Patent classifications
A63F2003/00482
Use of semantic boards and semantic buttons for training and assisting the expression and understanding of language
Devices for providing language-like abilities for dogs. Using polygonal layouts, audible, scent, visible and other cues, the devices provide an efficient and novel ability to communicate with dogs in a granular manner. Devices for capturing and releasing scents are provided. Novel button designs and functions are taught with particular suitability for animal training.
GAME SURFACE SYSTEMS
Game surface systems configured to display a game sheet on a play surface. The game surface systems include a first module configured to support and protect the game sheet. The first module includes a back member and a cover sheet. The back member abuts the rear surface of the game sheet and is disposed between the game sheet and the play surface. The cover sheet abuts the display face of the game sheet and covers the game sheet. The game sheet includes a display face facing away from the play surface and a rear face facing the play surface. The cover sheet is coupled to the back member. In some examples, the game surface system includes a frame. In certain examples, the game surface system includes a transition module and a transition sheet.
Dice angle game
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
Unconventional warfare wargame
A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.
Turn-based portable board game
A board game and method of playing the board game are described. The board and pieces are magnetic and waterproof, enabling the game to be played in most human settings. Players of the board game move their pieces around the board and interact with other pieces according to the game rules including attacking other players pieces, removing other player pieces from the playing field, locating neutral pieces, moving neutral pieces, and bringing more pieces into the game. The invention encompasses adapting the board game rules to play the game in a digital format on a computer, smartphone, or tablet.
Multi-player game system
A game system for playing a multi-player game. The game system comprises a hexagonal game board. The game board comprises a plurality of hexagonal cells on a top surface of the game board. The cells are separated into a plurality of kingdoms comprising kingdom cells, a plurality of battlefield cells, and a central cell. The game system additionally comprises a plurality of sets of game pieces. Each of the sets of game pieces is associated with one of the plurality of kingdoms. At least one of the game pieces from each of the plurality of sets of game pieces includes an indicia on the at least one game piece. The indicia is indicative of a legal maneuver permitted by the at least one game piece.
BALL GAME SUPPORT AND ASSOCIATED KIT
A part includes a fastening system for fastening to another part so as to form all or part of a ball game board, the part including a plurality of cavities arranged in a two-dimensional ordered array on a first surface of the part, each cavity being designed to receive a ball, the part including a device for reversible fastening to another similar part along a fastening border, wherein the fastening system is formed by a plurality of overhangs each including at least one cavity of the plurality of cavities; and a plurality of indentations designed to receive the overhangs from another similar part.
Unconventional Warfare Wargame
A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.
Hexagonal board game
A hexagonal board game that is arranged in a pattern that is similar to a honeycomb. The board game consists of 37 tiles wherein 16 of the tiles have a first pattern, 15 of the tiles have a second pattern and 6 of the tiles have a third pattern. The tiles having the first pattern define three distinct linear paths in which each path has a set of landing spots within the paths. The tiles having the second pattern define two distinct linear paths in which each path has a set of landing spots within the paths and two paths that go nowhere. The tiles having the third pattern have a path that connects all sides. Yet the tiles have a blockade in the central axis point of the tiles. The first, second and third pattern tiles are set on the frame of the board game in a specific manner. The board game has a plurality of game pieces and includes a pair of dice. Players are given instructions as to how to traverse the board game, with their individual game pieces, from one side to the other in order to win the game.