A63F13/5258

Game device, game system, and information storage medium

A game device controls a first virtual camera and a second virtual camera so that the first virtual camera and the second virtual camera are situated within an object space to be point-symmetrical, line-symmetrical, or plane-symmetrical with respect to a reference point, a reference line, or a reference plane that is defined by a first position linked to a first character and a second position linked to a second character. The game device determines whether to display the object space photographed by the first virtual camera or the object space photographed by the second virtual camera as a game image based on a selection instruction issued by a player.

Game device, game system, and information storage medium

A game device controls a first virtual camera and a second virtual camera so that the first virtual camera and the second virtual camera are situated within an object space to be point-symmetrical, line-symmetrical, or plane-symmetrical with respect to a reference point, a reference line, or a reference plane that is defined by a first position linked to a first character and a second position linked to a second character. The game device determines whether to display the object space photographed by the first virtual camera or the object space photographed by the second virtual camera as a game image based on a selection instruction issued by a player.

IMAGE PROCESSING APPARATUS AND STORAGE MEDIUM
20170294047 · 2017-10-12 ·

A non-limiting example game system includes a game apparatus, and a terminal device and a television are connected to the game apparatus. A game image that is displayed on the television is an image that various kinds of objects arranged in a virtual space are imaged by a virtual camera. The virtual camera follows a player object so as to keep a predetermined distance with the player object, and when the player object enters a grassland object with comparatively long length, for example, each grass object is deformed or moved so as to go away from the virtual camera. For example, a height of the grass object near the virtual camera is made comparatively low, and the height is gradually made high as it separates from the virtual camera.

IMAGE PROCESSING APPARATUS AND STORAGE MEDIUM
20170294047 · 2017-10-12 ·

A non-limiting example game system includes a game apparatus, and a terminal device and a television are connected to the game apparatus. A game image that is displayed on the television is an image that various kinds of objects arranged in a virtual space are imaged by a virtual camera. The virtual camera follows a player object so as to keep a predetermined distance with the player object, and when the player object enters a grassland object with comparatively long length, for example, each grass object is deformed or moved so as to go away from the virtual camera. For example, a height of the grass object near the virtual camera is made comparatively low, and the height is gradually made high as it separates from the virtual camera.

IMAGE PROCESSING APPARATUS AND STORAGE MEDIUM
20170294047 · 2017-10-12 ·

A non-limiting example game system includes a game apparatus, and a terminal device and a television are connected to the game apparatus. A game image that is displayed on the television is an image that various kinds of objects arranged in a virtual space are imaged by a virtual camera. The virtual camera follows a player object so as to keep a predetermined distance with the player object, and when the player object enters a grassland object with comparatively long length, for example, each grass object is deformed or moved so as to go away from the virtual camera. For example, a height of the grass object near the virtual camera is made comparatively low, and the height is gradually made high as it separates from the virtual camera.

METHODS, SYSTEM AND NODES FOR HANDLING MEDIA STREAMS RELATING TO AN ONLINE GAME

The present disclosure relates to a method (40) performed in a system (10) for handling a media stream relating to an online game provided by a game cloud system (20). The system (10) comprises at least one node (11, 12). The method (40) comprises transmitting (41), to the game cloud system (20), a message comprising data relating to at least one virtual camera, and receiving (42), from the game cloud system (20), at least one first media stream relating to the online game as captured by the at least one virtual camera. The disclosure also relates to a corresponding system, computer programs and computer program products, and also to method in a game engine and a game engine.

METHODS, SYSTEM AND NODES FOR HANDLING MEDIA STREAMS RELATING TO AN ONLINE GAME

The present disclosure relates to a method (40) performed in a system (10) for handling a media stream relating to an online game provided by a game cloud system (20). The system (10) comprises at least one node (11, 12). The method (40) comprises transmitting (41), to the game cloud system (20), a message comprising data relating to at least one virtual camera, and receiving (42), from the game cloud system (20), at least one first media stream relating to the online game as captured by the at least one virtual camera. The disclosure also relates to a corresponding system, computer programs and computer program products, and also to method in a game engine and a game engine.

VIRTUAL VEHICLE CONTROL METHOD IN VIRTUAL SCENE, COMPUTER DEVICE, AND STORAGE MEDIUM

A virtual vehicle control method in a virtual scene, performed by a terminal, is provided. The method includes providing a display interface of an application program, the display interface including a scene picture of the virtual scene, and the virtual scene including a virtual vehicle; obtaining a moving speed of the virtual vehicle; and adjusting, based on the moving speed of the virtual vehicle being greater than a moving speed threshold, the scene picture to a picture of the virtual vehicle being observed in the virtual scene by using a camera model in a predetermined viewing angle direction, the camera model being located at a position with respect to the virtual vehicle.

VIRTUAL VEHICLE CONTROL METHOD IN VIRTUAL SCENE, COMPUTER DEVICE, AND STORAGE MEDIUM

A virtual vehicle control method in a virtual scene, performed by a terminal, is provided. The method includes providing a display interface of an application program, the display interface including a scene picture of the virtual scene, and the virtual scene including a virtual vehicle; obtaining a moving speed of the virtual vehicle; and adjusting, based on the moving speed of the virtual vehicle being greater than a moving speed threshold, the scene picture to a picture of the virtual vehicle being observed in the virtual scene by using a camera model in a predetermined viewing angle direction, the camera model being located at a position with respect to the virtual vehicle.

METHOD AND APPARATUS FOR DISPLAYING VIRTUAL ENVIRONMENT PICTURE, DEVICE, AND STORAGE MEDIUM

This application discloses a method for displaying a virtual environment picture performed by a computer device. The method includes: displaying a first virtual environment picture obtained by observing a virtual environment by using a first observation position; displaying, in response to receiving a first directional instruction generated by a first directional operation, a directional skill indicator pointing to a first direction; and in accordance with a determination that a length of the directional skill indicator is greater than a distance threshold in the first virtual environment picture, displaying a second virtual environment picture obtained by observing the virtual environment by using a second observation position, the second virtual environment picture including the directional skill indicator, and the second observation position being in the first direction of the first observation position or in a surrounding region in the first direction.