Patent classifications
B64U2101/05
Dynamic Control of Hovering Drone
Apparatus, a method and a computer program are provided. The apparatus includes circuitry for causing rendering of mediated reality content to a user, wherein the mediated reality content includes virtual visual content rendered on a display of a hovering drone. The apparatus also includes circuitry for determining a real location of the user in real space. The apparatus further includes circuitry for dynamically adjusting a real location of the hovering drone, relative to the determined real location of the user, based at least in part on at least one characteristic of the mediated reality content rendered to the user.
System and method for interactive drone experience
An entertainment system includes a drone configured to be maneuvered across a plurality of zones, an interactive toy device configured to be actuated to cause a plurality of toy reactions, one or more processors, and one or more non-transitory, computer readable media having instructions stored thereon. The instructions, when executed by the one or more processors, cause the one or more processors to determine a correlation between the drone and the interactive toy device, where the correlation is based on a proximity between the drone and the interactive toy device and at least one of: a location of the drone within a zone of the plurality of zones, an additional location of the interactive toy device within the zone or an additional zone of the plurality of zones, a non-position based physical attribute of the drone, or an additional non-position based physical attribute of the interactive toy device. The instructions, when executed by the one or more processors, cause the one or more processors to activate, based on the correlation, a toy reaction of the plurality of toy reactions.
Unmanned aerial vehicles and related methods and systems
Unmanned aerial vehicles include a processor to determine whether a first location of an unmanned vehicle and a second location of a virtual event is within a threshold distance; and a game experience controller to: control the unmanned vehicle based on a first command associated with a non-augmented state of the unmanned vehicle in response to the first location of the unmanned vehicle and the second location of the virtual event being outside of the threshold distance; and in response to the first location of the unmanned vehicle and the second location of the virtual event being within the threshold distance, control the unmanned vehicle based on a second command associated with an augmented state of the unmanned vehicle to simulate the unmanned vehicle being affected by the virtual event.
SYSTEM OF OBTAINING EXERCISE VIDEO UTILIZING DRONE AND METHOD OF OBTAINING EXERCISE VIDEO UTILIZING DRONE
According to various embodiments of the present invention, a method for obtaining an exercise video performed in a system for obtaining an exercise video comprises the steps of: receiving a first value for specifying a flight height of a drone, a second value for specifying a distance between a first sensor of the drone and a first point on a surface of a first athlete, and a third value for specifying an angular displacement of the drone in a direction from the first point toward the first sensor with respect to a front direction of the first athlete; confirming information that the drone is at the same height as the first value; obtaining video data obtained by a measurement value of at least one sensor of the drone and the first sensor.
METHOD OF PROVIDING SYNTHETIC VIDEO BASED ON EXERCISE VIDEO
According to various embodiments of the present invention, a method for obtaining an exercise video performed in a system for obtaining an exercise video, which includes a user device, a server, and a drone, comprises the steps of: receiving a first value for specifying a flight height of the drone, a second value for specifying a distance between a first sensor of the drone and a first point on a surface of a first athlete, and a third value for specifying an angular displacement of the drone in a direction from the first point toward the first sensor with respect to a front direction of the first athlete; confirming information that the drone is at the same height as the first value; obtaining video data obtained by a measurement value and the first sensor.
FISHING SYSTEM
A fishing system includes an unmanned aerial vehicle and a fishing line fixing portion placed on a main body of the unmanned aerial vehicle, the fishing line fixing portion including a first fixing portion for fixing a fishing line and a second fixing portion detachably connected to the first fixing portion. The unmanned aerial vehicle includes an imaging device, a fish school tracking processing unit configured to identify a fish in imaging data captured by the imaging device and control the unmanned aerial vehicle to track the fish. A connection between the first fixing portion and the second fixing portion is released when the fish is hooked on an artificial bait attached to a first end of the fishing line.
Drone-passing multiple detection sensor gate and drone game system using same
The present invention provides a drone-passing multiple detection sensor gate comprising: a gate having a ring-like structure through which a drone can pass during flight; a first sensor, disposed on the front or the inner front of the gate, for detecting whether the drone approaches the gate or passes through the front side of the gate; a second sensor, disposed on the inner rear of the gate, for detecting whether the drone sensed by the first sensor passes through the rear side of the gate; a detection signal transmitter, disposed inside or on a surface of the gate, for receiving, from the first sensor and the second sensor, the detection signal indicating whether the drone approaches or passes through the gate, and wirelessly transmitting the detection signal. In addition, the present invention provides a drone game system using a multiple detection sensor gate.
AUGMENTING A ROBOTIC VEHICLE WITH VIRTUAL FEATURES
Aspects may augment a robotic vehicle with one or more virtual features. In some implementations, streaming video including a first-person view (FPV) of a robotic vehicle is presented on a display of a controller as the robotic vehicle traverses a course. A virtual object may be presented on the display of the vehicle controller, and a virtual contact between the robotic vehicle and the virtual object may be detected. If the virtual object is a virtual obstacle, the robotic vehicle may be penalized for making virtual contact with the virtual obstacle. If the virtual object is a virtual reward, the robotic vehicle may be rewarded for making virtual contact with the virtual reward.
FIDUCIAL GATES FOR DRONE RACING
Aspects may define a race course using a plurality of gates each including a fiducial marker that encodes a location, an ordering, and a pose of the corresponding gate. Each of the gates may include an opening through which robotic vehicles participating in a race may traverse, and a flight path may be defined through the opening of the gates. Each fiducial marker may be displayed around a perimeter of the opening of a corresponding gate, and may include a unique pattern that conveys the location, ordering, and pose of the corresponding gate to video cameras provided on the robotic vehicles. A pilot may use the fiducial markers presented on the gates to navigate the robotic vehicle through the race course, for example, so that the pilot may not need to rely solely upon the first-person view provided by the streaming video transmitted from the robotic vehicle.
TRAJECTORY DETERMINATION IN A DRONE RACE
Aspects may provide navigation assistance to guide a robotic vehicle through a course defined by a plurality of gates each including a fiducial marker that encodes a location, an ordering, and a pose of the corresponding gate. In some implementations, an optimal trajectory may be generated through the course and used to determine whether to provide navigation assistance to the robotic vehicle. The optimal trajectory may include a reference path that extends through openings formed in center portions of the gates, and may be used to create a virtual tunnel indicating a maximum distance that the robotic vehicle may deviate from various points along the reference path. If the robotic vehicle deviates from the optimal trajectory by more than the distance while traversing the course, navigation assistance may be provided to the robotic vehicle.