Patent classifications
A63F13/5252
METHOD, APPARATUS, DEVICE, AND STORAGE MEDIUM FOR PERSPECTIVE ROTATION
This application discloses a method for perspective rotation in a virtual environment performed at a terminal. The method includes: displaying a first perspective image of an application program associated with the virtual environment, a first function control and a second function control being overlaid on the first perspective image; receiving a first perspective rotation operation triggered based on the first function control; enabling a first function and a perspective rotation function of the first function control, and switching the first perspective image to a second perspective image; receiving a second perspective rotation operation triggered based on the second function control while the first function control is in an enabled state; and disabling the perspective rotation function of the first function control, enabling a second function and a perspective rotation function of the second function control, and switching the second perspective image to a third perspective image.
METHOD, APPARATUS, DEVICE, AND STORAGE MEDIUM FOR PERSPECTIVE ROTATION
This application discloses a method for perspective rotation in a virtual environment performed at a terminal. The method includes: displaying a first perspective image of an application program associated with the virtual environment, a first function control and a second function control being overlaid on the first perspective image; receiving a first perspective rotation operation triggered based on the first function control; enabling a first function and a perspective rotation function of the first function control, and switching the first perspective image to a second perspective image; receiving a second perspective rotation operation triggered based on the second function control while the first function control is in an enabled state; and disabling the perspective rotation function of the first function control, enabling a second function and a perspective rotation function of the second function control, and switching the second perspective image to a third perspective image.
Split-screen presentation based on user location and controller location
A method for managing multi-player interactivity with an interactive application is provided, including the following operations: determining locations of a first controller, a second controller, a first user, and a second user; pairing the first controller to the first user based on the location of the first controller and the location of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the second user; presenting a split-screen view of the interactive application, wherein presenting the split-screen view includes setting positions of a first view and a second view within the split-screen view based on one or more of the locations of the first user, the second user, the first controller, or the second controller.
Split-screen presentation based on user location and controller location
A method for managing multi-player interactivity with an interactive application is provided, including the following operations: determining locations of a first controller, a second controller, a first user, and a second user; pairing the first controller to the first user based on the location of the first controller and the location of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the second user; presenting a split-screen view of the interactive application, wherein presenting the split-screen view includes setting positions of a first view and a second view within the split-screen view based on one or more of the locations of the first user, the second user, the first controller, or the second controller.
DISPLAY CONTROL APPARATUS AND DISPLAY CONTROL METHOD
Methods and apparatus provide for: generating virtual space images by specifying from among a plurality of viewpoint positions and a plurality of directions of line of sight in the virtual space; and displaying the virtual space images on a head-mounted display, where the generating includes changing from a currently selected viewpoint position among the plurality of viewpoint positions to a newly selected viewpoint position among the plurality of viewpoint positions, which is selected in accordance with operation by a user, when generating the virtual space images in response to changing to the newly selected viewpoint position, the generating includes specifying, as a new direction of line of sight among the plurality of directions of line of sight, a direction in which a first position in the virtual space is seen from the newly selected viewpoint position, and at least some of the plurality of viewpoint positions are separated from each other.
Systems and methods for customized camera views in virtualized environments
Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.
Systems and methods for customized camera views in virtualized environments
Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.
Simulation system, processing method, and information storage medium for changing a display object in response to a movement of a field of view
A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object in a line-of-sight direction of the user, and in the display process, when it is determined that a given change condition is satisfied by a change in the point-of-view of the user, the processor performs a change process of a display mode of the information display object.
Simulation system, processing method, and information storage medium for changing a display object in response to a movement of a field of view
A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object in a line-of-sight direction of the user, and in the display process, when it is determined that a given change condition is satisfied by a change in the point-of-view of the user, the processor performs a change process of a display mode of the information display object.
APPARATUS AND METHOD FOR ACQUIRING IN-GAME 360 VR IMAGE BY USING PLURALITY OF VIRTUAL CAMERAS
This application relates to an apparatus and method for acquiring an in-game 360 virtual reality (VR) image by using a plurality of virtual cameras. In one aspect, the image acquisition apparatus includes a virtual camera group taking in-game images by using the plurality of virtual cameras. The image acquisition apparatus may also include a renderer generating textures for the taken images, generating a panoramic image by performing an equirectangular projection (ERP) mapping of the generated textures, and encoding the generated panoramic image. The image acquisition apparatus may further include an image generator generating a 360 VR image by combining audio information with the encoded panoramic image.