Patent classifications
A63F13/5252
STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD
An example of an information processing apparatus performs, in a predetermined area in a virtual space, editing including at least one of selecting a placement object to be placed in the area, placing the placement object, and moving the placement object, based on an operation input. The information processing apparatus performs presentation upon completion, which includes at least one scene and displays, for each scene, an image of the area based on a virtual camera. In the scene, the information processing apparatus sets a gaze point of the virtual camera at any of a position of the placement object placed in the area, a predetermined position in the area, and a position of a character arranged in the area, and sets the virtual camera at a position at which the placement object placed in the area is not placed.
Information processing device, information processing method, and information processing program
An information processing device for drawing an object arranged in a three-dimensional virtual space, in an expression viewed from a virtual camera, the object including a field object associated with a two-dimensional plane defined by a first axis and a second axis, and a specific object arranged on the field object, the device including: a change processing unit changing a region of the field object falling within a viewing angle of the virtual camera; and a deformation processing unit deforming the field object, in which in a case where the region is changed by the change processing unit, the deformation processing unit makes a deformation mode of the field object different when it is determined that the specific object is positioned in the region after being changed and when it is determined that the specific object is not positioned in the region after being changed.
Initiating real-time games in video communications
In one embodiment, a method includes, by a client system of a first user, presenting a communication interface including a plurality of layers, wherein a first layer of the communication interface includes a video communication of the second user, and wherein a second layer of the communication interface includes a thumbnail view of a video communication of the first user, receiving a request from the second user to initiate a first game, receiving a user input indicative an acceptance of the request to initiate the first game, generating a game container containing the first game in a third layer of the communication interface, reducing the first layer to a thumbnail within the communication interface, and overlaying the first layer onto the third layer, wherein the second layer is closed responsive to the overlaying of the first layer onto the third layer.
INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM
[Object] To provide an information processing apparatus and an information processing system that make it possible to play a game smoothly while using a mobile communication system.
[Solving Means] An information processing apparatus according to the present technology includes a control section and a communication section. The control section performs rendering to generate a first video obtained when a virtual space to which a plurality of users is capable of getting connected is viewed from a first point of view; assigns, to the first video, an identifier indicating that a first slice that is given a high communication priority is used for communication; performs rendering to generate a second video obtained when the virtual space is viewed from a second point of view that is different from the first point of view; and assigns, to the second video, an identifier indicating that a second slice that is given a lower communication priority than the first slice is used for communication. The communication section transmits the first video and the second video through a communication network.
INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM
[Object] To provide an information processing apparatus and an information processing system that make it possible to play a game smoothly while using a mobile communication system.
[Solving Means] An information processing apparatus according to the present technology includes a control section and a communication section. The control section performs rendering to generate a first video obtained when a virtual space to which a plurality of users is capable of getting connected is viewed from a first point of view; assigns, to the first video, an identifier indicating that a first slice that is given a high communication priority is used for communication; performs rendering to generate a second video obtained when the virtual space is viewed from a second point of view that is different from the first point of view; and assigns, to the second video, an identifier indicating that a second slice that is given a lower communication priority than the first slice is used for communication. The communication section transmits the first video and the second video through a communication network.
PROGRAM, METHOD, AND INFORMATION PROCESSING TERMINAL
Display data is received for displaying a virtual space in which a character behaving in real time depending on movement of a performer is arranged. Any one of a plurality of types of viewing modes is specified in which an image displayed on the display unit is different among images in the virtual space based on the display data. The display unit displays an image corresponding to a specified viewing mode, among images in the virtual space based on the display data.
PROGRAM, METHOD, AND INFORMATION PROCESSING TERMINAL
Display data is received for displaying a virtual space in which a character behaving in real time depending on movement of a performer is arranged. Any one of a plurality of types of viewing modes is specified in which an image displayed on the display unit is different among images in the virtual space based on the display data. The display unit displays an image corresponding to a specified viewing mode, among images in the virtual space based on the display data.
Spectating virtual (VR) environments associated with VR user interactivity
A method, system, computer readable media and cloud systems are provided. In one example a method includes generating a virtual reality (VR) environment to be rendered for a head mounted display (HMD) of an HMD player during a session. The HMD player is provided with an HMD view that is controlled by movement of a character in the VR environment by the HMD player. The method includes providing a spectator view into the VR environment. The spectator view is associated with a viewing spot directed into the VR environment. Then, automatically moving said viewing spot of the spectator view to other viewing spots that follow the character in the VR environment. Moving the viewing spot of the spectator view has a delay in movement to follow the HMD view, and said delay in movement does not delay time progress for the session.
Spectating virtual (VR) environments associated with VR user interactivity
A method, system, computer readable media and cloud systems are provided. In one example a method includes generating a virtual reality (VR) environment to be rendered for a head mounted display (HMD) of an HMD player during a session. The HMD player is provided with an HMD view that is controlled by movement of a character in the VR environment by the HMD player. The method includes providing a spectator view into the VR environment. The spectator view is associated with a viewing spot directed into the VR environment. Then, automatically moving said viewing spot of the spectator view to other viewing spots that follow the character in the VR environment. Moving the viewing spot of the spectator view has a delay in movement to follow the HMD view, and said delay in movement does not delay time progress for the session.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
When a first condition related to a change in a position of a virtual microphone in a virtual space is satisfied, a residual virtual microphone is placed at a position of the virtual microphone before the change in the position, and residual virtual microphone acquisition sound data whose volume is set on the basis of a distance between the residual virtual microphone and a virtual sound source and current virtual microphone acquisition sound data whose volume is set on the basis of a distance between the virtual microphone after the change in the position and the virtual sound source are outputted to a speaker such that an output level of the residual virtual microphone acquisition sound data is gradually decreased and an output level of the current virtual microphone acquisition sound data is gradually increased.