Patent classifications
A63B2071/063
MULTI-SPORT BIOMETRIC FEEDBACK DEVICE, SYSTEM, AND METHOD FOR ADAPTIVE COACHING WITH GYM APPARATUS
A system and method provides real-time coaching and adjustment to training. A wearable device may be configured for over-the-ear wear, which includes a speaker, a transceiver, and sensors to measure biometric activity in the user while worn during athletic performance training. The system uses a method which compares past performance to current performance and training goals to adjust a training plan during performance for maximizing training results. The system analyzes current and past performance and generates new training performance output goals in real-time based on the user's current performance. The system then transmits coaching output during a live training session instructing the user on how to adjust their performance output during a current training session. Some embodiments include connecting to smart gym apparatus which connect to the system and automatically increase/decrease resistance/speed depending on the system determining a need to change performance output for maximum gains.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Basketball training system
A basketball training system includes a server computer and a basketball training machine. The server computer executes a workout module that manages operation of a graphical user interface that presents a graphical representation of a portion of a basketball court and receives user inputs that define a workout program that includes selected ball delivery locations relative to the visual representation. The basketball training machine receives the workout program and delivers basketballs to the selected ball delivery locations.
MAGNETIC EARPHONES HOLDER
One or more accelerometers embedded with an earbud and/or a set of earphones are able to sense a moving pace of a user. Based on a moving pace of the user, a signal is sent to a remotely connected electronic device. The electronic device is able to separately increase and decrease a beat or rhythm of the audio from the electronic device based on a pace of the user. In some embodiments, an audio alert is sent to the user to inform the user of pace and whether the user has increased or decreased their pace. Additionally, in some embodiments, a program stored on the electronic device is used to compare the user's current progress and/or speed based on past runs and workouts.
Internet sports computer cellular device
A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
Climbing exercise machine
An exercise machine creates a simulated continuous resisted climbing motion. The machine includes a floor- or ground-contacting base frame and two or more substantially vertically oriented uprights, wherein at least one upright is rigidly connected to the base frame. The machine further includes two handles and two foot pedals, each handle and each foot pedal being movably engaged with an upright for linear reciprocating motion along the upright. The handles and foot pedals are interconnected so that they move concurrently. An adjustable resistance mechanism may be operatively connected to the interconnection of the handles and foot pedals to provide adjustable resistance for the simulated continuous climbing motion.
ADVANCED SYSTEM FOR PHYSICAL CONDITIONING AND SPORTS TRAINING
The present disclosure provides a system for conditioning and training, generally comprising a floor portion and at least one guide within a line of sight of the floor portion. The guide is configured to display training programs for a user to use to improve sports skills, such as hockey skills for example. In an embodiment, the floor portion has RFID tags to determine where a puck or other object is located. In another embodiment, the system has an apparatus to determine, verify or display a puck location. The apparatus can be either a camera or an AR unit such as glasses. Based on information provided and received, the system can tailor exercises for a user and provide enhanced statistics to improve skills.
Apparatus for monitoring exercise efficiency and usage
An embodiment of an exercise monitoring apparatus is shown. Herein, the exercise monitoring apparatus comprises a casing, a fastening member, a first laser device and a second laser device. The first laser device is oriented so that, when actuated, the device outwardly projects a first light beam in a direction substantially perpendicular to a top surface of the casing. The first light beam visually produces a line of light. The second laser device is oriented so that, when actuated, the device outwardly projects a second light beam in a direction substantially perpendicular to one of the sidewalls of the casing and substantially perpendicular to the first light beam.
APPARATUS HAVING GESTURE SENSOR
An apparatus having a gesture sensor is provided. The gesture sensor includes an image sensing unit and a processing unit. The image sensing unit can capture at least a gesture image of user. The processing unit is electrically connected to the image sensing unit. The processing unit can send at least a control command according to the gesture image to operate the apparatus.