A63F13/5258

VIDEO FRAME RENDERING METHOD AND APPARATUS

A video frame rendering method and apparatus which belong to the field of computer technologies. The method includes: acquiring, by a server, a first video frame corresponding to a first terminal the first video frame being obtained by rendering a target virtual scene comprising a plurality of virtual objects; rendering, by the server, a new target virtual object based on a customization setting and an original target virtual object of the plurality of virtual objects; substituting the original target virtual object in the first video frame with the new target virtual object to obtain a second video frame; and transmitting, by the server, the second video frame to a first terminal, the first terminal being configured to display the second video frame.

Methods for providing customized camera views in virtualized environments based on touch-based user input

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

Methods for providing customized camera views in virtualized environments based on touch-based user input

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

Image display system, non-transitory storage medium having stored therein image display program, display control apparatus, and image display method

An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.

Image display system, non-transitory storage medium having stored therein image display program, display control apparatus, and image display method

An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, DISPLAY CONTROL APPARATUS, AND IMAGE DISPLAY METHOD
20230364511 · 2023-11-16 ·

An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, DISPLAY CONTROL APPARATUS, AND IMAGE DISPLAY METHOD
20230364511 · 2023-11-16 ·

An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.

DISPLAY METHOD AND APPARATUS OF SCENE PICTURE, TERMINAL, AND STORAGE MEDIUM
20230347240 · 2023-11-02 ·

This application relates to a method of displaying a scene picture performed by a computer device. The method includes: displaying a two-dimensional scene picture of a virtual scene, the scene picture including a virtual object ; in response to a triggering condition being met, playing a three-dimensional animation corresponding to the virtual scene; and in response to completing playing the three-dimensional animation, displaying the virtual object in a target posture at a target position in the two-dimensional scene picture corresponding to an ending segment of the three-dimensional animation.

DISPLAY METHOD AND APPARATUS OF SCENE PICTURE, TERMINAL, AND STORAGE MEDIUM
20230347240 · 2023-11-02 ·

This application relates to a method of displaying a scene picture performed by a computer device. The method includes: displaying a two-dimensional scene picture of a virtual scene, the scene picture including a virtual object ; in response to a triggering condition being met, playing a three-dimensional animation corresponding to the virtual scene; and in response to completing playing the three-dimensional animation, displaying the virtual object in a target posture at a target position in the two-dimensional scene picture corresponding to an ending segment of the three-dimensional animation.

APPARATUS AND METHODS FOR SIMULATING AUTHENTICATION WITHIN THE METAVERSE
20230372830 · 2023-11-23 ·

Apparatus and methods are provided for providing and simulating authentication within a metaverse. A user may request to be authenticated by a computer program. The program may authenticate the user. The program may create a time-limited avatar overlay for the user to utilize within the metaverse. The time-limited avatar overlay may be transmitted to the user. The user may use the avatar overlay within the metaverse to authenticate the user. The user may authenticate through any appropriate method, including by providing a copy of a real identification card to the program. In an embodiment, the avatar overlay may be a digital representation of the identification card or a digital token.