Patent classifications
A63F2300/554
SYSTEM FOR PROCESSING GAMING ACTIVITY
Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp.
Information processing apparatus and inputting apparatus for sharing image data
An input device for transmitting operation information of a user to an information processing device, includes: a housing having an upper surface; a left grip part located proximate to a left side of the upper surface of the housing, and sized and shaped to be gripped by a left hand of the user; a right grip part located proximate to a right side of the upper surface of the housing, and sized and shaped to be gripped by a right hand of the user; a first input part located proximately to the left grip part such that the user provides inputs to the first input part with the left hand; a second input part located proximately to the right grip part such that the user provides inputs to the first input part with the right hand, where the inputs from one of the first input part and the second input part cause system software of the information processing device to take action.
Saving and restoring virtual machine states and hardware states for application content
The present disclosure relates to devices, methods, and computer-readable medium for saving and restoring physical hardware states and virtual machine (VM) states for an application actively being executed on a virtual machine by a user on a computer device. The devices, methods, and computer-readable medium may allow a user to suspend a current state of an application session and save the VM and memory state to persistent storage, and later resume the execution of the saved application session by reading the state back into memory and restoring the VM state.
DEVICES, SYSTEMS, AND METHODS FOR DISTRIBUTED GAME ARCHITECTURE
Devices, systems, and methods of the present disclosure are directed to providing a Science, Technology, Engineering, and Mathematics (STEM) based distributed games that allows two or more teams of players to develop mathematical and problem-solving skills. Game controllers allow each team to submit a number to a game device that performs one or more arithmetic operations on the set of numbers to compute a guess that is compared to a puzzle solution. If the guess equals the puzzle solution prior to a timer time period expiring, then the players win a reward, such as deploying a shower of confetti, providing candy, display of lights, conspicuous sounds, vibrations, and/or the like.
System and Method for Streaming Game Video
A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
SERVER-BASED VIDEO HELP IN A VIDEO GAME
Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.
SYSTEMS AND METHODS OF TRANSFERRING STATE DATA FOR APPLICATIONS
A computer system that includes at least two game devices is provided. A first game device is used by a user to play a game and a second game device is used to receive state data regarding playing the game on the first game device. The state data is continuously applied to a game that is executed on the second game device to allow for the user to seamlessly transition to playing the game on the second game device.
SAVING AND RESTORING VIRTUAL MACHINE STATES AND HARDWARE STATES FOR APPLICATION CONTENT
The present disclosure relates to devices, methods, and computer-readable medium for saving and restoring physical hardware states and virtual machine (VM) states for an application actively being executed on a virtual machine by a user on a computer device. The devices, methods, and computer-readable medium may allow a user to suspend a current state of an application session and save the VM and memory state to persistent storage, and later resume the execution of the saved application session by reading the state back into memory and restoring the VM state.
System for processing gaming activity
Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp.
System and method for streaming game video
A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.