A63F2009/2489

STUDYING AND GAMING INTERACTIVE SURFACES WITH THE IDENTIFICATION OF OBJECTS USING RFID
20190370621 · 2019-12-05 ·

Electronic combinable modular system based on a plurality of multidimensional geometric forms, to locate the position of a plurality of Transponder RFID in a multidimensional space and to read and write the informations included. The system includes: a plurality of combinable modular local units, a plurality of combinable modular subsystems, at least a microcontroller and at least an irradiating antenna, connected to the modular subsystems, to put any individual modular local unit in communication with at least a reader/writer Receiver of Transponder RFID. The innovation of the finding allows significant improvements and cost-effectiveness in the construction of arrays or series of antennas as well as new operating modes in recreational, educational and communication fields. The innovation is significant as it facilitates the interaction even to children not yet schooled and to disabled people of any age.

INTERACTIVE LASER TAG CONVERTER
20190353458 · 2019-11-21 ·

An interactive laser tag converter for a toy gun for entertaining multiple play participants in a game is disclosed. The converter comprises a housing being substantially hollow which contains an IR beam detecting mean capable of detecting an IR beam of light emitted from an IR beam source; a plurality of sensors contained in the housing and being capable of sensing loading or cocking action of the toy gun, and triggering of the toy gun; a bottom attachment or the like of staying in contact with the toy gun; and a display end at one end of the laser tag converter to show data or score of the game.

Track based play systems

Track based play systems are described which comprise a set of physical play pieces and an associated computer game. In an embodiment, a user may arrange some or all of the play pieces in the set to form a path. The computer game is arranged to infer a virtual model of the path defined by the user-created arrangement of the play pieces. The inference may be based on data communicated by one or more the play pieces to the game or based on data from a local sensing device such as a camera which views the relative positions of the play pieces. Having inferred the path, the game constrains a virtual or physical object to the path within the game play and renders a graphical user interface showing at least a portion of the path.

TABLE GAME MANAGEMENT SYSTEM AND GAME TOKEN
20190347894 · 2019-11-14 ·

A detection system according to the present invention includes a control device that detects fraud conducted on a game table by using the image analysis result obtained by an image analysis device. In addition, each game token used in this detection system has a multilayer structure having plastic layers with a plurality of different colors stacked on each other, with a colored layer being provided at least intermediately, and white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on two sides of the intermediate colored layer. As described above, this game token has a multi-layer structure including the colored layer, with the white layers or light-colored layers (not illustrated, but may be any layers lighter in color than the colored layer) being stacked on the two sides of the intermediate colored layer.

INSPECTION SYSTEM AND CASH REGISTER SYSTEM
20190333322 · 2019-10-31 ·

Provided is an inspection system that uses RFIDs to inspect articles such as valuables, and is capable of detecting that articles are present with an RF tag that cannot be read. An inspection system where products (9) with types capable of being specified by a weight difference are set as an inspection target, the inspection system for inspecting the products (9) provided with RF tags (8) on which information of the products (9) is recorded, and provided with: an RF reading device (1) for reading the information of the products (9) from the RF tags (8) of the products (9) placed on a placement platform (22); a weight measuring device (2) for measuring and recording weights of the products (9); and a management control device (3) for using measurement results of the weight measuring device (2) to ascertain a total weight of the products (9) on the placement platform (22). The management control device (3) is provided with a function for ascertaining the weights of the products (9) on the placement platform (22) based on standard weights of the products (9) from the information obtained from the RF reading device (1), measuring the total weight of the products (9) on the placement platform (22) by using the measurement results of the weight measuring device (2), performing a comparison between a calculated weight of the products (9) obtained from the RF reading device (1) and a total weight of the products (9) obtained from the measurement results of the weight measuring device (2), and estimating whether or not the totals of the number of the products (9) are matching.

Board game with dynamic characteristic tracking

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

Intelligent board game system with visual marker based game object tracking and identification

A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.

INSPECTION SYSTEM, INSPECTION DEVICE, AND GAMING CHIP
20190320768 · 2019-10-24 ·

An inspection system inspects gaming chips each having a color or a display indicating a value on an outer surface in a state where the gaming chips are stored in a case in which a maximum of the number of gaming chips to be stored is limited, and a radio tag storing gaming chip information is embedded in each of the gaming chips. The gaming chips are stored in the case capable of containing a row of gaming chips stacked in a thickness direction, and the inspection system includes a reading device that reads the radio tag of the gaming chip in the case and acquires gaming chip information of the gaming chip and a determining unit that compares the gaming chip information with a maximum of the number of gaming chips storable in the case and determines an abnormality of the gaming chip in the case when the number of gaming chips obtained from the gaming chip information is different from a maximum of the number of storable gaming chips.

METHOD FOR ADMINISTERING A PACKAGE OF SHUFFLED PLAYING CARDS
20190318584 · 2019-10-17 ·

Administrating a package of shuffled playing cards to prevent fraudulent card exchanges. The administrating system is configured to calculate places and a number of packages of shuffled playing cards at places of the backyard, the places of playing tables, places of carriers and the disposition place using information obtained by the loading step and unloading step and the administrating system calculates by every ID codes bases 1) places of packages registered by the registering step for registering to a data base of administrating system and a number of packages place by place from information obtained from the loading step and the unloading step. The administrating system is configured to recognize whether there is a lost package by comparing the information of all ID codes registered in registering steps with the ID codes at places of packages obtained at the calculating step from the loading step and the unloading step.

CHESS PIECES OPERATIVELY ARRANGED TO COMMUNICATE WITH A SENSORY CHESSBOARD AND A CHESS SET COMPRISING THE CHESS PIECES AND SENSORY CHESSBOARD
20190314715 · 2019-10-17 ·

A chess piece, having a body, the body having a cavity therein, the cavity having a metal weight therein, a ferrite sheet positioned below the metal weight and in proximity thereto, and, an RFID tag positioned below the ferrite sheet, the RFID tag secured to the body.