A63F2003/00476

ORIENTATION DEPENDENT TOKEN AND METHOD FOR PLAYING A GAME THEREWITH
20200009450 · 2020-01-09 ·

Apparatus and methods for playing an orientation-based tabletop game in which one or more game components have functions that vary depending on the orientation of the game component on the game board as compared to the physical location of player positions around the game board. As pieces rotate during the course of play, functional indicators on the game pieces alter the rules or functions of the game piece in the game with respect to each player, depending upon the orientation of the game piece in relation to each player.

Game using Latin prefixes and verb stems.
20240066388 · 2024-02-29 ·

Toward the acquisition of many English words through appreciation of the historical formation of some English words from Latin prefixes and Latin verb stems, a game board or boards is printed in grid format with each square containing a unique Latin verb stem and Japanese meaning, played in concert with Latin prefix cards dealt to each player. A set of colored tiles is provided to each player by which they may claim a successfully player Latin verb stem square on the game board. The player with most tiles placed wins.

A BOARD GAME APPARATUS AND A METHOD OF PLACEMENT OF TOKENS ON THE SAME
20190358521 · 2019-11-28 ·

A game board apparatus (100) and a method of placement of tokens on the board is disclosed. The game board apparatus (100) comprises a plurality of tokens (130) with a reference image (132) at its each side, a board (110) with plurality of recesses (112) structured on the board. The recesses (112) formed on the board (110) are structured to receive the tokens on the board (110) adjacent to a token (130) already placed on the board (110) or adjacent to the boundary of the board (110) having reference images (132). The token (130) which is to be placed is identified by matching the reference image (132) on the sides of the token (130) already placed on the board (110) with the reference image (132) on the side of the token (130) which is to be placed on the board (110), thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted. While placing a token (130) in the recess (112) at the boundary of the board (110), the token (130) which is to be placed is identified by matching reference image (132) at the boundary of the board (110) with the reference image (132) on the side of the token (130) to be placed, thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted.

METHODS AND DEVICES FOR PLAYING BOARD GAME
20190344159 · 2019-11-14 ·

A modified chess game is disclosed including a game board having 81 squares arranged in nine columns and nine rows, wherein the first and second rows respectively define outer and inner wards for first and second players. Example game pieces for each player include a king, a housecarl, a templar, two lancers, two archers, two priests, and eight sentries, having initial positions, from left to right along the first row, a first lancer, a first priest, a first archer, the housecarl, the king, the templar, a second archer, a second priest, and a second lancer, and from left to right along the second row, four sentries in the first four squares, an empty square, and the remaining four sentries in the last four squares.

DICE ANGLE GAME
20190030419 · 2019-01-31 ·

A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.

A STRATEGY GAME OF TERRITORIAL CONQUEST
20180185743 · 2018-07-05 ·

The present invention relates to a strategy game comprising: (a) at least 2 panels, constituting together a board game, where each panel is divided by lines into a plurality of square spaces arranged into a grid; (b) a plurality of sets of fighting units, each set of said units having a color to identify the units of the set as belonging to a particular player, the units of each set being subdivided into a plurality of sizes and types; and (c) a plurality of sets of banners.

MATHEMATICAL COLORED-NUMBERED PUZZLE BOARD GAME
20250018278 · 2025-01-16 ·

A game includes numbered tiles and planar game board with a storage grid and a puzzle play grid. The storage grid has a storage grid structure with spaces configured to receive numbered tiles. The puzzle play grid has useable play spaces and unusable play spaces. The play grid structure has a combination of rows of useable play spaces and unusable play spaces. The total number of the numbered tiles is equal to the number of storage spaces and the number of useable play spaces. The numbered tiles are placed on the storage spaces before game play begins. Each numbered tiles is placed on one of the useable play spaces with the difference between the numerical value being greater than a predetermined increment when game play ends. Each of the predetermined numbers on the numbered tiles appears no more than once in each of the rows.

MATHEMATICAL COLORED-NUMBERED PUZZLE BOARD GAME
20250195989 · 2025-06-19 ·

A method of playing a game includes placing a plurality of numbered tiles on a storage grid structure with each of the numbered tiles being marked with a predetermined number from a predetermined set of numbers and each of the tiles being placed on a storage space. One numbered tile is moved to a useable play space. The moving step is repeated until: (a) each of the tiles is on one of the useable play spaces; (b) the difference between the numerical value of each of the numbered tiles on each of useable spaces and a number tile on an adjacent useable space along one of the horizontal, vertical, and diagonal rows is greater than a predetermined increment; and (c) each of the predetermined numbers on the numbered tiles appears no more than once in each of the horizontal, vertical and diagonal rows.

Shabach
12415126 · 2025-09-16 ·

A master game board comprising a plurality of 49 cell spaces aligned in vertical columns and horizontal rows that embody color schemes, biblical indicia, definable alphabets, and a game title. The callout markers are detachably affixed to the master game board, and randomly called out until a winner is declared. The game cards mirror the master game board with the exception of the chronologically placement of the biblical indicia, the winning diagrams, and the callout markers. All game cards embody identical biblical indicia randomly designated on cell spaces allowing for concurrent learning engagement among players without a loss of turn during game play. The game cards are affixed with detachable cell space markers that are placed on the surface of individual cell spaces that have answers corresponding to called out entries. Unused callout markers, at the end of a game, are firstly used in a new game.

Board Game Device
20260084042 · 2026-03-26 ·

A board game device is disclosed which comprises a body component that is configured in a flat, rectangular shape which can be folded into a box. The game is intended for two to four players. Players use the central spinner to dictate where they can go on the board game device and can pick up cards when necessary to further dictate player movement across the board. Throughout the game, players must navigate the barriers to polling and voting, with spaces on the board representing various hindrances that players must overcome, thereby awarding points either negatively or positively based on their reactions to certain voting scenarios. The goal of the game is to accumulate the most points.