A63F13/5258

System and method for navigating a field of view within an interactive media-content item

A system and method for providing an interactive media content with explorable content on a computing device that includes rendering a field of view within a navigable media content item; rendering at least one targetable object within the media content item; through a user input mechanism, receiving a navigation command; navigating the field of view within the media based at least in part on the received user input mechanism; detecting a locking condition based, at least in part, on of the targetable object being in the field of view and entering a object-locked mode with the targetable object; and in the object-locked mode, automatically navigating the field of view to substantially track the targetable object of the object-locked mode.

METHOD AND SYSTEM FOR AUTOMATED CAMERA COLLISION AND COMPOSITION PRESERVATION
20200357164 · 2020-11-12 ·

There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.

Methods and systems for spectating characters in follow-mode for virtual reality views

Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a game player. The method includes an operation for providing a portal within the interface for presenting a second view of the game object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the game object within the portal. Additionally, the method provides an operation for removing the portal.

Methods and systems for spectating characters in follow-mode for virtual reality views

Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a game player. The method includes an operation for providing a portal within the interface for presenting a second view of the game object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the game object within the portal. Additionally, the method provides an operation for removing the portal.

Broadcast-Ready Table Sports System

In one example, a system includes a movable object, a detection region including a playing surface for supporting the movable object, and a plurality of cameras spaced apart from one another about the detection region, each of the plurality of cameras configured to capture a field of view of the detection region. The system may further include a controller configured to determine the position of the movable object on the playing surface. The cameras may be configured to track the movement of the movable object on the playing surface. The output from the camera may be selected based upon the movement of the movable object on the playing surface. Sensors may be provided to gather telemetry data of the system so as to provide analysis of the system. The system may be part of or be used with various table sports or table games.

Method, system and apparatus for controlling a virtual camera

A method of controlling a virtual camera within a three-dimensional volume associated with a scene. A virtual camera position within the three-dimensional volume is determined. Coverage, by a plurality of physical cameras, of at least a portion of the scene as viewed from a plurality of viewpoints associated with the virtual camera position, is determined. The virtual camera is controlled to generate a view of the scene, based on the determined coverage, in response to receiving a user command changing at least one viewpoint attribute of the virtual camera.

Method, system and apparatus for controlling a virtual camera

A method of controlling a virtual camera within a three-dimensional volume associated with a scene. A virtual camera position within the three-dimensional volume is determined. Coverage, by a plurality of physical cameras, of at least a portion of the scene as viewed from a plurality of viewpoints associated with the virtual camera position, is determined. The virtual camera is controlled to generate a view of the scene, based on the determined coverage, in response to receiving a user command changing at least one viewpoint attribute of the virtual camera.

GAME DEVICE, CONTROL METHOD OF GAME DEVICE, AND STORAGE MEDIUM THAT CAN BE READ BY COMPUTER

In a case where operations to a player character are restricted and a virtual camera is controlled according to event data, motion of the user's head, which is detected by an HMD 300, is reflected on the direction of the virtual camera that is set based on the event data. As a result, even in a situation where the user cannot operate the player character as he/she wants, images displayed on the HMD 300 move together with motion of the head. Therefore, it is possible to reduce occurrence of simulator sickness.

Advertising impression determination

Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.

Advertising impression determination

Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.