A63F2009/2463

Game table television and projector system, and method for same
10124240 · 2018-11-13 ·

A game table television and method that allows for more frequent or continuous use of the game table by enabling additional and/or simultaneous use as a television, which may be conveniently enjoyed and/or controlled by the participants and/or spectators of the table game.

Interactive projectile-gaming system
10105583 · 2018-10-23 ·

A projectile throwing game. The present system is a game that involves throwing a projectile into the interior of a receiving unit. The receiving unit is equipped with a sensor that detects when a projectile enters the receiving unit. The receiving unit additionally has a transceiver configured to relay information to a processor unit. The processor unit is connected to a visual output and displays virtual images representing the physical receiver units. The object of the game is to throw specific projectiles into specific receiver units, as instructed by the virtual images.

Game tile system
12090409 · 2024-09-17 ·

A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.

PROJECTED, INTERACTIVE ENVIRONMENT

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

Projection of interactive environment

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

Interactive image projection

An accessory facilitating interaction with a projected image at least partially sourced by the image generation device. The accessory receives an input image from a device, and projects at least a derived image of the input image onto a surface on which the accessory sits. For instance, the accessory might project the input image itself, or perhaps some post-processed version of the input image. A camera system captures data representing user interaction with the projected image. Based on this data, an image input event is detected, and then communicated to the device. For instance, if the image generation device were a touch-sensitive device, the device may respond to the user contacting the projected image the same as it would if the user touched the image generation device at the same corresponding location. Embodiments described herein also relate color compensation of a displayed image.

Virtual chess table
09715213 · 2017-07-25 ·

The virtual chess table includes a table that includes a touch screen and joystick on opposing sides of the table. The touch screen and joystick are each used by competing players in order to play a game chess. The table includes a pane of glass that encloses an image projector there under. The image projector is used to generate a chessboard on the pane of glass. A hologram projector system is included and is suspended above the table. The hologram projector system is used to create a three-dimension hologram of the chess pieces used to play the game of chess. The hologram projector system and the image projector are in wired connection with a computer located underneath the table. The computer is also in wire connection with the touch screen and joystick provided at opposing sides of the table.

Interactive Projectile Gaming System
20170151482 · 2017-06-01 ·

A projectile throwing game. The present system is a game that involves throwing a projectile into the interior of a receiving unit. The receiving unit is equipped with a sensor that detects when a projectile enters the receiving unit. The receiving unit additionally has a transceiver configured to relay information to a processor unit. The processor unit is connected to a visual output and displays virtual images representing the physical receiver units. The object of the game is to throw specific projectiles into specific receiver units, as instructed by the virtual images.

Methods and apparatus for gaming
09616336 · 2017-04-11 · ·

Methods and apparatus for gaming according to various aspects of the present invention may be implemented in conjunction with a multiplayer game. The game system may identify a winning player for the multiplayer game and notify the winning player of a win condition. The game system may receive a video stream of the winning player's reaction, and substantially concurrently display the video stream to one or more other players of the game.

Projection of an interactive environment

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is projected onto a surface to provide a visual environment representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual environment space may be detected and, in response to user interaction, the projected visualized representation may be changed.