A63F13/5258

VIRTUAL CAMERA PLACEMENT SYSTEM

A virtual camera placement system is provided which includes a user input device configured to receive user input and a display device configured to display images captured by a virtual camera. The virtual camera placement system further includes non-volatile memory configured to store instructions and a processor configured to execute the instructions to generate a three-dimensional simulation including a plurality of challenge points for a user, navigate the simulation including the challenge points in response to the user input, and control the virtual camera in the simulation differently in a plurality of camera stages based on at least the user input and an outcome of navigating one or more of the challenge points.

Systems and Methods for Improved Corner Slicing in a Multiplayer Video Game

Systems and methods for enabling automated, gradual visual rotation of a player's weapon and arms view model around an edge that the player intends to corner slice include imparting realistic motion and dynamism to the player's weapon and arms view model as the player engages in cover negotiation. The weapon and arms view model rolls and translates away from the edge in hip mode and rolls away from the edge in ADS (Aim Down Sight) mode so that the weapon and arms view model is canted away from the edge while being centered on the sight.

Systems and Methods for Improved Corner Slicing in a Multiplayer Video Game

Systems and methods for enabling automated, gradual visual rotation of a player's weapon and arms view model around an edge that the player intends to corner slice include imparting realistic motion and dynamism to the player's weapon and arms view model as the player engages in cover negotiation. The weapon and arms view model rolls and translates away from the edge in hip mode and rolls away from the edge in ADS (Aim Down Sight) mode so that the weapon and arms view model is canted away from the edge while being centered on the sight.

Information processing system, non-transitory storage medium having stored information processing program, information processing device, information processing method, game system, non-transitory storage medium having stored game program, game device, and game method
10482657 · 2019-11-19 · ·

An information processing system includes: a camera destination calculating unit configured to calculate a position of a destination of a virtual camera in a virtual space, based on predetermined information processing; a camera moving unit configured to move the virtual camera to an avoidance position at which a shielding object is avoided, in a case where a first vector heading from a position of an object to be captured by the virtual camera to the position of the destination, intersects with the shielding object from an outside in the virtual space and a second vector heading from the position of the destination to the position of the object to be captured by the virtual camera, does not intersect with the shielding object from the outside; and an image generating unit configured to generate an image of the virtual space, based on the virtual camera moved by the camera moving unit.

Information processing system, non-transitory storage medium having stored information processing program, information processing device, information processing method, game system, non-transitory storage medium having stored game program, game device, and game method
10482657 · 2019-11-19 · ·

An information processing system includes: a camera destination calculating unit configured to calculate a position of a destination of a virtual camera in a virtual space, based on predetermined information processing; a camera moving unit configured to move the virtual camera to an avoidance position at which a shielding object is avoided, in a case where a first vector heading from a position of an object to be captured by the virtual camera to the position of the destination, intersects with the shielding object from an outside in the virtual space and a second vector heading from the position of the destination to the position of the object to be captured by the virtual camera, does not intersect with the shielding object from the outside; and an image generating unit configured to generate an image of the virtual space, based on the virtual camera moved by the camera moving unit.

Distributed determination of scene information
10471351 · 2019-11-12 · ·

Techniques for distributed determination of scene information are described herein. Scene information may include, for example, information associated with geometries, lighting, colors, texture, shading, shadows, audio, camera attributes, and other information associated with a scene. A first portion of scene information may, for example, be determined by one or more first components, while a second portion of scene information may, for example, be determined by one or more second components. In some cases, at least part of the first portion of scene information may be provided from the one or more first components to the one or more second components. The one or more second components may use the at least part of the first portion of scene information in combination with at least part of the second portion of scene information to generate at least part of a resulting image and/or resulting audio associated with the scene.

Information processing system, non-transitory storage medium having stored therein information processing program, information processing apparatus, and information processing method

Provided is an example system in which a player character provided in a virtual space is caused to perform a motion including a first state and a second state, by a user operating a left controller and a right controller. When the player character is in the first state, the left controller vibrates more strongly than the right controller. When the player character is in the second state, the right controller vibrates more strongly than the left controller.

METHOD AND APPARATUS FOR CONTROLLING PUT OF VIRTUAL RESOURCE, COMPUTER DEVICE, AND STORAGE MEDIUM
20240131434 · 2024-04-25 · ·

A method, and an apparatus for controlling put of a virtual resource and a computer device, and a storage-medium are disclosed in the disclosure. When a game player wants to put a target virtual resource at a target put position in a first virtual scene, a reference put position may be set. A terminal may determine the target put position in the first virtual scene based on the reference put position, and directly put the target virtual resource at the target put position.

METHOD AND APPARATUS FOR CONTROLLING PUT OF VIRTUAL RESOURCE, COMPUTER DEVICE, AND STORAGE MEDIUM
20240131434 · 2024-04-25 · ·

A method, and an apparatus for controlling put of a virtual resource and a computer device, and a storage-medium are disclosed in the disclosure. When a game player wants to put a target virtual resource at a target put position in a first virtual scene, a reference put position may be set. A terminal may determine the target put position in the first virtual scene based on the reference put position, and directly put the target virtual resource at the target put position.

Storage medium, information processing apparatus, information processing system, and game processing method

An example of an information processing apparatus performs, in a virtual space including at least a player character and a terrain object, a control of moving the player character on the terrain object, based on an operation input performed by a player. If it is at least satisfied that the terrain object serving as a ceiling is present above the player character and that a destination, on the terrain object, at which the player character is placeable is present above the ceiling located above the player character, the information processing apparatus moves the player character to the destination, based on an operation input performed by the player.