A63F13/5252

Apparatus and associated methods for virtual reality scene capture
11055922 · 2021-07-06 · ·

A virtual reality visual indicator apparatus comprising a virtual reality image capture device comprising a plurality of cameras configured to capture a respective plurality of images of a scene, the respective plurality of images of the scene configured to be connected at stitching regions to provide a virtual reality image of the scene; and a visual indicator provider configured to transmit, into the scene, a visual indicator at a location of at least one stitching region prior to capture of the respective plurality of images of the scene and provide no visual indicator during capture of the respective plurality of images.

Apparatus and associated methods for virtual reality scene capture
11055922 · 2021-07-06 · ·

A virtual reality visual indicator apparatus comprising a virtual reality image capture device comprising a plurality of cameras configured to capture a respective plurality of images of a scene, the respective plurality of images of the scene configured to be connected at stitching regions to provide a virtual reality image of the scene; and a visual indicator provider configured to transmit, into the scene, a visual indicator at a location of at least one stitching region prior to capture of the respective plurality of images of the scene and provide no visual indicator during capture of the respective plurality of images.

INITIATING REAL-TIME GAMES IN VIDEO COMMUNICATIONS
20210023456 · 2021-01-28 ·

In one embodiment, a method includes, by a client system of a first user, presenting a communication interface including a plurality of layers, wherein a first layer of the communication interface includes a video communication of the second user, and wherein a second layer of the communication interface includes a thumbnail view of a video communication of the first user, receiving a request from the second user to initiate a first game, receiving a user input indicative an acceptance of the request to initiate the first game, generating a game container containing the first game in a third layer of the communication interface, reducing the first layer to a thumbnail within the communication interface, and overlaying the first layer onto the third layer, wherein the second layer is closed responsive to the overlaying of the first layer onto the third layer.

Image processing device and image processing method
10898804 · 2021-01-26 · ·

The present disclosure relates to an image processing device and an image processing method for achieving an easy change of a display mode of each object in live-action content. The image processing device includes an image generation section that changes a display mode of each of objects within a display image on the basis of segment information that indicates a position of a segment in which each of the objects is present, the position of the segment being a position in each of a plurality of layer images that are images generated on the basis of a plurality of captured images and are images classified into a plurality of layers in accordance with distances of the images from a predetermined visual point. For example, the present disclosure is applicable to a display device or the like.

Image processing device and image processing method
10898804 · 2021-01-26 · ·

The present disclosure relates to an image processing device and an image processing method for achieving an easy change of a display mode of each object in live-action content. The image processing device includes an image generation section that changes a display mode of each of objects within a display image on the basis of segment information that indicates a position of a segment in which each of the objects is present, the position of the segment being a position in each of a plurality of layer images that are images generated on the basis of a plurality of captured images and are images classified into a plurality of layers in accordance with distances of the images from a predetermined visual point. For example, the present disclosure is applicable to a display device or the like.

3D VIDEOGAME SYSTEM
20210008449 · 2021-01-14 ·

A 3D videogame system capable of displaying a left-right sequences through a different, independent VGA or video channel, with a display device sharing a memory in an immerse manner. The system has a videogame engine controlling and validating the image perspectives, assigning textures, lighting, positions, movements and aspects associated with each object participating in the game; creates left and right backbuffers, creates images and presents the information in the frontbuffers. The system allows handling the information of data associated to the xyz coordinates of the object's image in real-time, increases the RAM for the left-right backbuffer, with the possibility to discriminate and take the corresponding backbuffer, whose information is sent to the frontbuffer or additional independent display device sharing a memory in an immerse manner.

3D VIDEOGAME SYSTEM
20210008449 · 2021-01-14 ·

A 3D videogame system capable of displaying a left-right sequences through a different, independent VGA or video channel, with a display device sharing a memory in an immerse manner. The system has a videogame engine controlling and validating the image perspectives, assigning textures, lighting, positions, movements and aspects associated with each object participating in the game; creates left and right backbuffers, creates images and presents the information in the frontbuffers. The system allows handling the information of data associated to the xyz coordinates of the object's image in real-time, increases the RAM for the left-right backbuffer, with the possibility to discriminate and take the corresponding backbuffer, whose information is sent to the frontbuffer or additional independent display device sharing a memory in an immerse manner.

Game scene display control method and system and storage medium
10888781 · 2021-01-12 · ·

A game scene display control method and system and a storage medium are provided. A game includes a first game character which is controlled by a first client (210) and a second game character which is controlled by a second client (220), the first game character belongs to a first character faction (120), and the second game character belongs to a second character faction (130). The method includes: a first game content is displayed on the first client (210), the first game content including a first game scene (111); a second game content is displayed on the second client (220), the second game content including a second game scene (112), and the first game scene (111) is mirror imaging symmetrical to the second game scene (112).

Game scene display control method and system and storage medium
10888781 · 2021-01-12 · ·

A game scene display control method and system and a storage medium are provided. A game includes a first game character which is controlled by a first client (210) and a second game character which is controlled by a second client (220), the first game character belongs to a first character faction (120), and the second game character belongs to a second character faction (130). The method includes: a first game content is displayed on the first client (210), the first game content including a first game scene (111); a second game content is displayed on the second client (220), the second game content including a second game scene (112), and the first game scene (111) is mirror imaging symmetrical to the second game scene (112).

METHOD AND SYSTEM FOR MANAGING EMOTIONAL RELEVANCE OF OBJECTS WITHIN A STORY
20200391109 · 2020-12-17 ·

A method for determining cinematic shot quality of objects of interest within a frame of a video associated with a video game is disclosed. A plurality of objects of interest are determined from a set of objects from within the video game. Game state data is received from the game. The game state data describes at least a set of events occurring within the game. A plurality of interest level values is determined. A plurality of starvation values is determined for the plurality of objects of interest. A plurality of urgency values is determined for the plurality of objects of interest. A data structure is generated for use in managing cinematography associated with the frame. The data structure facilitates looking up of the plurality of interest level values and urgency values.