Patent classifications
A63B2071/0641
TRAINING UTILIZING A TARGET COMPRISING STRIKE SECTORS AND/OR A MAT COMPRISING POSITION SECTORS INDICATED TO THE USER
Disclosed is a method, a device, a system and/or a manufacture of training utilizing a target comprising strike sectors and/or a mat comprising position sectors indicated to the user. In one embodiment, a method for combat training, athletic training, and workout includes determining a position sector ID from a training file associated with a position sector visually identified on a mat including a position detector. A strike sector ID is determined associated with a strike sector on a strike target capable comprising a strike detector and capable of receiving a strike from a human extremity. A first indicator signal is generated to communicate the foot placement to the user and a second indicator signal communicates the strike sector. A strike signal is received from the strike and/or a position signal is received from the foot placement on the mat. The user's strike and/or positioning performance may be assessed.
Marking assist device, and marking assist method
A marking assist device includes a memory, a storage that stores an image that records a competition in which a player performs a plurality of skills in a time sequence, and a processor coupled to the memory and configured to acquire a first marking result and a second marking result, the first marking result being marking of each of the plurality of skills based on sensor data on the performing player, the second marking result being inputted by a referee, display first discriminators of the skills included in the first marking result and second discriminators of the skills included in the second marking result while associating the first discriminator with the second discriminator, and when any discriminator is selected from the displayed discriminators, identify a video associated with selected discriminator from the images and displays the identified video.
APPARATUS FOR NATURAL TORSO AND LIMBS TRACKING AND FEEDBACK FOR ELECTRONIC INTERACTION
An apparatus for natural torso and limbs tracking and feedback for electronic interaction with fall safety support. The apparatus comprises a body harness worn on the body of a user, a support structure designed to bear the weight of the user in the event of a stumble, trip, or fall, and a plurality of tethers attached at one end to the harness and at the other end to the support structure. One or more sensors are integrated into the system to measure aspects of the user's movement and used as input to control a computer system. In the event of stumble, trip, or fall, all of, or a portion of, the user's body weight is borne by the tethers as a safety mechanism to prevent injury. The system is designed to be used with virtual reality systems wherein the user's vision is blocked or obscured by a virtual reality visor.
SYSTEM AND METHOD FOR EVALUATION, DETECTION, CONDITIONING, AND TREATMENT OF NEUROLOGICAL FUNCTIONING AND CONDITIONS
A system and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions which uses data obtained while a person is engaged in simultaneously in a range of primary physical tasks combined with defined types of associative activity, such as listening, reading, speaking, mathematics, logic puzzles, navigation of a virtual environment, recall of past stimuli, etc. The data from the physical and associative activities are combined to generate a composite functioning score visualization indicating the relative functioning of areas aspects of neurological functioning; including those in which deficiencies may be present, which are early indicators of possible neurological conditions. Through algorithmic recommendations combined with expert and user input, a conditioning regimen targeting neurological aspects of interest paired with periodic testing allows the user to track their progress in these areas over time.
APPARATUS FOR NATURAL TORSO AND LIMBS TRACKING AND FEEDBACK FOR ELECTRONIC INTERACTION
An apparatus for natural torso and limbs tracking and feedback for electronic interaction with fall safety support. The apparatus comprises a body harness worn on the body of a user, a support structure designed to bear the weight of the user in the event of a stumble, trip, or fall, and a plurality of tethers attached at one end to the harness and at the other end to the support structure. One or more sensors are integrated into the system to measure aspects of the user's movement and used as input to control a computer system. In the event of stumble, trip, or fall, all of, or a portion of, the user's body weight is borne by the tethers as a safety mechanism to prevent injury. The system is designed to be used with virtual reality systems wherein the user's vision is blocked or obscured by a virtual reality visor.
SYSTEM AND METHOD FOR RANGE OF MOTION ANALYSIS AND BALANCE TRAINING WHILE EXERCISING
A system and method for range of motion analysis while exercising, including methods for constructing user movement profiles based on repeated and typical user movements during exercises as are typical for an adult of a user's age, weight, etc., and capable of warning a user of unhealthy, unsafe, or anomalous movement patterns during exercise, using a balance trainer, range of motion analyzer, and a plurality of sensors in conjunction with an exercise device, in an effort to reduce health risks to users during exercise with an enhanced or mixed reality exercise device.
BODY JOYSTICK FOR INTERACTING WITH VIRTUAL REALITY OR MIXED REALITY MACHINES OR SOFTWARE APPLICATIONS
A system and method for using a body joystick to interact with a virtual or mixed-reality machines or software applications that uses a support arm to hold a device for attaching the body joystick to a user's body, a sensor for detecting movement, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.
SYSTEM AND METHOD FOR RANGE OF MOTION ANALYSIS AND BALANCE TRAINING WHILE EXERCISING
A system and method for range of motion analysis while exercising, including methods for constructing user movement profiles based on repeated and typical user movements during exercises as are typical for an adult of a user's age, weight, etc., and capable of warning a user of unhealthy, unsafe, or anomalous movement patterns during exercise, using a balance trainer, range of motion analyzer, and a plurality of sensors in conjunction with an exercise device, in an effort to reduce health risks to users during exercise with an enhanced or mixed reality exercise device.
System and method for range of motion analysis and balance training while exercising
A system and method for range of motion analysis while exercising, including methods for constructing user movement profiles based on repeated and typical user movements during exercises as are typical for an adult of a user's age, weight, etc., and capable of warning a user of unhealthy, unsafe, or anomalous movement patterns during exercise, using a balance trainer, range of motion analyzer, and a plurality of sensors in conjunction with an exercise device, in an effort to reduce health risks to users during exercise with an enhanced or mixed reality exercise device.
Virtual and augmented reality personalized and customized fitness training activity or game, methods, devices, and systems
A method includes determining a customized action routine for a person to carry out in a virtual world, where the person is wearing a virtual reality (VR) headset. Objects associated with events from the routine are presented to the person in a virtual world via the VR headset; and aspects of the person's virtual interaction with the object in the virtual world are rendered on the VR headset. The person's virtual interactions with virtual objects is analyzed and used to determine, in real time, one or more next events for said routine.