Patent classifications
A63F9/0842
ELECTRONIC GAMING DEVICE
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
Smart cube puzzle and user device application
An automated method of solving a cube puzzle using a user device, including: establishing, between the user device and the cube puzzle, a wireless communication link, where the user device includes at least one user interface (UI) element and the cube puzzle includes a controller and associated memory; receiving, at the user device, a current state of the cube puzzle, the cube puzzle including multiple faces, each face having multiple sub-elements, where the current state of the cube puzzle specifies a location of each sub-element; identifying, at the user device, based on the current state, a solution for the cube puzzle; and providing, via the UI element(s), an instruction from the solution including an indication of a sub-element of the sub-elements of a particular face of the cube puzzle and an indication of a direction of rotation of the particular sub-element.
Intelligent magic cube, and sensing shaft center structure and timing method used thereby
An intelligent magic cube, and a sensing shaft center structure and a timing method used thereby. The sensing shaft center structure comprises a main body; the main body comprises a core (1) having an internal cavity, and several tubular shafts (2) communicated with the core (1). An internal central control module (3) is provided inside the cavity, and comprises a state obtaining unit. Each tubular shaft (2) is provided with a state signal sending set (4). The state signal sending set (4) comprises a signal selector and multiple signal exciters. The signal selector may be paired with any signal exciter, and generate a corresponding state signal. The state obtaining unit is configured to be able to receive the state signal sent from the state signal sending set (4).
Maze capable of changing rolling paths
A maze capable of changing rolling paths contains: a rotatable three-dimensional block formed in a six-sided cube shape and defined by twenty-six square cube units for matching with a central fixing element. The rotatable three-dimensional block includes nine of the twenty-six square cube units formed in a 3 by 3 grid arranged on the rotatable three-dimensional block, and each square cube unit has three sets of rotary layers so as to form twelve rotary layer units. The rotatable three-dimensional block includes at least one path having at least one visible window formed on the at least one path respectively. The at least one path is formed in any one of a T shape, a cross shape, and an arc shape on each square cube unit, and the at least one path includes a ball rolling therein and at least one channel which communicates with one another.
Electronic gaming device
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
Information processing method and smart cube
The present disclosure relates to an information processing method and a smart cube. The information processing method includes obtaining display information via a smart cube, wherein the smart cube includes a cube block having a plurality of outer surfaces each having at least one of a plurality of display screens, each one of the plurality of display screens is configured to display a piece of display content, the display information is configured to indicate positions of K display tiles and K pieces of display content corresponding to the K display tiles, each one of the K display tiles corresponds to one of the plurality of display screens, and K is smaller than a total number of the display screens on the smart cube; displaying the K pieces of the display content on the K display tiles based on the display information; detecting a turning of the smart cube; determining updated information based on the turning of the smart cube, wherein the updated information is the display information updated based on the turning of the smart cube; determining whether the display content displayed on at least one of the outer surfaces of the smart cube satisfies a preset condition based on the updated information; and triggering a preset operation when it is determined that the display content displayed on at least one of the outer surfaces of the smart cube satisfies the preset condition based on the updated information.
Cube puzzle solver
A cube puzzle solver includes: a position sensing element; at least one user interface (UI) output; and a controller that receives position information from the position sensing element, determines a suggested move, and directs the at least one UI output to provide an indication associated with the suggested move. An automated method of determining a position of a cube puzzle solver includes: monitoring a set of sense pins; identifying rotation based on a change in state of at least one sense pin; identifying a face associated with the identified rotation; and updating a state of the cube puzzle solver based on the identified face and the identified rotation. A cube puzzle system includes: a cube puzzle device including: a wireless communication interface; and a user device communicatively coupled to the cube puzzle solver over the wireless communication interface.
Method and device for guiding users to restore Rubik's cube
The present disclosure relates to the technical field of computer visual detection processing, and provides a method for guiding users to restore Rubik's cubes. The method comprises step 1, acquiring arrangement information of colored blocks of the Rubik's cube; step 2, displaying restoration process of the Rubik's cube.
Puzzle cube and a method for making same
A puzzle cube and a method for making same are provided. In some embodiments, a puzzle cube is provided, the puzzle cube comprising: a central core assembly including a center cross member having six arms perpendicular to each other, wherein each arm is connected to an assembly member that connects the center cross member with one of a plurality of center blocks; the plurality of center blocks, wherein each center block includes a plurality of wings formed along a base portion of the center block; a plurality of edge blocks, wherein each edge block includes a ridge structure that is formed to fit with the plurality of wings of the center block; and a plurality of corner blocks, wherein each corner block includes a protrusion structure that is formed to fit with the plurality of wings of the center block, wherein: (i) an edge track assembly that includes an edge track member and an edge holder member is formed on the ridge structure of each edge block; (ii) two protrusion structures of two corner blocks of the plurality of corner blocks are positioned to abut opposing ends of the edge track member of the edge track assembly of the edge block; and (iii) the edge holder member of the edge track assembly stabilizes the two protrusion structures that are positioned to abut opposing ends of the edge track member of the edge track assembly of the edge block.
PUZZLE CUBE AND A METHOD FOR MAKING SAME
A puzzle cube and a method for making same are provided. In some embodiments, a puzzle cube is provided, the puzzle cube comprising: a central core assembly including a center cross member having six arms perpendicular to each other, wherein each arm is connected to an assembly member that connects the center cross member with one of a plurality of center blocks; the plurality of center blocks, wherein each center block includes a plurality of wings formed along a base portion of the center block; a plurality of edge blocks, wherein each edge block includes a ridge structure that is formed to fit with the plurality of wings of the center block; and a plurality of corner blocks, wherein each corner block includes a protrusion structure that is formed to fit with the plurality of wings of the center block, wherein: (i) an edge track assembly that includes an edge track member and an edge holder member is formed on the ridge structure of each edge block; (ii) two protrusion structures of two corner blocks of the plurality of corner blocks are positioned to abut opposing ends of the edge track member of the edge track assembly of the edge block; and (iii) the edge holder member of the edge track assembly stabilizes the two protrusion structures that are positioned to abut opposing ends of the edge track member of the edge track assembly of the edge block.