A63F13/2145

METHOD AND APPARATUS FOR CONTROLLING INTERFACE DISPLAY, DEVICE, AND STORAGE MEDIUM
20230017694 · 2023-01-19 ·

A method for controlling a display of an interface of a mobile terminal includes: displaying, while a first game application is running, a first game interface and a first virtual key in a main user interface in a full-screen mode. The first virtual key configured to control the first game application. In accordance with a determination that a switch mode is triggered, providing a first sub-interface and a first touch interface, the first touch interface being configured to display a virtual key for controlling the first game application. The method includes zooming out of the first game interface; displaying the first game interface in the first sub-interface, and displaying the first virtual key in the first touch interface. The method allows a user to continue a game in progress without having to frequently switch the interface, thereby simplifying the user operation.

METHOD AND APPARATUS FOR CONTROLLING INTERFACE DISPLAY, DEVICE, AND STORAGE MEDIUM
20230017694 · 2023-01-19 ·

A method for controlling a display of an interface of a mobile terminal includes: displaying, while a first game application is running, a first game interface and a first virtual key in a main user interface in a full-screen mode. The first virtual key configured to control the first game application. In accordance with a determination that a switch mode is triggered, providing a first sub-interface and a first touch interface, the first touch interface being configured to display a virtual key for controlling the first game application. The method includes zooming out of the first game interface; displaying the first game interface in the first sub-interface, and displaying the first virtual key in the first touch interface. The method allows a user to continue a game in progress without having to frequently switch the interface, thereby simplifying the user operation.

INFORMATION PROCESSING METHOD AND APPARATUS, STORAGE MEDIUM, ELECTRONIC DEVICE
20230218997 · 2023-07-13 · ·

The present disclosure provides an information processing method, and apparatus, storage medium, electronic device, which relate to the field of human-computer interaction technology. The method includes: providing a switching control on a graphical user interface; acquiring a type of a virtual object, when it is detected that a crosshair is located on the virtual object; determining whether the first virtual tool equipped by the game character matches the type of the virtual object, according to the type of the virtual object; if the first virtual tool equipped by the game character does not match the type of the virtual object, acquiring a second virtual tool that matches the virtual object according to the type of the virtual object, and setting the second virtual tool as a to-be-switched target of the switching control; and replacing the first virtual tool equipped by the game character with the second virtual tool, in response to a first touch operation of the switching control.

INFORMATION PROCESSING METHOD AND APPARATUS, STORAGE MEDIUM, ELECTRONIC DEVICE
20230218997 · 2023-07-13 · ·

The present disclosure provides an information processing method, and apparatus, storage medium, electronic device, which relate to the field of human-computer interaction technology. The method includes: providing a switching control on a graphical user interface; acquiring a type of a virtual object, when it is detected that a crosshair is located on the virtual object; determining whether the first virtual tool equipped by the game character matches the type of the virtual object, according to the type of the virtual object; if the first virtual tool equipped by the game character does not match the type of the virtual object, acquiring a second virtual tool that matches the virtual object according to the type of the virtual object, and setting the second virtual tool as a to-be-switched target of the switching control; and replacing the first virtual tool equipped by the game character with the second virtual tool, in response to a first touch operation of the switching control.

RECORDING MEDIUM HAVING RECORDED THEREON GAME PROGRAM, GAME METHOD, AND TERMINAL APPARATUS
20230020282 · 2023-01-19 ·

A game based on a game program includes a game configured to progress by moving a location of a terminal apparatus possessed by a user, the game program causing a processor to perform enabling the game to progress by using predetermined moving means to move the terminal apparatus by the user who possesses the terminal apparatus, and announcing information for the user using a display unit in a non specific mode other than during a game progressing by using the predetermined moving means to move the location of the terminal apparatus, and announcing the information for the user using an output unit other than the display unit in a specific mode during the game progressing by using the predetermined moving means to move the location of the terminal apparatus.

PATHFINDING CONTROL METHOD AND DEVICE IN GAME
20230219000 · 2023-07-13 · ·

A pathfinding control method in a game, including: in response to a first touch operation acting on a movement control area, controlling a first virtual character to move in a game scene; when the first touch operation satisfies a trigger condition, providing at least one position identifier in a designated area of a graphical user interface, the position identifier corresponding to a position in the game scene; determining a first target position identifier from the at least one position identifier; and controlling the first virtual character to automatically find a path to a position corresponding to the first target position identifier in the game scene.

PATHFINDING CONTROL METHOD AND DEVICE IN GAME
20230219000 · 2023-07-13 · ·

A pathfinding control method in a game, including: in response to a first touch operation acting on a movement control area, controlling a first virtual character to move in a game scene; when the first touch operation satisfies a trigger condition, providing at least one position identifier in a designated area of a graphical user interface, the position identifier corresponding to a position in the game scene; determining a first target position identifier from the at least one position identifier; and controlling the first virtual character to automatically find a path to a position corresponding to the first target position identifier in the game scene.

TERMINAL APPARATUS, CONTROL METHOD, AND CONTROL PROGRAM
20230219001 · 2023-07-13 · ·

A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.

TERMINAL APPARATUS, CONTROL METHOD, AND CONTROL PROGRAM
20230219001 · 2023-07-13 · ·

A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.

Video game with bounded region capture and ownership value swap
11547939 · 2023-01-10 · ·

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.