Patent classifications
A63F2009/2482
SMART MAGIC CUBE AND OPERATION METHOD THEREOF
The present invention relates to a smart magic cube providing a cube game by changing lights of respective cells constituting a magic cube while the cells are fixed, and an operation method thereof. A smart magic cube of the present invention includes: a regular hexahedron housing in which each surface is divided by NN cells; a light emitting part formed inside each cell and emitting at least one type of light externally through a surface of the cell; six rotation means formed in a rotatable manner; a rotation sensing part sensing a rotation direction and a rotation angle of the rotation means; and a control part controlling the light emitting part to change and emit lights such that border cells of a surface where the rotated rotation means is formed, and cells of four different surfaces adjacent to the border cells output lights changed according to a preset rule.
BRUSHLESS MOTOR
A brushless motor includes: a rotor including a magnet with polarization directions arranged so as to be alternatingly inverted along a circumferential direction centered about a rotation shaft, the rotor being attached to a housing so as to be capable of rotating with the rotation shaft serving as the center of rotation; a stator including multiple coils arranged along the circumferential direction centered about the rotation shaft of the rotor so as to oppose the magnet, the stator causing the rotor to rotate due to interaction between a magnetic field generated by the magnet and magnetic fields generated by the coils due to current flowing in the coils; at least one rotation angle sensor that detects the rotation angle of the rotor; and a protection portion provided at a location farther from the rotation shaft than each rotation angle sensor and formed by a grounded conductor.
Automatic card shufflers and related methods of automatic jam recovery
Automatic card shufflers may include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting cards from the card shuffler. The automatic card shufflers may randomly select an internal compartment to be an overflow compartment for inserting cards when a failure of insertion of a card to a selected primary card position occurs.
ROTATING BALL-IN-A-MAZE PUZZLE GAME
A moving ball-in-a-maze puzzle game includes at least two moving maze rings. Each maze ring includes a respective maze, the maze rings moving relative to one another over a platform, defining dynamic paths therebetween enabling maneuvering a ball on the platform from a start position to an end position through the mazes, while passing between the respective moving maze rings.
Randomizer unit for simulating game play
A device and method is provided for simulating an outcome of a game, the device including a die having a plurality of faces, each face of the die being associated with an index value, a first wheel having a surface for rolling of the die, and a randomization mechanism coupled to the wheel and configured to cause a randomized motion of the wheel and die for a period of time to generate an outcome of game play, the outcome of game play being defined at least in part based on the index value of an exposed face of the plurality of faces of the die after the completion of the randomized motion.
MOBILE OBJECT APPARATUS, NON-CONTACT POWER FEED SYSTEM, AND METHOD OF DRIVING MOBILE OBJECT APPARATUS
A mobile object apparatus includes an electric power reception unit that receives electric power transmitted in a non-contact manner from, out of a plurality of power feed apparatuses that are allocated to a plurality of small areas within a predetermined area and are capable of transmitting electric power in a non-contact manner, the power feed apparatus allocated to the small area adjacent to the mobile object apparatus, a drive unit that executes a movement operation on the predetermined area, and an electric power storage unit that stores an electric power amount requisite for the movement operation to the small areas within a predetermined range from the adjacent small area.
Die rolling and identification apparatus and gaming machine
A die rolling and identification apparatus having a die container with a die shaker, an opening connector and a die slide and containing a least one die, the opening connector is between the die shaker and the die slide to enable the die to move between the die shaker and the die slide through the opening connector; a motor and a plurality of gears connected to the motor. The plurality of gears turn the die container, the die slide has a slide lower surface and slide upper surface, the slide lower surface and the slide upper surface are substantially parallel such that the die slides in the die slide without rolling, the die shaken in the die shaker are stopped in a prescribed position in the die slide and the die are read by light sensors disposed on a surface of the die slide.
Dealing robot device with dual card shoes
A dealing robot device with dual card shoes is provided in the present application. The dealing robot device comprises a machine robotic arm, an electric poker rack, a controller and dual card shoes. The controller sends a controlling instruction to regulate movements of the robotic arm or the electric poker rack with which operations such as dealing or recollecting poker cards is completed such that a time difference between two rounds of games played by two different groups of players is effectively saved by the dealing robot device with dual card shoes. Accordingly, the efficiency of an online reality poker game is promoted by the dealing robot device with dual card shoes in the present application.
Interactive Robot Battle Game
The Robot Warrior League is the only product of its kind that combines artificial intelligence, an electronic toy robot possessing LED indicators based on damage administered, and playing cards/dice for controlling actions in order to create a dynamic gaming experience that is sure to entertain individuals of varying ages. This unprecedented product is uniquely designed with modern technological features, challenging level options for increased complexity and exciting tasks to ensure users are constantly entertained while playing. Moreover, the Robot Warrior League includes robots that physically simulate battle through AI, and special effect cards that enable specific powers such as speed, strength, hardened skin, etc. to even further enhance robot survival abilities during attacks.
CARD ARRANGING DEVICE
A card arranging device for arranging, in particular shuffling a set of cards, for example one or more decks of playing cards used in the game of Poker, Blackjack, Baccarat, Bridge or Skat by executing a card arranging procedure. The card arranging procedure includes repeatedly executing a position change procedure. In the position change procedure, a card is removed from the set of cards as change position card and re-inserted into the set of cards at a different position. The movement of the change position card for removing from the set of cards and reinsertion into the set of cards may be a movement along a primary lateral axis. Apart from shuffling, the card arranging device may be used for sorting the cards of a set of cards. An integrity checking device to determine if a set of cards is fit for being used.