A63F13/2145

Using finger presence to activate a motion control feature for a handheld controller
11491392 · 2022-11-08 · ·

A handheld controller may include a movable control that is usable for activating and deactivating a motion control feature of the handheld controller based on a detection of, or a failure to detect, a finger contacting a surface of the movable control. For example, a touch sensor associated with the movable control may provide touch sensor data indicative of a proximity of a finger relative to the movable control, and based on this touch sensor data, the motion control feature of the handheld controller can be toggled on and off, depending on whether the finger is contacting the movable control or not. When the motion control feature is activated, motion sensor data from a motion sensor(s) is sent to an application (e.g., a video game) as application input. When the motion control feature is deactivated, the motion sensor data is not used as application input.

Using finger presence to activate a motion control feature for a handheld controller
11491392 · 2022-11-08 · ·

A handheld controller may include a movable control that is usable for activating and deactivating a motion control feature of the handheld controller based on a detection of, or a failure to detect, a finger contacting a surface of the movable control. For example, a touch sensor associated with the movable control may provide touch sensor data indicative of a proximity of a finger relative to the movable control, and based on this touch sensor data, the motion control feature of the handheld controller can be toggled on and off, depending on whether the finger is contacting the movable control or not. When the motion control feature is activated, motion sensor data from a motion sensor(s) is sent to an application (e.g., a video game) as application input. When the motion control feature is deactivated, the motion sensor data is not used as application input.

Method and system for replacing player in sports game
11491404 · 2022-11-08 · ·

Disclosed are a method and system for replacing a player in a sports game. A player replacement method may include providing a management interface for managing, for each position, characters assigned to a user among characters in a sports game, recognizing a first input of the user for a first character among the characters displayed through the management interface, determining at least one recommendation character to be replaced with the first character selected by the user among the characters displayed through the management interface in response to the recognition of the first input of the user, and displaying the determined recommendation character differently from the remaining characters displayed through the management interface until a second input of the user related to the replacement of the first character is recognized.

VIDEO GAME WITH BOUNDED REGION CAPTURE AND OWNERSHIP VALUE SWAP
20230096294 · 2023-03-30 · ·

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.

VIDEO GAME WITH BOUNDED REGION CAPTURE AND OWNERSHIP VALUE SWAP
20230096294 · 2023-03-30 · ·

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.

FLOATING TABLETOP DISPLAY
20230097327 · 2023-03-30 ·

A tabletop display is provided, having a tabletop surface and a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface. The monitor defines a front, display surface and an opposing back surface. The tabletop display also includes a column extending from the tabletop surface to the back surface of the monitor, an input mechanism comprising an input aperture spaced from the tabletop surface, and an output mechanism comprising an output aperture spaced from the tabletop surface.

FLOATING TABLETOP DISPLAY
20230097327 · 2023-03-30 ·

A tabletop display is provided, having a tabletop surface and a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface. The monitor defines a front, display surface and an opposing back surface. The tabletop display also includes a column extending from the tabletop surface to the back surface of the monitor, an input mechanism comprising an input aperture spaced from the tabletop surface, and an output mechanism comprising an output aperture spaced from the tabletop surface.

Using HMD camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.

Using HMD camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.

Gaming Device
20230036204 · 2023-02-02 ·

A portable gaming device comprises an electronic device comprising a processor configured to run application software. The gaming device also comprises a cover which is storeable in combination with the electronic device, and which is attachable and detachable from the electronic device. The cover comprises an input device comprising a touch sensitive device configured to measure a position and magnitude of an applied force. The touch sensitive device is also configured to provide an input signal to the application software in response to such an applied force.