Patent classifications
A63F13/5255
ELECTRONIC CONSOLES, ASSEMBLIES, AND DEVICES FOR EXTENDED REALITY APPLICATIONS
The present disclosure relates to systems, methods, apparatuses, devices, and techniques for providing electronic consoles. The electronic consoles can include a modular assembly that permits components to be arranged if varying configurations. Additionally, the electronic consoles can be configured to operate in various operational modes, including an extended reality (XR) mode, a desktop mode, and a television set top box mode. The electronic consoles can execute extended reality applications, including virtual reality applications, augmented reality applications, and/or mixed reality applications.
Information processing device, client device, information processing method, and program
There is provided an information processing device including an image acquisition unit that acquires a captured image of a real space from an image capture device, a setting unit that sets, in association with the real space, an augmented reality space that virtually augments the real space depicted in the captured image, the augmented reality space differing according to related information that relates to the captured image, and a control unit that causes an image of a virtual object placed for each user within the augmented reality space to be displayed on a screen.
Information processing device, client device, information processing method, and program
There is provided an information processing device including an image acquisition unit that acquires a captured image of a real space from an image capture device, a setting unit that sets, in association with the real space, an augmented reality space that virtually augments the real space depicted in the captured image, the augmented reality space differing according to related information that relates to the captured image, and a control unit that causes an image of a virtual object placed for each user within the augmented reality space to be displayed on a screen.
Reality vs virtual reality racing
A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.
Reality vs virtual reality racing
A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.
GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
An operation target image is displayed at a first position, which is set in advance, of a touch screen and a range image capable of specifying a first range which is set in advance and includes the first position is displayed. A drag operation on the operation target image is received from a user to move a display position of the operation target image to a position within the first range depending on a current position of the drag operation. A first game control is executed in accordance with the first position and the display position of the operation target image. A tap operation on the first range is received from the user to execute a second game control regardless of whether the tap operation is an operation for the operation target image.
METHOD AND APPARATUS FOR DISPLAYING PICTURE IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A method for displaying a picture in a virtual scene is provided. In the method, the virtual scene of a virtual environment is displayed. The virtual scene includes a first virtual vehicle. A target virtual vehicle of at least one second virtual vehicle is determined based on a distance between the first virtual vehicle and each of the at least one second virtual vehicle. Each of the at least one second virtual vehicle is located behind the first virtual vehicle in the virtual environment. An auxiliary picture is displayed in the virtual scene. The auxiliary picture of the target virtual vehicle is from a point of view associated with the first virtual vehicle.
VIRTUAL CONSOLE GAMING CONTROLLER
A system and method of displaying, on a touchscreen display of a mobile device, a virtual game controller having at least one virtual button configured to control multiple actions of an avatar representing a player within a video game executed by a remote gaming server. The player's interaction with the at least one virtual button is received through the touchscreen display and used to generate a control signal based on the received player interaction, the control signal being interpretable by the video game as an instruction to perform multiple actions in the video game. The control signal is transmitted from the mobile device for receipt by the remote gaming server executing the video game.
VIRTUAL CONSOLE GAMING CONTROLLER
A system and method of displaying, on a touchscreen display of a mobile device, a virtual game controller having at least one virtual button configured to control multiple actions of an avatar representing a player within a video game executed by a remote gaming server. The player's interaction with the at least one virtual button is received through the touchscreen display and used to generate a control signal based on the received player interaction, the control signal being interpretable by the video game as an instruction to perform multiple actions in the video game. The control signal is transmitted from the mobile device for receipt by the remote gaming server executing the video game.
System and method for distanced interactive experiences
Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.