Patent classifications
A63F2009/2444
EDUCATIONAL GAMING SYSTEM
An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.
INTELLIGENT BOARD WITH INTEGRATED DEVICES AND CONNECTED INTERACTIONS
Techniques and systems for immersive interactions are provided. A first smart device available for interaction is identified by an interactivity system. A first physical game piece is detected by the interactivity system, and a first identifier of the first physical game piece is received, from the first physical game piece, via one or more wireless signals. A first set of predefined effects that can be performed using the first smart device is identified based on the first identifier. The first smart device is instructed to perform at least a first predefined effect of the first set of predefined effects.
Wearable vest with vessel and optical sensor
A wearable vest having an optical sensor is disclosed with a vessel configured to hold a selected liquid. A nozzle is connected to the vessel. The optical sensor is configured to receive an encoded optical signal from one or more of a plurality of optical signal sources. One or more processors coupled to the optical sensor are configured to determine information in the encoded signal, select a response based on the information, and send a signal to enable the selected liquid to be directed out of the vessel through the nozzle towards a wearer of the wearable vest for a selected period of time based on the selected response.
Laser-Arrayed Immersive Amusement Attraction
An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.
ELECTRONIC TOY
The present disclosure provides devices, such as electronic toys, configured to recognize placement of one or more physical objects (e.g., puzzle pieces) on a field and to provide feedback to the user (e.g., a child).
Sensor equipped device for holding and counting gaming chips
A system useful for recording and monitoring the number of gaming tokens (chips) in a single row of a container (chip tray), in each of the rows of a container, in all of the rows of a container, and/or in each or all rows of all of the containers of a gaming establishment (casino), has a number of measuring infrared sensors removably attached to the container, the measuring sensors and microprocessor determining the number of gaming tokens or sum monetary value of gaming tokens and communicating the number of gaming tokens or their monetary value to a display screen for monitoring by casino personnel.
Gaming device
The present invention provides a gaining device for playing a game of laser tag. The gaining device includes a controller configured to control and coordinate functions between various components thereof. The gaining device includes an aiming unit configured to generate infrared light signals and a receiver configured to detect the generated infrared light signals. The gaining device includes a targeting unit configured to generate a vibration when the receiver in the targeting unit detects infrared light signals. The gaining device further includes one or more lights configured to indicate one or more states of the aiming unit and targeting unit. The controller is configured to engage the aiming unit and targeting unit in a stealth mode in which the one or more lights are switched off.
SYSTEMS, METHODS, AND MEDIA FOR REMOVING PLAYING CARDS FROM A GAMING TABLE
Mechanism (which can include system, methods, and media) for removing a card from a gaming table are provided, the mechanisms comprising: detecting when a playing card is placed on a door on a table surface of a gaming table; and causing the door to automatically open downward when the playing card is detected as being placed on the door so that the playing card slides downward to a space below the table surface. In some embodiments, these mechanisms further comprise controlling the opening of the door using a hardware processor, and optionally using stepper motor to control the opening of the door. In some embodiments, these mechanisms further comprise generating a graphics version of the playing card; and presenting the graphics version of the playing card on a player's computer display after the playing card has slid below the table surface.
Rotatable ball momentum transfer assembly for an amusement game
A rotatable ball momentum transfer assembly for an amusement gam, such as a pinball machine includes an impact ball mounted to an inclined playfield and a shaft mounted to the playfield proximate to the impact ball. A travel ball is coupled to the shaft such that the travel ball rests against the impact ball during gameplay to receive momentum from the impact ball when the impact ball is struck by a game ball, causing the travel ball to at least partially rotate about the shaft. In one example, the travel ball rotates in a fixed arc towards one of two resting positions on either side of the impact ball. These two resting positions both open or close different shot paths available during gameplay.
WEARABLE VEST WITH VESSEL AND OPTICAL SENSOR
A wearable vest having an optical sensor is disclosed with a vessel configured to hold a selected liquid. A nozzle is connected to the vessel. The optical sensor is configured to receive an encoded optical signal from one or more of a plurality of optical signal sources. One or more processors coupled to the optical sensor are configured to determine information in the encoded signal, select a response based on the information, and send a signal to enable the selected liquid to be directed out of the vessel through the nozzle towards a wearer of the wearable vest for a selected period of time based on the selected response.