Patent classifications
A63F2009/2454
Interactive electronic puzzle game device
One embodiment of a puzzle device comprising a current puzzle state represented by a modulo-M number of N digits, a set of N indicators each capable of indicating one digit of the current puzzle state, an array of N arithmetic and/or logical operations with each operation in the array corresponding to one of said set of indicators, and a control means of selecting one of said set of N indicators. When one of said set of N indicators is selected, its corresponding operation in the array of arithmetic and/or logical operations is selected, applied to the current puzzle state's modulo-M number of N digits, and the new current puzzle state indicated by said set of N indicators. The puzzle game may be played on a dedicated device or as part of a video game on a computer, mobile phone, or game console. Other embodiments are described and shown.
Amusement device including means for processing electronic data in play of a game of chance
Various card devices and methods involving card devices are described. Other embodiments are also described.
AMUSEMENT DEVICE INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA IN PLAY OF A GAME OF CHANCE
Various card devices and methods involving card devices are described. Other embodiments are also described.
INTELLIGENT DICE
The disclosure relates to an intelligent dice, comprising: a shell, which is formed with a plurality of surfaces displaying the figures; an acceleration sensor, which is provided in the shell and used for collecting vector data of gravitational acceleration; when the acceleration sensor is in the zero acceleration state, the direction corresponding to the gravitational acceleration is the first direction, and when the intelligent dice is thrown and in a static state, the direction corresponding to the gravitational acceleration is the second direction; according to the relative position of the first direction and the second direction, and the relative position of the first direction and each of the surfaces displaying the figure, the relative position of the second direction with respect to the surface can be calculated, so as to determine the figure information facing upward displayed by the intelligent dice.
Puzzle cube
A puzzle cube includes a core having a plurality of center cubies movably associated thereto, a plurality of edge cubies, and a plurality of corner cubies, each of the center, edge and corner cubies having respectively one, two and three facelets in view. The core includes a plurality of turrets, to which the center cubies are rotatably engaged, and each edge cubie is rotatably draggable with one of the two center cubies, the facelet of which is coplanar with one of the two facelets of the edge cubie. Each corner cubie is rotatably draggable with one of the three center cubies, the facelet of which is coplanar with one of the three facelets of the corner cubie, and each of the facelets of the edge cubies and of the corner cubies can change from an inactive condition to an active condition when coplanar to a facelet of a predetermined center cubie, with which it is associated. The active and inactive conditions of the facelets are distinguishable, and in the inactive condition the facelets are indistinguishable from each other.
VAPORIZER DEVICE
A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.
Low light game system and method
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
SMART ELECTRONIC GAME BOARD
An electronic game board (106 a) that is foldable and rollable includes a processing circuit (302), a play area (206) and indicators (310). Game pieces are arranged on the play area (206) for facilitating a game. Indicators (310) are arranged in the play area (206) and indicate to a player on a first game board an initial and end position of a game piece played by an opponent player on a second game board or by an AI player. The electronic game board (106 a) also includes sensors (308) to validate a move of a game piece.
TOY
A toy for use by at least two operators, the toy having an actuator for manipulation by each operator and a fluid reservoir, each actuator being operable to prime the fluid within the reservoir and to alter the direction of fluid flow so that actuation by a first operator may cause fluid to jet towards the second operator and vice versa.
PUZZLE SYSTEM, INTERACTIVE CUBE PUZZLE GAME, INTERACTIVE ELECTRONIC PUZZLE GAME SYSTEM, AND METHODS OF USE
The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements.