Patent classifications
A63F13/5258
SELECTIVE INDICATION OF OFF-SCREEN OBJECT PRESENCE
Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.
STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.
STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.
In-Game Display Control Method and Apparatus, Storage Medium, Processor, and Terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; a second, touch operation acting on a skill control of the graphical user interface is detected, and the skill control corresponds to a skill, of a first virtual character; a release direction of the skill is controlled according, to the second touch operation; and when the first touch operation and the second touch operation are detected at least partially overlap in timing, a focus position in the release direction is determined, and the scene display area in a game scene is updated according to the focus position in the release direction.
In-Game Display Control Method and Apparatus, Storage Medium, Processor, and Terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; a second, touch operation acting on a skill control of the graphical user interface is detected, and the skill control corresponds to a skill, of a first virtual character; a release direction of the skill is controlled according, to the second touch operation; and when the first touch operation and the second touch operation are detected at least partially overlap in timing, a focus position in the release direction is determined, and the scene display area in a game scene is updated according to the focus position in the release direction.
In-Game Display Control Method and Apparatus, Storage Medium, Processor, and Terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; and when a preset specific event is detected to exist a preset area of a game scene position corresponding to a touch point of the first touch operation, an update mode of the scene display area is adjusted according to the specific event. The present disclosure solves a technical problem that an adjustment mode of an in-game virtual lens provided in the related art has a single operation mode, lacks favorable adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.
In-Game Display Control Method and Apparatus, Storage Medium, Processor, and Terminal
An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; and when a preset specific event is detected to exist a preset area of a game scene position corresponding to a touch point of the first touch operation, an update mode of the scene display area is adjusted according to the specific event. The present disclosure solves a technical problem that an adjustment mode of an in-game virtual lens provided in the related art has a single operation mode, lacks favorable adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.
Systems and Methods for Customized Camera Views in Virtualized Environments
Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.
Systems and Methods for Customized Camera Views in Virtualized Environments
Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.
Optimizing in-application purchase items to achieve a developer-specified metric
Technologies are disclosed herein for optimizing in-application purchase (IAP) items to achieve a developer-specified success metric. Application developers can define customer segments and a success metric for each segment. In-application purchase items (IAP) for an application can be tuned for each customer segment in an attempt to achieve the defined success metric. The disclosed techniques can automatically determine the most compelling combination of attributes for an IAP item, such as item price, behavior, definition, and timing. Based on contextual information received from a number of resources, such as an application store, an e-commerce system, and a user device, an optimization service can modify attributes of the IAP items for users in the customer segment to achieve the developer-specified success metrics.