Patent classifications
A63F2009/2489
GAMING TABLE DEVICE
A gaming-table device (T) comprising: a gaming table that defines a playing zone (ZT3, ZNT1) that is fitted with a detection and identification system (SDT1, SDNT1) for identifying and detecting items; a computer (12) that is provided with software that is capable of retrieving and analyzing detection information that is sent by the item detection and identification system (SDT1, SDNT1); chips that are placed on an identified playing zone, so that the detection system (SDT1, SDNT1) generates detection information that is sent to the computer (12) so as to be analyzed thereby; and software that generates action information as a result of analyzing detection information, the action information being sent to an identified playing zone (ZT3, ZNT1) so as to activate a specific function that can be used by a player.
TRACKING PLAYING CARDS DURING GAME PLAY USING RFID TAGS
A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.
CONTROL METHOD OF CLAW MACHINE
A claw machine and a control method thereof are provided. The claw machine includes a main body, a grabbing assembly configured to drive a claw to make a grabbing movement, a ball-passage assembly including a cover mounted to a ball-passage zone of the main body and a plurality of stopper units spaced from each other in the ball-passage zone, a plurality of sensor units distributed through the ball-passage zone and configured to generate a sensing signal, and a processor configured to set a game score for each of the plurality of sensor units. The processor controls the claw to operate according to an operating instruction set, receives the sensing signal, and obtains the game score of the corresponding sensor unit to calculate a total score. The processor controls the main body to send out a prize according to the total score.
SYSTEMS FOR FACILITATING INTERACTIVE GAMING
Disclosed herein is a system for facilitating interactive gaming. Accordingly, the system may include an arena comprising a gaming area. Further, the system may include vehicles configured to be mobile. Further, each vehicle may include at least one of a propulsion assembly, a launch assembly, a vehicle sensor, a vehicle actuator, and a controller. Further, each vehicle may include an input device communicatively coupled to the controller. Further, each vehicle may include a processing device communicatively coupled with the at least one vehicle sensor. Further, the processing device may be configured for analyzing the vehicle sensor data associated with each vehicle. Further, the processing device may be configured for generating a score associated with each vehicle based on the analyzing and for determining winner based on the score. Further, each vehicle may include a communication device configured for transmitting the winner and the score to display device.
RFID antenna array for gaming
An RFID system includes multiple antennas and uses amplitude and phase information of the RFID signals received by each antenna to determine the position of RFID tags in the vicinity. More than one antenna can receive the RFID signals during a single read cycle, enabling the RFID system to operate more quickly than a system that energizes antennas separately.
Music mash up collectable card game
An intuitive music composition game platform with various modes of operation in a single reader system and a music mash up collectable card game and method using cards with tags and unique identifications. A single reading platform includes a cover for card storage and for supporting a smart device platform for reading many Near Field communication (NFC) embedded cards, with stacking features and colored light indicated input lanes selection for user identification and selection. Various game modes include individual, studio mix, party modes game play features in music mash up collectable card games, which may be used together with or independent of accessory devices as controllers, or smart device user interfaces with Bluetooth or Wi-Fi for communicating user selection and operation.
MANAGEMENT SYSTEM FOR TABLE GAMES, SUBSTITUTE CURRENCY FOR GAMING, INSPECTION DEVICE, AND MANAGEMENT SYSTEM FOR SUBSTITUTE CURRENCY FOR GAMING
A detection system according to the present invention includes a control device detecting fraud performed in a game table by using a result of an image analysis performed by an image analyzing device, and substitute currency for gaming used for this detection system has a multi-layer structure in which a plurality of plastic layers having different colors are stacked, a coloring layer is included at least in the middle, and white layers or thin-color layers (may be layers having a color thinner than that of the coloring layer) are stacked on both sides of the coloring layer disposed in the middle. A multi-layer structure, in which a coloring layer is included, and white layers or thin-color layers (the layers may be layers of a color that is thinner than that of the coloring layer) are stacked on both sides of the coloring layer of this middle, is employed.
Method for administering a package of shuffled playing cards
Administrating a package of shuffled playing cards to prevent fraudulent card exchanges. The administrating system is configured to calculate places and a number of packages of shuffled playing cards at places of the backyard, the places of playing tables, places of carriers and the disposition place using information obtained by the loading step and unloading step and the administrating system calculates by every ID codes bases 1) places of packages registered by the registering step for registering to a data base of administrating system and a number of packages place by place from information obtained from the loading step and the unloading step. The administrating system is configured to recognize whether there is a lost package by comparing the information of all ID codes registered in registering steps with the ID codes at places of packages obtained at the calculating step from the loading step and the unloading step.
Systems and methods for utilizing RFID technology to facilitate a gaming system
In accordance with some embodiments, an RFID-enabled table game system provides for determining whether there is a variance between an expected balance of inventory and an actual balance of inventory in a game element container. If a variance is detected, the RFID-enabled game system may identify at least one characteristic associated with an RFID-enabled game element that is determined to be a source of the variance (e.g., a player position at which the RFID-enabled game element had last been detected, a denomination or value of the game element, and/or an identifier associated with the game element). In some embodiments, an alert may be output to game provider personnel (e.g., a dealer of a card game) at the end of a game play when such a variance is detected, thus allowing the variance to be corrected in an efficient and timely manner.
Video game incorporating safe live-action combat
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.