Patent classifications
A63B2071/0666
Controlling an exercise machine using a video workout program
Controlling an exercise machine using a video workout program. In one aspect of the disclosure, a method may include capturing a video, encoding exercise machine control commands into a subtitle stream of the video to create the video workout program, decoding the subtitle stream of the video to access the exercise machine control commands, periodically determining at least that an actual heart rate zone of a user is not equal to a current programmed heart rate zone and that the actual heart rate of the user is not trending toward the current programmed heart rate zone by at least a threshold heart rate trend rate, and in response adaptively scaling the video workout program by adjusting a current difficulty level upward or downward depending on if the actual heart rate zone is lower or higher than the current programmed heart rate zone, respectively.
Apparatus for experiencing a virtual reality simulation in an underwater world
The invention relates to an apparatus (1) for at least one user (2) for experiencing a virtual reality simulation in an underwater world, comprising: at least one water resource (10) with at least one flow generator (20), at least one data processing system, and at least one VR display device (40), wherein the data processing system generates a virtual reality simulation, wherein the at least one flow generator (20) is controlled by the data processing system as a function of the virtual reality simulation, and wherein the virtual reality simulation is reproduced on the VR display device (40).
Virtual Reality-Based Exercise Device and System
A virtual reality-based exercise device includes a fitness device including a main exercise unit providing a predetermined exercise function to a user, a virtual reality device connected to the fitness device to communicate therewith, and a control unit connected to a server to communicate therewith and controlling the main exercise unit, based on information output from the virtual reality device. The control unit receives score information related to the predetermined exercise function stored in the server and provides the score information to the user through the virtual reality device.
PERFORMANCE MONITORING DEVICE, PERFORMANCE MONITORING SYSTEM, AND PERFORMANCE MONITORING METHOD
A performance monitoring device includes a storage section adapted to store information related to a location of a target on the move, a processing section adapted to update the information stored in the storage section, and a notification section adapted to make a notification of information related to a relative position between a user on the move and the target using the updated information related to the location of the target.
ATHLETIC EYEGLASSES SYSTEM AND METHOD
An athletic eyeglasses system and method for monitoring and displaying to an athlete relevant information such as elapsed time and heart rate, in real time, without diversion of attention from the view ahead and without extraneous movement of hands or arms, providing an eyeglasses frame, two frame arms, two display glass units having data displays, a controller unit, a battery, a covered port for charging the battery, input buttons, a timer starter, and a sensor to sense physiological conditions such as heart rate and peripheral oxygen saturation.
METHOD AND SYSTEM FOR TELEMEDICINE RESOURCE DEPLOYMENT TO OPTIMIZE COHORT-BASED PATIENT HEALTH OUTCOMES IN RESOURCE-CONSTRAINED ENVIRONMENTS
A method includes receiving a set of treatment plans. Each treatment plan comprising the set of treatment plans may be associated with a user capable of using a treatment device to perform the associated treatment plan. The method also includes receiving healthcare professional profile information. The method also includes identifying treatment device information for each treatment device capable of being used by a cohort of users associated with respective treatment plans. The method also includes using an artificial intelligence engine, wherein the artificial intelligence engine uses at least one machine learning model configured to generate resource deployment predictions, to generate at least one resource deployment prediction. The at least one machine learning model may generate the at least one resource deployment prediction based on at least some treatment plans comprising the set of treatment plans, at least some of the healthcare professional profile information, and at least some of the treatment device information.
EXERTION-AWARE PATH GENERATION
Technologies are provided for generation of exertion-aware paths. Some embodiments include a computing system that can generate a path based at least on first data defining a terrain, second data defining a target level of total work, and third data defining a target level of perceived difficulty. The computing system also can generate a road surface along the path. Generating the road includes embedding metadata defining position-dependent resistance forces based on a physics model, the metadata controlling force feedback at virtual-reality equipment. The computing system also can supply the road surface to the virtual-reality equipment.
APPARATUS FOR NATURAL TORSO AND LIMBS TRACKING AND FEEDBACK FOR ELECTRONIC INTERACTION
An apparatus for natural torso and limbs tracking and feedback for electronic interaction with fall safety support. The apparatus comprises a body harness worn on the body of a user, a support structure designed to bear the weight of the user in the event of a stumble, trip, or fall, and a plurality of tethers attached at one end to the harness and at the other end to the support structure. One or more sensors are integrated into the system to measure aspects of the user's movement and used as input to control a computer system. In the event of stumble, trip, or fall, all of, or a portion of, the user's body weight is borne by the tethers as a safety mechanism to prevent injury. The system is designed to be used with virtual reality systems wherein the user's vision is blocked or obscured by a virtual reality visor.
DISPLAY OF A THREE DIMENSIONAL RECODRING IN A SYSTEM FOR REHABILITATION
Examples relate to a system to apply stimuli to a human body. The system comprises a three dimensional display, a stimulation element, a specific piece of clothing, a portable background and a controller. The controller comprises a processor, data storage and an instruction set. The instruction set is to cooperate with the processor, data storage, three dimensional display and stimulation element to display a recorded three dimensional representation of an actor in movement and to transmit to the stimulation element stimuli synchronized with the movement. The actor is wearing a piece of clothing having the same aspect as the specific piece of clothing, the actor being located in front of a background having the same aspect as the portable background, the recording being from the actor point of view.
Body joystick for interacting with virtual reality or mixed reality machines or software applications
A system and method for using a body joystick to interact with a virtual or mixed-reality machines or software applications that uses a support arm to hold a device for attaching the body joystick to a user's body, a sensor for detecting movement, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.