A63F13/5258

CONTEXTUALLY SIGNIFICANT 3-DIMENSIONAL MODEL
20200388073 · 2020-12-10 ·

A monitoring system includes a video assembly comprising at least one camera positioned in a predetermined area and configured to transmit a real-time video feed of a physical location in the predetermined area. The monitoring system further includes a control system configured to receive the real-time video feed from the at least one camera. The control system includes a memory device and a processor configured to generate a virtual model of a predetermined area based on instructions stored on the memory device, wherein the processor is configured to incorporate the real-time video feed into the virtual model at a virtual location in the virtual model corresponding to the physical location in the predetermined area. The control system also includes a display unit configured to display the virtual model.

GAME SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

In an example of a game system, based on saved data of a plurality of players, a plurality of player characters are generated, and based on an operation on each of a plurality of operation devices, one of the player characters corresponding to the operation device is controlled in a virtual space. The game system can set any of the plurality of player characters as a main character, set the other player character as a sub characters, switch the main character and the sub character. Then, the game system controls a field of view of the game so that at least the main character is included in the field of view. The game system generates a game image based on the field of view to be displayed on a display device.

VIDEO RECORDING AND PLAYBACK SYSTEMS AND METHODS

A video recording method includes recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame. A video playback method includes obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.

VIDEO RECORDING AND PLAYBACK SYSTEMS AND METHODS

A video recording method includes recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame. A video playback method includes obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM
20200376380 · 2020-12-03 ·

An information processing apparatus in which a player plays a game by controlling a player character is provided. The information processing apparatus includes a memory, and a processor coupled to the memory and configured to generate a game image in accordance with an operation by the player, generate another image of another character or an object other than the player character, in a case where the another character or the object is in a state to be affected by the player character in the game, and superimpose and display the another image on the game image.

Systems and Methods for Customized Camera Views and Customizable Objects in Virtualized Environments
20200368620 · 2020-11-26 ·

Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.

Systems and Methods for Customized Camera Views and Customizable Objects in Virtualized Environments
20200368620 · 2020-11-26 ·

Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.

SIMULATED PREVIEWS OF DYNAMIC VIRTUAL CAMERAS

The present disclosure includes a method for generating simulated previews of dynamic virtual cameras, the method comprising receiving virtual camera descriptor data, receiving object tracking data, generating virtual camera behavior data based on the virtual camera descriptor data and the object tracking data, the virtual camera behavioral data corresponding to virtual camera parameters for rendering a view, and generating a simulated preview based on the object tracking data and the virtual camera behavioral data.

SIMULATED PREVIEWS OF DYNAMIC VIRTUAL CAMERAS

The present disclosure includes a method for generating simulated previews of dynamic virtual cameras, the method comprising receiving virtual camera descriptor data, receiving object tracking data, generating virtual camera behavior data based on the virtual camera descriptor data and the object tracking data, the virtual camera behavioral data corresponding to virtual camera parameters for rendering a view, and generating a simulated preview based on the object tracking data and the virtual camera behavioral data.

System and method for navigating a field of view within an interactive media-content item

A system and method for providing an interactive media content with explorable content on a computing device that includes rendering a field of view within a navigable media content item; rendering at least one targetable object within the media content item; through a user input mechanism, receiving a navigation command; navigating the field of view within the media based at least in part on the received user input mechanism; detecting a locking condition based, at least in part, on of the targetable object being in the field of view and entering a object-locked mode with the targetable object; and in the object-locked mode, automatically navigating the field of view to substantially track the targetable object of the object-locked mode.