Patent classifications
A63B2071/0666
SYSTEM AND METHOD FOR A MOBILE EXERCISE DEVICE
A mobile exercise device configured to enhance virtual reality experiences is provided. The system generally comprises a harness, top supports, bottom-carrying arms, resistance elements, and attachment elements secured to said resistance elements. In some preferred embodiments, a mechanical arm and/or top-carrying arm may be used to change the position of the resistance elements about a user. The resistance elements are preferably secured to a glove worn by a user, allowing for resistance in multiple directions. In one preferred embodiment, a control system may be used to adjust the tension of the resistance elements. In another embodiment, the system may be configured to operably connect to a gaming system, wherein an actuator operably connected to said resistance elements is responsible for adjusting tension based on actions by a user within a digital environment.
Adaptive tennis ball machine
A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.
ADAPTIVE TENNIS BALL MACHINE
A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.
MULTI-STIMULATION NEUROREHABILITATION ASSISTANT SYSTEM
A multi-stimulation neurorehabilitation assistant system, comprising a support unit, an audio stimulation unit, an acupoint stimulation unit, an electronic stimulation unit, a training unit, a display and optical frequency-flashed stimulation unit, and a control unit. The support unit includes a rotatable top-side portion over the top of the user's head. The audio stimulation unit includes two speakers. The acupoint stimulation unit includes several acupoint agents. The electronic stimulation unit includes several electronic stimulation agents. The training unit can sense user's own movements to output measurement signals. The display and optical frequency-flashed stimulation unit can be switched between a display mode and an optical frequency-flashed stimulation mode. The control unit electrically connected with the speakers, the acupoint agents, the electrical stimulation agents, the training unit and the display and optical frequency-flashed stimulation unit, so that users can obtain multiple stimulations at the same time during rehabilitation.
REHABILITATION ASSISTANT SYSTEM FOR PATIENT WITH COGNITIVE IMPAIRMENTS
A rehabilitation assistant system for patients with cognitive impairments, including an audio stimulation unit, an acupoint stimulation unit, a phototherapeutic unit, an electronic stimulation unit, a display and optical frequency-flashed stimulation unit and a control unit. The audio stimulation unit broadcast a binaural beats with frequency following response, and the acupoint stimulation unit includes several acupoint agents to output physical stimulation to a user. The phototherapeutic unit includes two near-infrared light groups, and the electronic stimulation unit includes two electrical stimulation agents to output physical stimulation to the user. The display and optical frequency-flashed stimulation unit is switchable between a display mode and an optical frequency-flashed stimulation mode, and the control unit simultaneously controls the audio stimulation unit to broadcast the binaural beats with frequency following response so as to improve the rehabilitation efficiency in patients with cognitive impairment.
System and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions
A system and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions which uses data obtained while a person is engaged in simultaneously in a range of primary physical tasks combined with defined types of associative activity, such as listening, reading, speaking, mathematics, logic puzzles, navigation of a virtual environment, recall of past stimuli, etc. The data from the physical and associative activities are combined to generate a composite functioning score visualization indicating the relative functioning of areas aspects of neurological functioning; including those in which deficiencies may be present, which are early indicators of possible neurological conditions. Through algorithmic recommendations combined with expert and user input, a conditioning regimen targeting neurological aspects of interest paired with periodic testing allows the user to track their progress in these areas over time.
Simulation System and Method
A simulation system in which an amateur player may obtain an assessment of how the amateur players skills compare to those of an average professional athlete or a selected professional athlete that takes into consideration the physical differences between the amateur player and the professional athlete. Measurements of an amateur player are obtained and compared to those of a professional athlete. Such comparisons are used to adjust parameters for a physical or virtual simulation that may be used to assess the abilities of amateur player relative to that of the professional athlete.
Systems and methods for minimally intrusive displays
A system includes a minimally intrusive display system (MIDS) configured to be disposed on an eyewear. The MIDS includes a display system and a sensor system configured to provide for a sensor data. The MIDS further includes a processor configured to process the sensor data to derive an activity metric. The processor is further configured to display, via the display system, the activity metric, wherein the display system is disposed in the eyewear so that the activity metric is only viewed when a user of the eyewear turns the user's pupil towards the display system at angle α from a forward direction.
Training aid for shooting a basketball
A training aid for shooting a basketball including a head-mounting portion configured to mount onto the head of a person shooting the basketball and a feedback-providing portion attached to, and supported by, the head mounting portion. The feedback-providing portion defining a forward-facing engagement surface extending upward from the head-mounting portion that provides tactile feedback to the person when the engagement surface is contacted by at least one of the basketball and a shooting hand of the person shooting the basketball.
FACE DEVICE FOR MONITORING BIOMEDICAL PARAMETERS OF A USER
A face device for monitoring biomedical parameters of a user provides a support and housing structure shaped so as to be applied to the head of the user, an oximetry sensor fitted to the support and housing structure so as to adhere, in an operating position, to the face of the user at the facial artery, a sound source fitted to the support and housing structure so as to adhere, in an operating position, to a cranial bone of the user, an independently powered electronic board for processing data, received in the support and housing structure and connected to the oximetry sensor and to the sound source so as to detect and process signals coming from the oximetry sensor and to provide information on biomedical parameters to the user acoustically through the sound source. This face device does not engage or distract the user.