.
Parabolic ball launcher amusement game
An amusement game with a parabolic ball launcher for projecting a ball that will attempt to strike a primary hoop target, which can pivot or oscillate. The primary target allows the stricken ball to fall through and attempt to hit one of the two openings on a suspended platform positioned on a rotating wheel, which has openings toward the periphery of the wheel to eventually rest the ball. The rotating wheel has programmable displays corresponding to each of the openings on the periphery of the wheel, which can be adjusted based on user input to reflect new parameters or values.
Remote Gaming Platform
The object of the invention is to provide a system that will allow multiple participants in remote locations to participate in a board game. The disclosure presented herein relates to a remote gameplay platform. Multiple instances of the platform may be combined to form a platform network, or a platform may be combined with virtual instances of the platform that would allow remote users to physically manipulate the board from remote locations.
ROTATING BALL-IN-A-MAZE PUZZLE GAME
A moving ball-in-a-maze puzzle game includes at least two moving maze rings. Each maze ring includes a respective maze, the maze rings moving relative to one another over a platform, defining dynamic paths therebetween enabling maneuvering a ball on the platform from a start position to an end position through the mazes, while passing between the respective moving maze rings.
CLAW POWER SUPPLY STRUCTURE
A claw power supply structure includes a moving seat and a claw. The moving seat includes a base and a reel pivoted to the base. Both sides of a periphery of the reel have a pair of flanges. A pair of electrically conductive rings is provided on the two flanges. The base includes an electrically conductive plate bracket, two electrically conductive plates, and a flexible cable having at least two inner wires wound on the reel. The inner wires of the flexible cable are connected to the electrically conductive rings, respectively. The flexible cable is connected to the claw. The claw includes a drive member. The drive member includes an outer cylinder. The outer cylinder has an accommodation groove therein. An electromagnetic coil is provided in the accommodation groove. The inner wires of the flexible cable are electrically connected to the electromagnetic coil.
Three-dimensional puzzle or display platform
A three-dimensional platform comprising a tessellated surface of pieces, each piece comprising a top and sides. The pieces comprise a fixed square piece having at least two opposing sides orientated acutely relative to the top to define a fixed square retention surface. The remaining surfaces orientate substantially perpendicular relative to the top. There is a mobile square piece having at least two opposing sides orientated obtusely relative to the top to define a mobile square retention surface. The remaining surfaces are oriented substantially perpendicular relative to the top. A mobile triangular piece having all sides orientated obtusely relative to the top. The fixed square retention surface indexes only with either the mobile square retention surface or the triangular piece surface to effect retention of the pieces to define the three-dimensional platform.
Mobile freewheeling playing card cart
What is disclosed is a mobile freewheeling playing card cart. The cart has a tray positioned upon a rolling base that is capable of holding two or more stacks of playing cards. The tray features barriers and depressions around the card stacks that make the cards more easily accessible. The cart includes one or more handles used to maneuver the cart. The cart may be motorized through the use of an integrated battery and remote control.
AUGMENTED REALITY GAMING SYSTEMS AND METHODS
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.