A63F13/5252

GAME SCENE PROCESSING METHOD, APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
20220379210 · 2022-12-01 · ·

The present disclosure relates to a method, apparatus, storage medium and electronic device for processing a game scene. The method includes: in response to a target control being associated with a first function and a first operation being performed on the target control, acquiring a first coordinate of a first virtual game scene displayed by the game scene screen; determining whether a first distance between the first and second coordinates is greater than a first threshold; in response to the first distance being greater than the first threshold, switching the first virtual game scene displayed by the game scene screen to a second virtual game scene; controlling the target control to switch from the first function to the second function; and in response to a second operation being performed on the target control, switching the second virtual game scene back to the first virtual game scene.

SYSTEMS AND METHODS FOR CREATING A NON-CURATED VIEWING PERSPECTIVE IN A VIDEO GAME PLATFORM BASED ON A CURATED VIEWING PERSPECTIVE
20230056898 · 2023-02-23 ·

Systems and methods are described for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective. For example, a user may be viewing a gameplay video of a video game. The user may be interested in viewing the same gameplay from a different perspective in the video game. Accordingly, a media guidance application may identify the video game in the video and retrieve video game engine data associated with the video game, to replicate, on a video game console, the gameplay depicted in the video. The user may be able to change the perspective (e.g., in-game position of the camera and the camera angle) within the replicated video game platform, via user commands. In response to receiving a user command to change the curated viewing perspective to a non-curated viewing perspective, the media guidance application may re-render the gameplay from the non-curated viewing perspective.

SYSTEMS AND METHODS FOR CREATING A NON-CURATED VIEWING PERSPECTIVE IN A VIDEO GAME PLATFORM BASED ON A CURATED VIEWING PERSPECTIVE
20230056898 · 2023-02-23 ·

Systems and methods are described for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective. For example, a user may be viewing a gameplay video of a video game. The user may be interested in viewing the same gameplay from a different perspective in the video game. Accordingly, a media guidance application may identify the video game in the video and retrieve video game engine data associated with the video game, to replicate, on a video game console, the gameplay depicted in the video. The user may be able to change the perspective (e.g., in-game position of the camera and the camera angle) within the replicated video game platform, via user commands. In response to receiving a user command to change the curated viewing perspective to a non-curated viewing perspective, the media guidance application may re-render the gameplay from the non-curated viewing perspective.

IMAGE PROCESSING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN IMAGE PROCESSING PROGRAM, AND IMAGE PROCESSING METHOD

An example of an image processing system includes a first HMD worn by a first user and a smart device carried by a second user. In a virtual space, a second virtual camera and a second object are placed in accordance with a position of the smart device relative to a reference in a real space. In the virtual space, a first object is placed regardless of a position of the first HMD in the real space, and a first virtual camera is placed at a position relating to a position of the first object. An image of the virtual space including the second object is displayed on the first HMD based on the first virtual camera. An image of the virtual space including the first object is displayed on the smart device based on the second virtual camera.

IMAGE PROCESSING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN IMAGE PROCESSING PROGRAM, AND IMAGE PROCESSING METHOD

An example of an image processing system includes a first HMD worn by a first user and a smart device carried by a second user. In a virtual space, a second virtual camera and a second object are placed in accordance with a position of the smart device relative to a reference in a real space. In the virtual space, a first object is placed regardless of a position of the first HMD in the real space, and a first virtual camera is placed at a position relating to a position of the first object. An image of the virtual space including the second object is displayed on the first HMD based on the first virtual camera. An image of the virtual space including the first object is displayed on the smart device based on the second virtual camera.

Spectator switch board customized to user viewport selection actions

Methods and systems are provided for selecting viewports into a game. One example method includes identifying a plurality of virtual cameras for providing viewports into the game. The method includes accessing a playbook of a spectator user, and the playbook identifies performance of the spectator user in the game. The method includes accessing event data for the game as the game is played live or recorded. The method includes generating a switchboard interface for the spectator user including a plurality of viewports providing optional views into the game. The plurality of viewports is dynamically selected based on processing the event data and the playbook of the spectator user through a machine learning model. The machine learning model is configured to identify features from the event data and the playbook to identify attributes of the spectator user. The attributes of the spectator user are used to select the plurality of viewports into the game.

Spectator switch board customized to user viewport selection actions

Methods and systems are provided for selecting viewports into a game. One example method includes identifying a plurality of virtual cameras for providing viewports into the game. The method includes accessing a playbook of a spectator user, and the playbook identifies performance of the spectator user in the game. The method includes accessing event data for the game as the game is played live or recorded. The method includes generating a switchboard interface for the spectator user including a plurality of viewports providing optional views into the game. The plurality of viewports is dynamically selected based on processing the event data and the playbook of the spectator user through a machine learning model. The machine learning model is configured to identify features from the event data and the playbook to identify attributes of the spectator user. The attributes of the spectator user are used to select the plurality of viewports into the game.

METHOD AND APPARATUS FOR DISPLAYING PICTURE IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

A method for displaying a picture in a virtual scene is provided. In the method, the virtual scene of a virtual environment is displayed. The virtual scene includes a first virtual vehicle. A target virtual vehicle of at least one second virtual vehicle is determined based on a distance between the first virtual vehicle and each of the at least one second virtual vehicle. Each of the at least one second virtual vehicle is located behind the first virtual vehicle in the virtual environment. An auxiliary picture is displayed in the virtual scene. The auxiliary picture of the target virtual vehicle is from a point of view associated with the first virtual vehicle.

METHOD AND APPARATUS FOR DISPLAYING PICTURE IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

A method for displaying a picture in a virtual scene is provided. In the method, the virtual scene of a virtual environment is displayed. The virtual scene includes a first virtual vehicle. A target virtual vehicle of at least one second virtual vehicle is determined based on a distance between the first virtual vehicle and each of the at least one second virtual vehicle. Each of the at least one second virtual vehicle is located behind the first virtual vehicle in the virtual environment. An auxiliary picture is displayed in the virtual scene. The auxiliary picture of the target virtual vehicle is from a point of view associated with the first virtual vehicle.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD
20230086477 · 2023-03-23 ·

An example of an information processing apparatus performs, in a predetermined area in a virtual space, editing including at least one of selecting a placement object to be placed in the area, placing the placement object, and moving the placement object, based on an operation input. The information processing apparatus performs presentation upon completion, which includes at least one scene and displays, for each scene, an image of the area based on a virtual camera. In the scene, the information processing apparatus sets a gaze point of the virtual camera at any of a position of the placement object placed in the area, a predetermined position in the area, and a position of a character arranged in the area, and sets the virtual camera at a position at which the placement object placed in the area is not placed.