A63F13/5258

Method and system for directing user attention to a location based game play companion application

A method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includes placing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.

Method and system for directing user attention to a location based game play companion application

A method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includes placing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.

Video recording and playback systems and methods

A method of detecting significant footage for recording from a videogame includes obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.

Video recording and playback systems and methods

A method of detecting significant footage for recording from a videogame includes obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.

Game client control method and apparatus, storage medium, and electronic apparatus

Provided is a game client control method and apparatus, a storage medium, and an electronic apparatus. The method including obtaining first orientation data detected by a target detection apparatus, a game client being installed on a mobile terminal, the target detection apparatus being disposed in the mobile terminal, a game screen of the game client being at a first angle of view according to the first orientation data, and the first orientation data comprising a first orientation of the mobile terminal, obtaining second orientation data detected by the target detection apparatus, the second orientation data including a second orientation of the mobile terminal, and switching the game screen from the game screen at the first angle of view to a game screen at a second angle of view based on relative orientation data between the second orientation data and the first orientation data satisfying a target condition.

Video recording method based on virtual reality application, terminal device, and storage medium

This application provides a method for recording interactions of a virtual role of a target virtual object with other virtual objects in a virtual reality application from a third person perspective view. The method includes: configuring a third person perspective view, the third person perspective view being a video shooting perspective view of a virtual controller; obtaining location information of the virtual role in the virtual reality application; obtaining current orientation information of the third person perspective view, which is orientation information of the third person perspective view virtual camera in the virtual reality application; obtaining, according to the location information of the virtual role and the current orientation information of the third person perspective view, scene data corresponding to the virtual reality application in which the virtual role is currently located; and capturing and displaying actions of the target virtual object according to the scene data.

ARTIFICIAL INTELLIGENCE (AI) CONTROLLED CAMERA PERSPECTIVE GENERATOR AND AI BROADCASTER
20210093968 · 2021-04-01 ·

A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.

ARTIFICIAL INTELLIGENCE (AI) CONTROLLED CAMERA PERSPECTIVE GENERATOR AND AI BROADCASTER
20210093968 · 2021-04-01 ·

A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.

ARTIFICIAL INTELLIGENCE (AI) CONTROLLED CAMERA PERSPECTIVE GENERATOR AND AI BROADCASTER
20210093969 · 2021-04-01 ·

A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.

ARTIFICIAL INTELLIGENCE (AI) CONTROLLED CAMERA PERSPECTIVE GENERATOR AND AI BROADCASTER
20210093969 · 2021-04-01 ·

A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.