A63F2009/2454

CHARACTER BASED GAMES AND METHODS OF PLAY
20170312643 · 2017-11-02 ·

Character based games and methods of play are provided. In preferred embodiments, the character based games include hydrophobic game boards that use characters formed from water or other liquids with surrounded or suspended character features. In a preferred embodiment, a method of play is provided. The method of play comprises: adding a character feature to water; placing the water including the character feature on a hydrophobic play surface such that the water forms a bead surrounding the character feature; and manipulating the hydrophobic play surface to cause the bead of water including the character feature to move to different locations on the play surface.

AMUSEMENT DEVICE INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA IN PLAY OF A GAME OF CHANCE
20220051529 · 2022-02-17 ·

Various card devices and methods involving card devices are described. Other embodiments are also described.

ELECTRONIC INTERFACE, WAGERING SYSTEMS AND METHODS FOR WAGERING GAMES
20170287262 · 2017-10-05 ·

Systems and methods for facilitating wagering in wagering games by presenting through a display device a user interface comprising a representation of a segmented ring, wherein each segment of the displayed segmented ring corresponds with a wagering option associated with a wagering game; receiving, through the user interface, input from a player relating to one or more desired wagers, wherein the input is received by detecting physical contact with the display device in the area of the segmented ring; and responsive to the input received, presenting, by the display device, a graphical representation of the one or more desired wagers, wherein the graphical representation comprises a form visible on the user interface, the form having a positional element relative to the displayed segmented ring indicating the outcome being wagered on and a dimensional element relative indicating the amount being wagered.

Random digit generator featuring differently colored balls
09751002 · 2017-09-05 ·

The current invention is an improvement to the random number generator described in U.S. Pat. No. 5,088,737. Random digits are generated by mixing ten differently colored balls in a transparent chamber. The entire surfaces of all the balls are uniformly colored and unmarked. None of the balls contains any electronic identification devices. A color sensor mounted near the settlement pocket of the mixing chamber emits data that is unique for each ball. A miniature computer and novel software correlate the data emitted for each of the ten balls with a different digit. One of the balls is randomly separated from the others and comes to rest near the color sensor without human intervention. The computer and its software record the digit that is correlated with the randomly separated ball and command a mini-projector to display the digit on the ball's surface in an upright position.

EZ scratch systems
09751001 · 2017-09-05 ·

A tool for scratching a lottery ticket scratch-off system includes a tool for scratching a lottery ticket scratch-off assembly having a downwardly-tapered front surface having a front top portion including an upwardly-curved lip, and at least one aperture, a front central portion having a digit-contoured indented center having at least one light, and a tapered front bottom portion having at least one front-side tapered blade; and a downwardly-tapered back surface having a back top portion, a back central portion, and a tapered back bottom portion having at least one back-side tapered blade.

Media, systems, and methods for game-based exercise tracking with virtual world variations

A compute device can receive a signal associated with a quantity of real-world activity (e.g., exercise) performed by a user. The compute device can define a quantity of virtual activity based, at least in part, on the quantity of real-world activity. The quantity of virtual activity can be different from the quantity of real-world activity. The compute device can send an indication of progress in a virtual world to an output device, for example, such that the user's progress is displayed.

LIGHTED HOCKEY PUCK
20170232307 · 2017-08-17 ·

Certain embodiments of the present disclosure provide game pieces used with simulated hockey game tables, such as air hockey tables. The game pieces incorporate one or more lamps, such as LED lamps, to illuminate the game playing piece. In some embodiments, the body and periphery of the game playing piece are indirectly lit.

Tabletop Drinking Game Apparatus
20220032172 · 2022-02-03 ·

A tabletop drinking game apparatus includes a base, a tower, a plurality of dispensing units, a reservoir, a microcontroller, and a power source. The tower is concentrically attached to the base as the reservoir is concentrically connected to the tower, opposite of the base. Each user is able to enter their input command through a pair of control buttons of the base. The plurality of dispensing units is radially mounted around the tower and is in fluid communication with the reservoir so that the stored beverage can be dispensed according to the outcomes of the game. The power source is electrically connected to control buttons, the plurality of dispensing units, and the microcontroller to initiate the game play. The microcontroller is electronically connected to the plurality of dispensing units as the microcontroller determines the outcome of the game play.

Roulette rim tilt detection
11452934 · 2022-09-27 · ·

A tilt detection system including a roulette wheel, at least one inclination sensor positioned on or within a rim of the roulette wheel, and a display module comprising a plurality of light outputs. The tilt detection system can obtain positional data during operation of the roulette wheel and determine tilt data indicative of the roulette wheel's position relative to a baseline indicative of a leveled state. A roulette wheel tilt status, e.g., level, warning, and error, may be determined based on the tilt data, and a display module can activate the plurality of light outputs based on the tilt status. Two or more stepper motors may lever the roulette wheel in response to the tilt status.

Somatosensory electronic puzzle
11247119 · 2022-02-15 · ·

A somatosensory electronic puzzle comprises a puzzle base and puzzle blocks. The puzzle blocks are detachably connected to the puzzle base. The puzzle base comprises a bottom plate and a frame. The frame is disposed with a control module and a storage module for storing a graphic code, and an outer surface of the frame is disposed with a function selection switch. The function selection switch is connected to an input terminal of the control module. The puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block. The one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors.