Patent classifications
A63F13/2145
Gaming Device
A portable gaming device comprises an electronic device comprising a processor configured to run application software. The gaming device also comprises a cover which is storeable in combination with the electronic device, and which is attachable and detachable from the electronic device. The cover comprises an input device comprising a touch sensitive device configured to measure a position and magnitude of an applied force. The touch sensitive device is also configured to provide an input signal to the application software in response to such an applied force.
CONTROL METHOD FOR GAME ACCOUNTS, APPARATUS, MEDIUM, AND ELECTRONIC DEVICE
A control method for game accounts, a control apparatus for game accounts, a computer-readable medium, and an electronic device are provided . The control method for game accounts comprises: obtaining account information for a plurality of login accounts, and generating account control widgets corresponding to the login accounts according to the account information, wherein said login accounts comprise a controlled account and non-controlled accounts (S210); displaying the account control widgets on a graphical user interface, and displaying a first game interface corresponding to the controlled account (S220); in response to a first trigger control operation used on the account control widgets, selecting a target account from among the non-controlled accounts according to the first trigger control operation, and switching the first game interface to a second game interface corresponding to the target account (S230).
CONTROL METHOD FOR GAME ACCOUNTS, APPARATUS, MEDIUM, AND ELECTRONIC DEVICE
A control method for game accounts, a control apparatus for game accounts, a computer-readable medium, and an electronic device are provided . The control method for game accounts comprises: obtaining account information for a plurality of login accounts, and generating account control widgets corresponding to the login accounts according to the account information, wherein said login accounts comprise a controlled account and non-controlled accounts (S210); displaying the account control widgets on a graphical user interface, and displaying a first game interface corresponding to the controlled account (S220); in response to a first trigger control operation used on the account control widgets, selecting a target account from among the non-controlled accounts according to the first trigger control operation, and switching the first game interface to a second game interface corresponding to the target account (S230).
Input interface system and location-based game system
An input interface system for a game wherein the game progresses in the virtual world based on points that are applied corresponding to the distance of travel of a user in the real world, and event processes that are generated accompanying travel of the user are carried out sequentially, comprising: inputting means for receiving an input of a user operation in respect to a virtual object that appears in an event process, and event execution processing means for progressing the game by defining that an event process has been performed when a user operation is inputted correctly into the inputting means, wherein: the user operation is a path inputting operation wherein a path is drawn on a touch screen, and the event execution processing means perform an event process based on the shape of the path that was drawn in the path inputting operation and on the relative positioning with a virtual object
Input interface system and location-based game system
An input interface system for a game wherein the game progresses in the virtual world based on points that are applied corresponding to the distance of travel of a user in the real world, and event processes that are generated accompanying travel of the user are carried out sequentially, comprising: inputting means for receiving an input of a user operation in respect to a virtual object that appears in an event process, and event execution processing means for progressing the game by defining that an event process has been performed when a user operation is inputted correctly into the inputting means, wherein: the user operation is a path inputting operation wherein a path is drawn on a touch screen, and the event execution processing means perform an event process based on the shape of the path that was drawn in the path inputting operation and on the relative positioning with a virtual object
Virtual object display method and apparatus, electronic device, and storage medium
The present disclosure discloses a display method and apparatus for a virtual object, an electronic device, and a storage medium, and is related to the field of computer technologies. The method includes: obtaining a plurality of animation frames corresponding to each of a plurality of virtual objects and a weight of each animation frame; blending a plurality of animation frames corresponding to the plurality of virtual objects in parallel through an image processor according to the weight of each animation frame, to obtain target position and pose data of each bone in bone models of the plurality of virtual objects; and displaying the plurality of virtual objects in a graphical user interface according to the target position and pose data of each bone in the bone models of the plurality of virtual objects.
Information processing apparatus and control method of information processing apparatus
An information processing apparatus using proximity wireless communication is provided. The information processing apparatus includes a detection unit that includes a plurality of capacitance sensors arranged in a two-dimensional array along an operation surface and a recognition unit that recognizes an object placed on the operation surface on the basis of a detection result of the detection unit. The recognition unit recognizes a position and a direction of the capacitance sensor on which the metal portion included in the object is placed on the basis of the detection result obtained by discarding a detection value less than a predetermined threshold and recognizes a position and a direction less than an interval between the capacitance sensors in the metal portion on the basis of the detection result in which the detection value less than the predetermined threshold is not discarded.
Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
A movement direction of a moving object moving in a virtual space is changed based on at least a component in a first axial direction of a coordinate change of a user's input continuously performed and indicating a coordinate input, with reference to a first reference coordinate point determined by the user's input. A game operation different from a movement of the moving object in the virtual space is determined based on at least a component of the user's input in a second axial direction different from the first axial direction, and is executed.
Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
A movement direction of a moving object moving in a virtual space is changed based on at least a component in a first axial direction of a coordinate change of a user's input continuously performed and indicating a coordinate input, with reference to a first reference coordinate point determined by the user's input. A game operation different from a movement of the moving object in the virtual space is determined based on at least a component of the user's input in a second axial direction different from the first axial direction, and is executed.
GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
An operation target image is displayed at a first position, which is set in advance, of a touch screen and a range image capable of specifying a first range which is set in advance and includes the first position is displayed. A drag operation on the operation target image is received from a user to move a display position of the operation target image to a position within the first range depending on a current position of the drag operation. A first game control is executed in accordance with the first position and the display position of the operation target image. A tap operation on the first range is received from the user to execute a second game control regardless of whether the tap operation is an operation for the operation target image.