Patent classifications
A63F13/5258
PROGRAM, METHOD, AND TERMINAL DEVICE
First display data is received to enable display of a video of a virtual space including a first character, which moves in cooperation with a behavior of a performer. A video is displayed in which the first character behaves in the virtual space on the basis of the first display data. The first character is associated with a prescribed first object, and a display mode of the first object is changed in accordance with a predetermined rule.
PROGRAM, METHOD, AND TERMINAL DEVICE
First display data is received to enable display of a video of a virtual space including a first character, which moves in cooperation with a behavior of a performer. A video is displayed in which the first character behaves in the virtual space on the basis of the first display data. The first character is associated with a prescribed first object, and a display mode of the first object is changed in accordance with a predetermined rule.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes that: a touch area is configured on a graphical user interface; in response to a first touch operation acting on the touch area, a movement of a first virtual character in a game scene is controlled according to the first touch operation; a scene display area is updated according to a first position of the first virtual character in the game scene; whether a second virtual character satisfying a preset condition is detected to exist in a preset area of the first position; when the second virtual character satisfying the preset condition is detected to exist in the preset area of the first position, a second position of the second virtual character is acquired; and the scene display area is updated according to the first position and the second position.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes that: a touch area is configured on a graphical user interface; in response to a first touch operation acting on the touch area, a movement of a first virtual character in a game scene is controlled according to the first touch operation; a scene display area is updated according to a first position of the first virtual character in the game scene; whether a second virtual character satisfying a preset condition is detected to exist in a preset area of the first position; when the second virtual character satisfying the preset condition is detected to exist in the preset area of the first position, a second position of the second virtual character is acquired; and the scene display area is updated according to the first position and the second position.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; a second, touch operation acting on a skill control of the graphical user interface is detected, and the skill control corresponds to a skill, of a first virtual character; a release direction of the skill is controlled according, to the second touch operation; and when the first touch operation and the second touch operation are detected at least partially overlap in timing, a focus position in the release direction is determined, and the scene display area in a game scene is updated according to the focus position in the release direction.
In-game display control method and apparatus, storage medium processor, and terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; a second, touch operation acting on a skill control of the graphical user interface is detected, and the skill control corresponds to a skill, of a first virtual character; a release direction of the skill is controlled according, to the second touch operation; and when the first touch operation and the second touch operation are detected at least partially overlap in timing, a focus position in the release direction is determined, and the scene display area in a game scene is updated according to the focus position in the release direction.
METHOD AND APPARATUS FOR DISPLAYING VIRTUAL SCENE, TERMINAL, AND STORAGE MEDIUM
A method for displaying a virtual scene, includes: displaying a virtual scene image on a terminal screen, the virtual scene image including a controlled virtual object in a virtual scene, the controlled virtual object being a virtual object currently controlled by a terminal; and displaying the controlled virtual object at a target position of the terminal screen when the controlled virtual object belongs to a first camp, the first camp being a camp located at the upper right of the virtual scene, the target position being shifted to an upper right position relative to a central position of the terminal screen.
METHOD AND APPARATUS FOR DISPLAYING VIRTUAL SCENE, TERMINAL, AND STORAGE MEDIUM
A method for displaying a virtual scene, includes: displaying a virtual scene image on a terminal screen, the virtual scene image including a controlled virtual object in a virtual scene, the controlled virtual object being a virtual object currently controlled by a terminal; and displaying the controlled virtual object at a target position of the terminal screen when the controlled virtual object belongs to a first camp, the first camp being a camp located at the upper right of the virtual scene, the target position being shifted to an upper right position relative to a central position of the terminal screen.
Selective indication of off-screen object presence
Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.
Hand-locked rendering of virtual objects in artificial reality
In one embodiment, a method includes, by one or more computing devices, determining, based on first tracking data, a first viewpoint of the user and a first hand pose of the user. The method may include generating a virtual object in a virtual environment based on the first hand pose and a predetermined spatial relationship between the virtual object and the hand of the user. The method may include rendering a first image of the virtual object as viewed from the first viewpoint. The method may include determining, based on second tracking data, a second viewpoint of the user and a second hand pose. The method may include adjusting the first image of the virtual object based on changes from the first hand pose to the second hand pose. The method may include rendering and displaying a second image from the adjusted first image viewed from the second viewpoint.