A63F13/5252

System and method for streaming game sessions to third party gaming consoles

An approach is provided for streaming of media streams (e.g., from a game console). In one implementation, a media stream that includes a secondary view of the game world may be generated at the game console. The secondary view may be of a lower-quality version of a primary view of the game world. The generation of the media stream may include: prefetching, to a cache of the game console, portions of the primary view and/or instructions for encoding the portions; and encoding, based on the prefetching, the portions to produce the secondary view. In another implementation, game play information may be executed to reproduce previous game play of a previous game session during a reproduction of the previous game session. Augmentation content may be added to the reproduced game session during the reproduction of the previous game session, creating an augmented game session having one or more views for streaming.

System and method for streaming game sessions to third party gaming consoles

An approach is provided for streaming of media streams (e.g., from a game console). In one implementation, a media stream that includes a secondary view of the game world may be generated at the game console. The secondary view may be of a lower-quality version of a primary view of the game world. The generation of the media stream may include: prefetching, to a cache of the game console, portions of the primary view and/or instructions for encoding the portions; and encoding, based on the prefetching, the portions to produce the secondary view. In another implementation, game play information may be executed to reproduce previous game play of a previous game session during a reproduction of the previous game session. Augmentation content may be added to the reproduced game session during the reproduction of the previous game session, creating an augmented game session having one or more views for streaming.

Insertion of VR spectator in live video of a live event

A method is provided, including: receiving, from a client device, a request to spectate a live event by a remote spectator; assigning the remote spectator to a seat in a physical venue; streaming a first video feed, captured by a first camera in the physical venue, to the client device for rendering to a first display for viewing by the remote spectator, wherein the first video feed provides a field of view of the physical venue; rendering a second video feed, from a second camera that captures the seat in the physical venue, to a display device in the physical venue; wherein when the field of view provided by the first video feed includes the display device in the physical venue, then the rendering of the second video feed on the display device that is shown in the field of view is altered, showing the remote spectator in the seat.

Insertion of VR spectator in live video of a live event

A method is provided, including: receiving, from a client device, a request to spectate a live event by a remote spectator; assigning the remote spectator to a seat in a physical venue; streaming a first video feed, captured by a first camera in the physical venue, to the client device for rendering to a first display for viewing by the remote spectator, wherein the first video feed provides a field of view of the physical venue; rendering a second video feed, from a second camera that captures the seat in the physical venue, to a display device in the physical venue; wherein when the field of view provided by the first video feed includes the display device in the physical venue, then the rendering of the second video feed on the display device that is shown in the field of view is altered, showing the remote spectator in the seat.

PROGRAM, METHOD, AND TERMINAL DEVICE
20220297006 · 2022-09-22 ·

First display data is received to enable display of a video of a virtual space including a first character, which moves in cooperation with a behavior of a performer. A video is displayed in which the first character behaves in the virtual space on the basis of the first display data. The first character is associated with a prescribed first object, and a display mode of the first object is changed in accordance with a predetermined rule.

Method and system for creating an out-of-body experience

A computer-implemented method for inducing an Out of Body Experience (OBE) in a user through an augmented/virtual reality (ARNR) system, the OBE including an exit state and a disembodiment state, the method comprising the steps of (a) changing the user viewpoint from body-centered viewpoint to distanced viewpoints, thereby inducing an OBE exit state, and (b) showing to the user his/her own body from the distanced viewpoints, thereby inducing an OBE disembodiment state.

Method and system for creating an out-of-body experience

A computer-implemented method for inducing an Out of Body Experience (OBE) in a user through an augmented/virtual reality (ARNR) system, the OBE including an exit state and a disembodiment state, the method comprising the steps of (a) changing the user viewpoint from body-centered viewpoint to distanced viewpoints, thereby inducing an OBE exit state, and (b) showing to the user his/her own body from the distanced viewpoints, thereby inducing an OBE disembodiment state.

Computer-readable recording medium, game apparatus, and game execution method
11452937 · 2022-09-27 · ·

To provide a game program of high interest is an object. Switching between a manual control and an automatic control of a first player character. Performing an automatic control of a second player character acting as an ally of the first player character. The automatic control of the first player character is executed based on different action setting from the automatic control of the second player character.

Computer-readable recording medium, game apparatus, and game execution method
11452937 · 2022-09-27 · ·

To provide a game program of high interest is an object. Switching between a manual control and an automatic control of a first player character. Performing an automatic control of a second player character acting as an ally of the first player character. The automatic control of the first player character is executed based on different action setting from the automatic control of the second player character.

Game presenting system
11383163 · 2022-07-12 · ·

To provide a game presenting system having a plurality of game systems for each executing a process of a game in which a plurality of users participate, and a game presenting machine for presenting a situation of the game executed by the game system, wherein the game presenting machine obtains a motion image related to the game executed by each of the plurality of game systems, and produces a game presenting screen image showing, as a list, at least some of the plurality of motion images obtained.