Patent classifications
A63B2071/0644
TRAINING APPARATUS, TRAINING METHOD, STORAGE MEDIUM, AND TRAINING SYSTEM
A training apparatus includes a display that displays a video image including an image of a moving object, a rotation speed acquirer that acquires a rotation speed of a pedal driven by a user, and a control circuit that changes a moving speed of the object in the video image. The control circuit controls the moving speed as follows. The moving speed of the object in the video image is increased at an acceleration α1 (>0). If an increase in the pedal rotation speed occurs after the moving speed of the object is increased, the moving speed of the object is increased at an acceleration α2 (<α1). In a case where an increase in the rotation speed of the pedal occurs after the moving speed of the object is increased at the acceleration α2, the moving speed of the object is further continuously increased at the acceleration α2.
Controlling an exercise machine using a video workout program
Controlling an exercise machine using a video workout program. In one aspect of the disclosure, a method may include capturing a video, encoding exercise machine control commands into a subtitle stream of the video to create the video workout program, decoding the subtitle stream of the video to access the exercise machine control commands, periodically determining at least that an actual heart rate zone of a user is not equal to a current programmed heart rate zone and that the actual heart rate of the user is not trending toward the current programmed heart rate zone by at least a threshold heart rate trend rate, and in response adaptively scaling the video workout program by adjusting a current difficulty level upward or downward depending on if the actual heart rate zone is lower or higher than the current programmed heart rate zone, respectively.
Training equipment to improve the ability of cognition and memory and the muscle power of upper and lower limb and training method thereof
The present invention relates to training equipment for improving the ability of memory and cognition, and muscle power, and a training method using the training equipment. In particular, the present invention relates to training equipment for improving the ability of memory and cognition, and muscle power (upper and lower limb muscle power), the training equipment including: a lower limb muscle power exercise module that includes pedals for strengthening the muscle power of user's lower limbs and/or a handle for steering; a display that implements traveling in a virtual space for memory ability training of the user; and a training unit that improves cognition ability and/or muscle power of the user on the basis of driving data of the lower limb muscle power exercise module, thereby being able to complexly support memory ability training, lower limb muscle power exercise, and upper limb muscle power exercise of rehabilitation patients, patients with dementia, and/or patients with cognitive impairment.
EXERTION-AWARE PATH GENERATION
Technologies are provided for generation of exertion-aware paths. Some embodiments include a computing system that can generate a path based at least on first data defining a terrain, second data defining a target level of total work, and third data defining a target level of perceived difficulty. The computing system also can generate a road surface along the path. Generating the road includes embedding metadata defining position-dependent resistance forces based on a physics model, the metadata controlling force feedback at virtual-reality equipment. The computing system also can supply the road surface to the virtual-reality equipment.
APPARATUS FOR NATURAL TORSO AND LIMBS TRACKING AND FEEDBACK FOR ELECTRONIC INTERACTION
An apparatus for natural torso and limbs tracking and feedback for electronic interaction with fall safety support. The apparatus comprises a body harness worn on the body of a user, a support structure designed to bear the weight of the user in the event of a stumble, trip, or fall, and a plurality of tethers attached at one end to the harness and at the other end to the support structure. One or more sensors are integrated into the system to measure aspects of the user's movement and used as input to control a computer system. In the event of stumble, trip, or fall, all of, or a portion of, the user's body weight is borne by the tethers as a safety mechanism to prevent injury. The system is designed to be used with virtual reality systems wherein the user's vision is blocked or obscured by a virtual reality visor.
ADAPTABLE EXERCISE SYSTEM AND METHOD
A system and method for correlating a video content presentation rate with an exercise machine operation rate is disclosed. A preferred embodiment of the apparatus is an interactive video system that adapts easily to use with a wide range of gym equipment utilizing a video presentation device that includes an accelerometer and/or camera. The camera embodiment utilizes vision algorithms to determine periodicity and motion orientation prior to modifying the input as a function of the type of exercise equipment is being utilized, in order to determine a cadence. In one embodiment the camera does not rely on seeing the limbs being exercised but utilizes the observation that even highly trained athletes have a degree of extraneous motion of their theoretically immobile body parts during exercise. A prerecorded video presentation is modulated by sensing proximate vibrational energy to determine cadence in the case of the accelerometer.
Body joystick for interacting with virtual reality or mixed reality machines or software applications
A system and method for using a body joystick to interact with a virtual or mixed-reality machines or software applications that uses a support arm to hold a device for attaching the body joystick to a user's body, a sensor for detecting movement, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.
EXERCISE EQUIPMENT
An objective of the present invention is to provide exercise equipment which can provide a user with an immersive experience that allows the user to feel like they are there, while reducing unease or discomfort on the part of the user. The exercise equipment comprises: an exercise device for allowing a user to carry out a prescribed exercise; a measurement device which measures a viewpoint position of the user in a prescribed reference coordinate system when the user carries out the exercise using the exercise device; and a video device which generates and displays a display image of an object in a virtual space of the reference coordinate system on a fixed screen according to the viewpoint position, the display image simulating how the object would appear when viewed from the viewpoint position through the screen.
VIRTUAL GOLF DEVICE, VIRTUAL GOLF SYSTEM AND METHOD FOR OPERATING A VIRTUAL GOLF DEVICE
The present inventive concept relates to a virtual golf device, a virtual golf system and a method for operating a virtual golf device. The virtual golf device comprises a control part calculating a trajectory of a real golf ball when a user hits the real golf ball, and a display part displaying a virtual golf ball corresponding to the real golf ball hit by the user and moving according to the calculated trajectory in a virtual golf course. In this virtual golf device, the user can select one play mode of a first mode and a second mode, there are a plurality of users, an order of hitting the real golf ball between the plurality of users in the first mode depends on a location of each user's virtual golf ball in the virtual golf course, and an order of hitting the real golf ball between the plurality of users in the second mode does not depend on the location of each user's virtual golf ball in the virtual golf course.
Connected stationary exercise machine
Stationary exercise machine. In one aspect of the disclosure, a stationary exercise machine may include one or more moveable members configured to be moved by a user, an actuator configured to selectively adjust the speed of, or the amount of resistance on, the one or more moveable members, and one or more processors. The one or more processors may be configured to receive a video, execute the video set to a first difficulty level, receive a second difficulty level, and execute the video reset to the second difficulty level.