A63F2009/2486

DATA PROCESSING SYSTEMS FOR PROCESSING AND ANALYZING DATA REGARDING SELF-AWARENESS AND EXECUTIVE FUNCTION
20210110737 · 2021-04-15 ·

Data processing systems according to various embodiments are adapted to process data regarding the self-awareness of a user for use in the development of the user's executive function. In various embodiments, the data processing system: (1) executes computer-readable instructions that, when executed by the at least one computer processor, facilitate the playing of a game by the user; (2) gathers performance data indicating the user's performance while the user plays the game; and (3) automatically evaluates the performance data to assess, for the user, the ability to remember to perform various tasks, to stay on task, and to coach others by taking perspective, giving feedback, and mentoring them to do well. The data processing system may gather and process related data on various levels and then use this information to assist the user in improving the user's executive function skills.

Intelligent game system for putting intelligence into board and tabletop games including miniatures
10953314 · 2021-03-23 · ·

Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifer. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.

SOMATOSENSORY ELECTRONIC PUZZLE
20210052973 · 2021-02-25 ·

A somatosensory electronic puzzle comprises a puzzle base and puzzle blocks. The puzzle blocks are detachably connected to the puzzle base. The puzzle base comprises a bottom plate and a frame. The frame is disposed with a control module and a storage module for storing a graphic code, and an outer surface of the frame is disposed with a function selection switch. The function selection switch is connected to an input terminal of the control module. The puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block. The one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors.

CROWN CAP GAME DEVICE
20210069581 · 2021-03-11 ·

A crown cap game device characterized in that a measurement device 4, consisting of electronic board 4a, the battery 4b covered by the casing 4c, clings to the wall 6, is installed inside below the teeth 3. All electronic elements on measurement device 4 like sensors, button, led diode are located on electronic board 4a and covered by the casing 4c. The battery 4b provides power to the electronic board 4a and casing 4c covers electronic board 4a to protect electronic board 4a against the influence of external factors. Casing 4c as well as crown bottle cap 2 may be in the any other form of small item enabling to perform fast tricks in the air and on the surface like coin shape.

Augmented reality gaming systems and methods
10864440 · 2020-12-15 · ·

An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.

Physical-virtual game board and content delivery platform
10857450 · 2020-12-08 ·

A physical-virtual gaming platform comprising a game board overlay including logical locations for the placement of game pieces, where the overlay is placed in relationship to the combination of a game board and game pieces. The combination of the game board and game pieces include electronic means that are in communication with a computing device. The computing device processes the information provided by the electronic means to determine the logical location of a game piece with respect to the game overlay and then provides a sensory output to gamers based at least upon the determined locations. The game overlay can be active and in communication with the computing device such that the overlay is operated to alter one or more logical locations thereby changing game play in response to determined game piece movements. The platform includes visualization and audio devices for providing customized visual and audio experiences.

Training apparatus and method for teaching and practicing skills for sports
10758810 · 2020-09-01 ·

A training apparatus for teaching and practicing skills for sports. The apparatus includes at least one removable electronic device having at least one proximity sensor, a playing surface having a cavity which receives the at least one removable electronic device, and a gamepiece, such as a ball. Each proximity sensor is adapted to sense the gamepiece and activates a visual or audio indicator on the at least one removable electronic device if the gamepiece is within a range of the at least one proximity sensor.

ELECTRONIC GAMING BOARD DEVICE FOR A MULTI-PLAYER GAME
20200238170 · 2020-07-30 ·

An electronic board game device is disclosed. The electronic gaming board device includes a gaming board and a common display positioned substantially on a central portion of the gaming board. The common display is visible to a plurality of players competing in the multi-player game. The electronic gaming board device includes a plurality of player-specific displays. Each player-specific display of the plurality of player-specific display is swingably or pivotally mounted on a peripheral portion of the gaming board at player positions associated with the plurality of players. The player-specific display includes private and public displays. In a playing mode of the multi-player game, the private display is oriented towards a player and the public display is oriented towards competing players of the player in the multi-player game. The player-specific display is configured to open and close through a hinge mechanism.

DISPLAY METHOD, APPARATUS AND SYSTEM

A cone for use in a Pepper's Ghost illusion includes a conical wall of semi-reflective material, and an attachment member for removably attaching the cone to the surface of a light emissive display, and a method of displaying a Pepper's Ghost illusion includes positioning a cone of semi-reflective material onto a light emissive display; and displaying on the light emissive display an image that has been distorted by an inverse of a distortion caused by a reflection of the cone.

MODULAR EXPANSION SYSTEM FOR BOARD GAMES WITH ELECTRONIC CONTROL
20200222793 · 2020-07-16 ·

The present invention aims at making a modular expansion system for hybrid or table games with electronic control, allowing to extend the traceability and extend the interaction area outside an original sensorized surface and especially outside the investigation area of a contactless identification system associated with the main board of the gaming system. This allows the user to enlarge the gaming surface outside the interactive surface of the original system and to obtain an interactive gaming surface which reproduces, for example the environment layout, enabling to interact in a more realistic way with the virtual gaming events and environments. According to the proposed solution, any gaming board, equipped with an original magnetic tracking system for tracking position and a identifying system (for example contactless or RFID type) for the identification of the playable elements and accompanied by physical interaction elements and a system communicating with a gaming apparatus (PC, tablet, console) where a software or an interacting video game is running, is expanded/extended by means of a series of additional elements, able to connect to each other and to said gaming board, said elements being provided with an extremely economical and reliable position tracing system based only on magnetic sensors and an appropriate tracing method.