A63F2009/2447

TACTILE, INTERACTIVE NEUROMORPHIC ROBOTS

In one embodiment, a neuromorphic robot includes a curved outer housing that forms a continuous curved outer surface, a plurality of trackball touch sensors provided on and extending across the continuous curved outer surface in an array, each trackball sensor being configured to detect a direction and velocity a sweeping stroke of a user, and a plurality of lights, one light being collocated with each trackball touch sensor and being configured to illuminate when its collocated trackball touch sensor is stroked by the user, wherein the robot is configured to interpret the sweeping stroke of the user sensed with the plurality of trackball touch sensors and to provide immediate visual feedback to the user at the locations of the touched trackball touch sensors.

SYSTEM AND METHOD FOR DELIVERING PLAYING CARDS
20240293730 · 2024-09-05 ·

A method includes determining numbers of a cards sequentially removed from a card shooter and delivered to one or more persons during a round of a card game. The method further includes determining, based on the determined numbers of the cards and based on one or more signals received from a set of card detecting optical sensors of a group of sensors located on one or more card guide rails, whether there is an attempt to draw a card from the card shooter after the round of the card game is over. The method also includes, based a determination of that the attempt occurred, generating a signal indicating the attempt.

GAMING TAG SYSTEM

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

TOY INTERACTIVE ENTERTAINMENT DEVICES

Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a fairy house or wizard tower playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.

TOY INTERACTIVE ENTERTAINMENT DEVICES

Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a fairy house or wizard tower playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.

TOY INTERACTIVE ENTERTAINMENT DEVICES

Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a fairy house or wizard tower playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.

Interface apparatus

In an interface apparatus for presenting a force sense at a remote place or in a virtual space to a user, the number of motors for exerting force upon fingers of the user is decreased. The interface apparatus includes a first arm and a second arm for being attached to the thumb and a finger other than the thumb, respectively. A motor includes a motor main body supported for rotation, and a rotary shaft that relatively rotates with respect to the motor main body. The rotary shaft is connected to the second arm. The motor main body is connected to the first arm so as to impart rotation thereof to the first arm.

Electronic Gaming Die

An electronic gaming die includes an enclosure, a flexible substrate, a number of light emitting diodes, a sensor, a processor and a battery. The enclosure has N sides where N is equal to or greater than 4. The flexible substrate folds into N sides and fits into an interior of the enclosure, wherein each side has an inner face, an outer face and is assigned an integer from 1 to N. The light emitting diodes are disposed on the outer face of each side of the flexible substrate, wherein the number of light emitting diodes equals the integer assigned to the side of the flexible substrate. The sensor, processor and battery are disposed on one of the inner faces of the flexible substrate.

IN-SEAT EXPERIENCE SYSTEM

Increased versatility of a seat with a sensor provided therein is sought for. Disclosed is an in-seat experience system (SYS) including: a seat which includes a seat body (S0), a sensor (pressure sensor PS) provided in the seat body (S0), and a seat controller (100) connected to the sensor and thereby allowed to acquire a measurement value from the sensor; an experience instruction device (smartphone SP) connected to the seat controller (100), configured to notify an occupant seated on the seat body a motion instruction and to store user identification information for use in identifying the occupant; and a server (300) capable of communicating with the experience instruction device. The experience instruction device is configured to make a determination based upon a measurement value of the sensor as to whether or not a first condition is satisfied, and to transmit a result of the determination to the server (300) when at least the first condition is satisfied, and the server is allowed to increase a point score stored for the corresponding user identification information with a condition that the result of the determination that the first condition is satisfied is received from the experience instruction device.

Tactile, interactive neuromorphic robots

In one embodiment, a neuromorphic robot includes a curved outer housing, and multiple touch sensors provided on the outer housing, wherein the robot is configured to interpret a touch of a user sensed with the touch sensors.