A63F2009/2425

Card-based electronic gaming systems and techniques for five-card draw poker
10970973 · 2021-04-06 · ·

In one implementation, an electronic five-card draw poker gaming system using common physical cards includes a plurality of physical playing cards; a scanner that is configured to identify each of the plurality of physical playing cards as they are dealt; a plurality of player computing equipment with graphical displays that are programmed to provide individualized gaming interfaces for a plurality of players; and a gaming computing system that is communicably connected to the scanner and the plurality of player computing equipment to determine five-card draw poker gaming outcomes for each of the plurality of players based on commonly dealt cards and player actions.

Interactive environment with three-dimensional scanning

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

Management system of gaming chips and storage box
11052304 · 2021-07-06 · ·

A system that manages a package of shuffled playing cards and gaming chips includes a storage box and a control apparatus. The storage box is provided in association with a game table and stores a plurality of shuffled playing cards and a plurality of chip cases and also includes a card reader that reads playing card ID codes of the shuffled playing cards and a chip reader that reads case ID codes of the chip cases. The control apparatus outputs total numbers of the shuffled playing cards and the chip cases stored in the storage box and the playing card ID codes and case ID codes stored in the storage box by monitoring read playing card ID codes and case ID codes.

Management system of gaming chips and storage box
11857867 · 2024-01-02 · ·

A system that managing playing cards to which information is given by an RFID tag and gaming chips to which information is given by an RFID tag. A system is provided with a storage box integrally configured to contain a card drawer for storing playing cards and a chip drawer for storing gaming chips, a card RFID reader for reading information of an RFID tag attached to the playing cards stored in the card drawer, and a chip RFID reader for reading information of the RFID tag attached storing gaming chips stored in the chip drawer. A card RFID reader and a chip RFID reader reads information of each RFID tag using different frequencies.

System for managing packages of shuffled playing cards
10874934 · 2020-12-29 · ·

The present invention provides a system having: packages of shuffled playing cards in which playing cards included are shuffled in random order and are individually packed in one package, and in which a unique ID code is attached to each unique package; a game table; a storage box that is installed beside the game table, stores the plurality of packages, includes a reader that reads the ID codes of all the packages, and includes an openable lid so that the packages can be taken out one by one; and a control device for monitoring whether or not the packages are present in the storage box by monitoring the ID codes of the packages read by the readers, and for outputting monitoring results.

LOTTERY TICKET PACKS WITH IDENTIFICATION AND SECURITY IMAGE AND ASSOCIATED METHOD FOR MAKING

A pack of lottery tickets includes a plurality of inter-connected lottery tickets fan-folded into a stack, wherein each lottery ticket comprises a first side edge. A code on each lottery ticket identifies the pack and an order or position of the lottery ticket in the pack. A marking pattern is printed along the first side edge of each of the lottery tickets and includes at least one mark. The pack has a side face defined by the stacked first side edges of the tickets in the stack, wherein the marking pattern on the lottery ticket side edges align so as to form a unique identification image on the side face of the pack. The marking pattern on each lottery ticket is unique to the respective ticket such that each lottery ticket in the pack can be separately authenticated at a later time by comparing its marking pattern to a retrieved or replicated image of the marking pattern based on the pack identification and order of the lottery ticket in the pack provided by the ticket code.

Dice recognition device and method of recognizing dice
10828556 · 2020-11-10 · ·

A device for assisting in electronic gaming, comprises a flatbed scanning device having a scanning surface. The scanning surface is arranged for throwing a die or dice thereon, and the flatbed scanning device is configured for scanning instantaneously an image of the scanning surface. The device also comprises a processor configured for receiving scanning information regarding the image of the scanning surface upon which a die or dice are thrown and programmed for deriving, based on the image, data regarding the dice thrown.

METHODS OF OPERATING A GAMING TABLE WAGER SENSING APPARATUS AND ASSOCIATED APPARATUSES AND SYSTEMS

Methods of operating a gaming table wager sensing apparatus are disclosed. A method include storing, in a first token sensor assembly, a state of the first token sensor assembly based on a sensed presence of a token. The method also include associating a first player position with the first token sensor assembly and the state of the first token sensor assembly. Further, the method includes transferring, to the sensor memory component of the first token sensor assembly, a desired state of the first token sensor assembly based on the state of the first token sensor assembly. The method also includes enabling a number of light sources of the first token sensor assembly based on the desired state of the first token sensor assembly stored in the sensor memory component of the first token sensor assembly. Associated apparatuses and systems are also disclosed.

Method for simulating a traditional casino keno game experience using a dedicated set of playing cards
10810843 · 2020-10-20 · ·

A method and system for a card-based game with simulates a traditional keno game through the use of a specially designed deck of playing cards. The system includes a computer, a scanner, a specialty card shoe, and the specially designed deck of cards. The method includes first shuffling the deck of cards by the specialty card shoe. Next, a card is drawn from the deck of cards and scanned, thus extracting a unique number that is associated with a spot on a traditional Keno card. The unique number is then associated and indicated to a spot on a simulated Keno card by the computer. This process is repeated for twenty iteration to compile winning numbers. The winning numbers are then compared against guessed spots associated with a user account to identify a set of matching spots. A primary payout transaction is managed based on the set of matching spots.

INTERACTIVE ENVIRONMENT

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.