A63F13/5258

Method and apparatus for displaying virtual environment picture, device, and storage medium

This application discloses a method for displaying a virtual environment picture performed by a computer device. The method includes: displaying a first virtual environment picture obtained by observing a virtual environment by using a first observation position; displaying, in response to receiving a first directional instruction generated by a first directional operation, a directional skill indicator pointing to a first direction; and in accordance with a determination that a length of the directional skill indicator is greater than a distance threshold in the first virtual environment picture, displaying a second virtual environment picture obtained by observing the virtual environment by using a second observation position, the second virtual environment picture including the directional skill indicator, and the second observation position being in the first direction of the first observation position or in a surrounding region in the first direction.

Method of providing a virtual space, medium for causing a computer to execute the method, and system for providing a virtual space
10589176 · 2020-03-17 · ·

A method of providing a virtual space. The method includes defining a virtual space by a processor. The method further includes displaying a field of view of the virtual space on a head mounted display device. The method further includes detecting, by the processor, a motion of the user wearing the head mounted display device. The method further includes determining, by the processor, a flying direction for an object in the virtual space in response to the detected motion. The method further includes flying, by the processor, the object within the virtual space in accordance with the flying direction. The method further includes moving, by the processor, the field of view in the flying direction.

Method of providing a virtual space, medium for causing a computer to execute the method, and system for providing a virtual space
10589176 · 2020-03-17 · ·

A method of providing a virtual space. The method includes defining a virtual space by a processor. The method further includes displaying a field of view of the virtual space on a head mounted display device. The method further includes detecting, by the processor, a motion of the user wearing the head mounted display device. The method further includes determining, by the processor, a flying direction for an object in the virtual space in response to the detected motion. The method further includes flying, by the processor, the object within the virtual space in accordance with the flying direction. The method further includes moving, by the processor, the field of view in the flying direction.

INTERACTIVE FRAME-SYNCHRONIZED AUGMENTED VIDEO
20200074741 · 2020-03-05 · ·

Described herein are systems and methods for providing an interactive augmented experience using prerecorded video including creating a scene model based; generating a fantasy object; integrating a position of the fantasy object onto the scene model; determining a state of the fantasy object; selecting, using a type of meta data, one or more frames of a pre-recorded video of the physical environment associated with a desired physical camera, wherein each of the one or more frames is associated with a frame number, wherein each of the one or more frames is acquired with a physical camera; synchronizing a virtual camera with the desired physical camera; and projecting, using the first video player or the second video player, the one or more frames onto the scene model to position the scene model relative to the fantasy object, wherein the projecting alternates between the first video player and the second video player.

INTERACTIVE FRAME-SYNCHRONIZED AUGMENTED VIDEO
20200074741 · 2020-03-05 · ·

Described herein are systems and methods for providing an interactive augmented experience using prerecorded video including creating a scene model based; generating a fantasy object; integrating a position of the fantasy object onto the scene model; determining a state of the fantasy object; selecting, using a type of meta data, one or more frames of a pre-recorded video of the physical environment associated with a desired physical camera, wherein each of the one or more frames is associated with a frame number, wherein each of the one or more frames is acquired with a physical camera; synchronizing a virtual camera with the desired physical camera; and projecting, using the first video player or the second video player, the one or more frames onto the scene model to position the scene model relative to the fantasy object, wherein the projecting alternates between the first video player and the second video player.

System and method for creating an avatar

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.

System and method for creating an avatar

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.

Non-transitory storage medium having stored therein information processing program, information processing system, information processing apparatus, and information processing method
10569173 · 2020-02-25 · ·

In an example of a system, in a virtual space, a player camera that follows each player in a multiplay game, a bird's-eye camera that views the virtual space from a bird's-eye view, and an object camera that follows a predetermined object are set. A watcher watches the game by switching the player camera, the bird's-eye camera, and the object camera. In accordance with an operation of the watcher, the bird's-eye camera moves in the virtual space, and a height of the bird's-eye camera is determined in advance in accordance with a position. When virtual cameras are switched by the watcher, a game image from the virtual cameras during the switching is displayed.

Non-transitory storage medium having stored therein information processing program, information processing system, information processing apparatus, and information processing method
10569173 · 2020-02-25 · ·

In an example of a system, in a virtual space, a player camera that follows each player in a multiplay game, a bird's-eye camera that views the virtual space from a bird's-eye view, and an object camera that follows a predetermined object are set. A watcher watches the game by switching the player camera, the bird's-eye camera, and the object camera. In accordance with an operation of the watcher, the bird's-eye camera moves in the virtual space, and a height of the bird's-eye camera is determined in advance in accordance with a position. When virtual cameras are switched by the watcher, a game image from the virtual cameras during the switching is displayed.

Game system, method of controlling game system, and nonvolatile recording medium readable by computer device
10556178 · 2020-02-11 · ·

A control unit includes: a virtual space generating unit configured to generate the virtual space and display the virtual space on a display unit; a character control unit configured to control an action of the player character based on the operation of a operating unit by the user; a sound detecting unit configured to detect a sound generated place in a predetermined region determined based on a position of the player character in the virtual space; a map display unit configured to display a simplified map in the game screen image, the simplified map simply displaying the predetermined region of the virtual space; and a sound generated place display unit configured to display the sound generated place in the predetermined region at a corresponding position on the simplified map.