A63F2009/2489

SYSTEM, CHIP TRAY, AND METHOD

A chip tray system can include multiple chip tube components. A first chip tube component in the chip tray can include one or more gaming chip storage rows corresponding to a first size of gaming chip. A second chip tube component in the chip tray can include one or more gaming chip storage rows corresponding to a second size of gaming chip. An edge of the first chip tube component can be coupled to an edge of the second chip tube component.

SYSTEM, IDENTIFICATION DEVICE, AND IDENTIFICATION METHOD

At least one memory device of the game system that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: capture a surface on which an item is placed, read information stored in an IC tag provided to the item, and identify a type and a state of the item placed on the surface based on the captured image of the surface and a read result of the information.

Game System, Device and Method for Playing a Game
20220203221 · 2022-06-30 ·

A wearable electronic kit, system and method for playing a game involving a plurality of players is disclosed. The kit includes a transmitter configured to emit a signal identifying the player wearing the electronic kit and a receiver configured to read the signals transmitted by the electronic kits worn by other players and measure the signal strength of each of said signals. The kit includes a processor coupled to the receiver which creates zones of influence around the other players by defining a preselected signal strength threshold for each signal. The processor is configured to recognize a presence event in the zone of influence by comparison of the signal strength read by the receiver to the preselected signal strength threshold of the player. The processor is configured to store a set of rules and to use the recognition of the presence event in the application of the rules.

Sensory chessboard and method for detecting positions of chess pieces on a chessboard and transmitting those positions to a computer or other electronic recording device
11369862 · 2022-06-28 · ·

A chess board, comprising a top layer comprising sixty-four (64) squares of alternating color arranged in eight parallel ranks and eight parallel files, and a bottom layer comprising a circuit board, the circuit board comprising sixty-four (64) radio frequency identification antennas arranged in registration with the sixty-four (64) squares of alternating color in the top layer, and an electronic circuit operatively arranged to sense positions and movement of chess pieces on the sixty-four (64) squares of the top layer and communicate the positions and movement to a computer.

Microprocessed electronic device for producing special effects by controlling and synchronizing light and sound
11369865 · 2022-06-28 ·

“MICROCONTROLLER-CONTROLLED ELECTRONIC DEVICE FOR THE PRODUCTION OF SPECIAL EFFECTS THROUGH THE CONTROL AND SYNCHRONIZATION OF LIGHT AND SOUND” is an electronic device with a microcontroller that by controlling the brightness and color of RGB LEDs, which will illuminate the game surface, along with the an audio device control, such as an MP3 player, reproduces several special light and sound effects synchronically. In its complete version, it is comprised of a microcontroller, which controls four RGB LEDs and an MP3 player module connected to a memory, which generate the light and sound effects, synchronically. It also has a data communication module as well as an audio communication module, thus enabling the device in question to be utterly controlled by apps installed on mobile devices through a wireless connection.

Electromagnetic game board

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

SYSTEMS AND METHODS FOR UTILIZING RFID TECHNOLOGY TO FACILITATE A GAMING SYSTEM
20220172552 · 2022-06-02 ·

In accordance with some embodiments, an RFID-enabled table game system provides for determining whether there is a variance between an expected balance of inventory and an actual balance of inventory in a game element container. If a variance is detected, the RFID-enabled game system may identify at least one characteristic associated with an RFID-enabled game element that is determined to be a source of the variance (e.g., a player position at which the RFID-enabled game element had last been detected, a denomination or value of the game element, and/or an identifier associated with the game element). In some embodiments, an alert may be output to game provider personnel (e.g., a dealer of a card game) at the end of a game play when such a variance is detected, thus allowing the variance to be corrected in an efficient and timely manner.

Inspection system, inspecting device, and gaming chip
11348406 · 2022-05-31 · ·

An inspection system of a chip includes a reading device and a determining unit. The reading device is configured to count a number of chips stored in a storage case, the chips associated with a table game and including a chip having a radio tag, read the radio tag while the chips are stored in the storage case, and acquire chip information. The determining unit is configured to compare the chip information of the chips in the storage case with a physical number of the chips in the storage case, determine that there is an abnormal chips among the chips stored in the storage case based on a determination that the counted number of the chips does not match a physical number of the chips in the storage case, and output a result associated with an indication of the abnormal chip.

Tracking playing cards during game play using RFID tags

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

RFID antenna array for gaming

An RFID system includes multiple antennas and uses amplitude and phase information of the RFID signals received by each antenna to determine the position of RFID tags in the vicinity. More than one antenna can receive the RFID signals during a single read cycle, enabling the RFID system to operate more quickly than a system that energizes antennas separately.