Patent classifications
A63F13/2145
Terminal apparatus, control method, and control program
A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.
Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.
Projecting content onto water to enhance computer simulation
Content is projected onto the surface of water such that it can be viewed from either above or below the surface. Using distortion mapping, depth sensing, and de-noising, the image can remain unaffected by ripples and allow the user to interact within the body of liquid and/or use it as input. Liquids of different density can be layered on the surface to create different refraction planes. Water currents and jets can be used to actively reduce ripples from user interaction, as well as actively adding or removing liquid from the container to counteract displacement or create effect.
CONTROL METHOD AND APPARATUS OF VIRTUAL OBJECT, ELECTRONIC DEVICE, AND STORAGE MEDIUM
A control method and apparatus of a virtual object, an electronic device, and a storage medium are disclosed. The method includes: receiving an object swap instruction on a pattern matrix of a first interface of a screen; swapping positions of a first pattern object and a second pattern object according to the object swap instruction, and upon detection that a predetermined number of pattern objects of the same type are connected after the positions of the first pattern object and the second pattern object are swapped, eliminating the connected pattern objects; increasing an energy value of a corresponding target defense object among all defense objects in the first interface according to the eliminated pattern objects; and attacking the attack object with stronger power when the energy value of the target defense object reaches a preset value.
CONTROL METHOD AND APPARATUS OF VIRTUAL OBJECT, ELECTRONIC DEVICE, AND STORAGE MEDIUM
A control method and apparatus of a virtual object, an electronic device, and a storage medium are disclosed. The method includes: receiving an object swap instruction on a pattern matrix of a first interface of a screen; swapping positions of a first pattern object and a second pattern object according to the object swap instruction, and upon detection that a predetermined number of pattern objects of the same type are connected after the positions of the first pattern object and the second pattern object are swapped, eliminating the connected pattern objects; increasing an energy value of a corresponding target defense object among all defense objects in the first interface according to the eliminated pattern objects; and attacking the attack object with stronger power when the energy value of the target defense object reaches a preset value.
Reward giving method, computer-readable recording medium, server device, and game system
A server device determines a first item number by specifying a first object correlated with an item number of items defined in a game and determines a change value by specifying a second object correlated with the change value for changing the first item number. The server device changes the first item number to a second item number on the basis of the determined first item number and the determined change value and gives a reward on the basis of the second item number.
Reward giving method, computer-readable recording medium, server device, and game system
A server device determines a first item number by specifying a first object correlated with an item number of items defined in a game and determines a change value by specifying a second object correlated with the change value for changing the first item number. The server device changes the first item number to a second item number on the basis of the determined first item number and the determined change value and gives a reward on the basis of the second item number.
INTERACTION METHOD AND APPARATUS FOR TACTICAL PLANS IN GAMES, AND ELECTRONIC DEVICE
An interaction method and apparatus for tactical plans in games, and an electronic device. Said method comprises: in response to an assignment operation of a tactical strategy control, determining, on the basis of the assignment operation, a target virtual unit for implementing a tactical plan of the tactical strategy control; and triggering the target virtual unit to implement the tactical plan. In the process of a game, a user can directly trigger a target virtual unit to implement a tactical plan, so that the user's reaction speed and psychological expectations in a real-time combat are effectively improved, not only facilitating the user's macro operations, but also facilitating improvement of the experience of the game.
INTERACTION METHOD AND APPARATUS FOR TACTICAL PLANS IN GAMES, AND ELECTRONIC DEVICE
An interaction method and apparatus for tactical plans in games, and an electronic device. Said method comprises: in response to an assignment operation of a tactical strategy control, determining, on the basis of the assignment operation, a target virtual unit for implementing a tactical plan of the tactical strategy control; and triggering the target virtual unit to implement the tactical plan. In the process of a game, a user can directly trigger a target virtual unit to implement a tactical plan, so that the user's reaction speed and psychological expectations in a real-time combat are effectively improved, not only facilitating the user's macro operations, but also facilitating improvement of the experience of the game.
System and method for playing video games on touchscreen-based devices
The present invention relates to systems and methods for controlling a weapons-related video game on a touchscreen-based device. Aspects of the invention simplify the act of aiming at a target on a touchscreen-based device by: presenting a virtual environment from a first viewpoint and a user interface to a player, the user interface comprising at least one graphical user input element, the virtual environment including a plurality of targets, at least some of which has assigned priorities; assigning a priority to at least one of the targets; determining a highest-priority target out of the at least one of the targets that have been assigned a priority; receiving an indication that the at least one graphical user input element has been selected by a user; and, in response, determining a second viewpoint for viewing the virtual environment that is different from the first viewpoint for viewing the virtual environment, relative to the highest-priority target.