A63F2300/554

SYSTEM AND METHOD FOR CAPTURING AND SHARING CONSOLE GAMING DATA
20200289931 · 2020-09-17 ·

A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.

Game scrapbook system, game scrapbook method, and computer readable recording medium recording program for implementing the method
10773166 · 2020-09-15 · ·

A game scrapbook system associated with a game progress includes: a data table setting setup information by recording at least one game environment associated with a generation of a predetermined event signal; an event signal generation unit generating the event signal when a game environment according to a game progress corresponds to at least a portion of the setup information; an image capturing unit, in response to the event signal, capturing a game image to generate game image information; and an image transmission unit transmitting the generated game image information to a remote location in a network using a network address.

Dynamic network storage for cloud console server

Aspects of the present disclosure relate to systems and methods for virtualizing mass storage using a network storage device operatively coupled to a host system. In various implementations, the network storage device and host system may collectively emulate a mass storage device for another terminal computing system. This emulation can be performed while utilizing the minimum possible memory of the host system, as the network storage device contains the operating system data for the host system in addition to game and user data required for the implementation of a computer application.

Method and System for Generating Audio-Visual Content from Video Game Footage

A method of generating audio-visual content from video game footage is provided. The method comprises obtaining a user-selected audio track and obtaining video game footage. Statistical analysis is performed on the audio track so as to determine an excitement level associated with respective portions of the audio track. Statistical analysis is performed on the video game footage so as to determine an excitement level associated with respective portions of the video game footage. Portions of the video game footage are matched with portions of the audio track, based on a correspondence in determined excitement level. Based on said matching, a combined audio-visual content comprising the portions of the video game footage matched to corresponding portions of the audio track is generated. In this way, calm and exciting moments within the video footage are matched to corresponding moments in the audio track. A corresponding system is also provided.

Storage medium, information processing apparatus and information processing method
10722795 · 2020-07-28 · ·

A non-limiting example game apparatus includes a display device, and a game screen is displayed on the display device. A play image including a player character, an enemy character, a ground object, a block object and a clay pipe object, for example is displayed as a game screen. If a capture instruction is input during a game play, image data corresponding to a play image at a time of input is acquired as captured image data. In the game apparatus, a reduced image of a captured image is generated and displayed in a manner superimposed on the play image. During game control processing is performed, processing that generates and displays the reduced image is performed.

CONTENT-RELATED INFORMATION DISPLAY SYSTEM

Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information according to the progress status information generated by the first processor. A second display displays the content-related information according to a player input received by the second processor. The first processor generates the progress status information in response to at least one of a predetermined condition being satisfied in relation to the progress status of the content or a specific operation being received by the first processor.

Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play
20200206625 · 2020-07-02 ·

Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.

System and method for capturing text for an online application

A system and method for entering text within a video game application are described. For example, a system according to one embodiment of the invention comprises: a video game hosting service to execute a video game in response to user input; a client device to communicate with the video game hosting service over a first communication channel, wherein the client device has a first user input device communicatively coupled thereto, and wherein control signals for the video game are generated in response to input from the first user input device and transmitted from the client device to the video game hosting service over the first communication channel, the video game hosting service controlling a video game in response to receipt of the control signals; a display device communicatively coupled to the client device, the display device to display video of the video game; wherein the video game hosting service further includes program code to open a second communication channel to receive text input, the second communication channel being separate and independent from the first communication channel and usable by a data processing device capable of generating text input, wherein in response to receipt of text input over the second communication channel, the video game hosting service causes the text input to be displayed on the display device communicatively coupled to the client device.

Storage medium storing game program, information processing system, information processing device, and game processing method

An example of an information processing device generates a game field for each of a plurality of game stages. The information processing device executes a game process of controlling a player object in response to an operation by a user in a game stage for which the game field has been generated. The information processing device determines whether the user has cleared or failed to clear the game stage. In response to a determination that the user has cleared the game stage, the information processing device starts the game process for a next game stage while maintaining a state of the player object at the time of clearing. On the other hand, in response to a determination that the user has failed to clear the game stage, the information processing device starts the game process for a next game stage.

Save Game Load Time Reduction for Cloud Gaming
20200197803 · 2020-06-25 ·

A cloud gaming system is disclosed. One example includes a game server that is configured to execute video games. The game server provides an interface for a remote client device to interface with the game server and request that games be played by streaming video frames to the remote client device. The game server is located in a first data center. A storage server connected to the game server over a network connection in the first data center. A save data server located in a second data center. Data selection logic of the game server is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game server. The data selection logic is configured to automatically retrieve the save data from the second data center to the first data center upon detecting a session initiation for a user account used via the remote client device. The save data including a current state of game play that represents activity performed during play of a game. The save data is used to render the current state of game play after game logic of the game is loaded for the session initiation.