Patent classifications
A63F2009/2489
System and method for detecting an addition of a game piece to a stack of game pieces
Described herein are systems and method for determining a presence and/or type of an object positioned on a platform. The system may include: a tag reader configured to determine a type of an object, the object including a tag readable by the tag reader; a load cell configured to detect the presence of the object on a platform, the object having a known weight; and the platform including at least one face for receiving the object. The platform is communicatively coupled to the load cell and the tag reader. The presence of the object is detected by the load cell housed in the platform when the object is position on the at least one face of the platform. The type of the object is determined by the tag reader housed in the platform when the object is in physical proximity to the platform.
Tracking playing cards during game play using RFID tags
A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.
Systems and methods for utilizing RFID technology to facilitate a gaming system
In accordance with some embodiments, an RFID-enabled table game system provides for determining whether there is a variance between an expected balance of inventory and an actual balance of inventory in a game element container. If a variance is detected, the RFID-enabled game system may identify at least one characteristic associated with an RFID-enabled game element that is determined to be a source of the variance (e.g., a player position at which the RFID-enabled game element had last been detected, a denomination or value of the game element, and/or an identifier associated with the game element). In some embodiments, an alert may be output to game provider personnel (e.g., a dealer of a card game) at the end of a game play when such a variance is detected, thus allowing the variance to be corrected in an efficient and timely manner.
CHIP MEASUREMENT SYSTEM
In a measurement system according to the present invention, a management control device that measures a total value of chips bet on the game table using an image analysis result obtained by an image recording device is provided. Further, the chip as the gaming chip to be used in this system has a multilayer structure in which a plurality of plastic layers having different colors are laminated including at least a colored layer in the middle thereof, and a white layer or a light color layer (may be a layer having a lighter color than the colored layer) is laminated on both sides of the intermediate colored layer.
METHOD FOR ADMINISTERING A PACKAGE OF SHUFFLED PLAYING CARDS
Administrating a package of shuffled playing cards to prevent fraudulent card exchanges. The administrating system is configured to calculate places and a number of packages of shuffled playing cards at places of the backyard, the places of playing tables, places of carriers and the disposition place using information obtained by the loading step and unloading step and the administrating system calculates by every ID codes bases 1) places of packages registered by the registering step for registering to a data base of administrating system and a number of packages place by place from information obtained from the loading step and the unloading step. The administrating system is configured to recognize whether there is a lost package by comparing the information of all ID codes registered in registering steps with the ID codes at places of packages obtained at the calculating step from the loading step and the unloading step.
Game token management system
According to the present invention, there is provided a management system that prevents misuse of many game tokens during the operation of casino using card game tables in casino and other card game facilities using card game tables. The management system has a function that previously registers IDs of contemplated game tokens on database, manages IDs of game tokens present on a game table chip tray and a storage together with information on location on database, specifies the game token in the game table chip tray and the storage at predetermined timing, and generates an error signal when the following statuses is noticed: 1) a fact that ID absent on database is newly present and 2) a fact that two or more identical IDs are present.
METHOD FOR ADMINISTERING A PACKAGE OF SHUFFLED PLAYING CARDS
Administrating a package of shuffled playing cards to prevent fraudulent card exchanges. The administrating system is configured to calculate places and a number of packages of shuffled playing cards at places of the backyard, the places of playing tables, places of carriers and the disposition place using information obtained by the loading step and unloading step and the administrating system calculates by every ID codes bases 1) places of packages registered by the registering step for registering to a data base of administrating system and a number of packages place by place from information obtained from the loading step and the unloading step. The administrating system is configured to recognize whether there is a lost package by comparing the information of all ID codes registered in registering steps with the ID codes at places of packages obtained at the calculating step from the loading step and the unloading step.
DEVICES, SYSTEMS, AND METHODS FOR ENHANCING THE GAMEPLAY OF TOY
Devices, systems, and methods of enhancing the gameplay of a toy are disclosed herein. For example, the toy can be a remotely controlled vehicle that includes a radio frequency identification (“RFID”) reader, configured to detect signals generated by a plurality of markers with RFID tags. Each marker of the plurality can be arranged such that the markers define a course for the remotely controlled vehicle. Certain markers can be designated as a starting line, a finish line, and “special,” which would enable programmable and variable gameplay features and actions of the remotely controlled vehicle. The remotely controlled vehicle can be communicably coupled to a mobile computing device configured to receive and process signals from the vehicle, display metrics associated with the gameplay, enable immediate functioning of special tag features, display metrics, and generate control codes transmitted to the vehicle, which control certain features in accordance with the programmed gameplay.
RFID system for facilitating selections at a table game apparatus
Systems and methods for facilitating a card game on a table apparatus that comprises components (e.g., RFID antennas) for sensing wagering chips placed on the table provide for determining, based upon data from such components: (i) all losses to be collected by a dealer; (ii) all wins to be paid out by the dealer; and (iii) all commissions to be collected by the dealer. The systems and methods also facilitate outputting, on a dealer display device, an indication of one or more of the following for each player participating in the card game and based on the foregoing determinations: (i) a commission to be collected, if any; (ii) a losing wager to be collected, if any; and (iii) a win amount to be paid out, if any.
Resonant coils for use with games and toys
An electronic card game system and method using NFC or RFID electromagnetic communication, including an initiator having a driving coil, a first card having a secondary coil with a capacitor, and a playing piece having a receiving coil. The initiator and the first card may be placed on a playing surface so that at least a portion of the driving coil and at least a portion of the secondary coil overlap. Similarly, the first card and the playing piece may be placed on a playing surface so that at least a portion of the receiving coil and at least a second portion of the secondary coil overlap. These overlapped coils allow a driving signal initiated at the driving coil to be transmitted through the secondary coil and received by the receiving coil.